#16 Añadido por Breony(arispotle) 1 década hace Reportar | Citar
It will no longer be possible to create sap crystals. Sap crystals that you have already created will remain usable.
#17 Añadido por Marelli(arispotle) 1 década hace Reportar | Citar
#18 Añadido por Fyrosfreddy 1 década hace Reportar | Citar
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#19 Añadido por Tico(arispotle) 1 década hace Reportar | Citar
Editado 2 veces | Última edición por Tico(arispotle) (1 década hace)
#20 Añadido por Jayce 1 década hace Reportar | Citar
Editado 4 veces | Última edición por Jayce (1 década hace)
#21 Añadido por Tico(arispotle) 1 década hace Reportar | Citar
Última edición por Tico(arispotle) (1 década hace)
#22 Añadido por Tico(arispotle) 1 década hace Reportar | Citar
Ideally now would be a good time to figure out some kind of balancing mechanism which controls the flow based on active population. (yeah I know, I've been banging on about this for years)If it was me I'd go one step further and run a script to locate collections of > 30 stacks of the same quality cats and destroy the excess.
#23 Añadido por Moondev 1 década hace Reportar | Citar
Última edición por Sywindt(Yubo) (1 década hace)
#24 Añadido por Jayce 1 década hace Reportar | Citar
#25 Añadido por Marelli(arispotle) 1 década hace Reportar | Citar
The two pacts of Almati, further to an agreement between nations and factions, are usefull regardless of allegiance.
This modification will enable a future system of NCP recruitment to help to fight kitins nests and marauders
Última edición por Marelli(arispotle) (1 década hace)
#26 Añadido por Iala(arispotle) 1 década hace Reportar | Citar
Ialanot at all. The op output reduction is clearly intended to introduce more pvp by making op output more rare and thus guilds less likely to share with others so you have to fight over it.The OP output reduction is to scale down the available resources with the current player numbers. If this seriously is intended to encourage more pvp, in my opinion is one of the worst ideas I can imagine. The past has show, that an pvp encouragement repeatedly resulted in a reduction of player numbers.
not at all. The op output reduction is clearly intended to introduce more pvp by making op output more rare and thus guilds less likely to share with others so you have to fight over it.
#27 Añadido por Iala(arispotle) 1 década hace Reportar | Citar
We have had some welcomed feedback on the latest patch and wish to clarify some certain aspects of the new changes found in patch 1.12.LootIt was not specified in the patch notes but it will not be possible to loot a Boss or named mob if a NPC or another creature damages it. So if you pull Bosses or Named mobs to a tribe camp and the tribe guards kill it you will not be able to loot it.The loot of an animal killed by npc is only possible with the classic or titled mobs.
#28 Añadido por Jayce 1 década hace Reportar | Citar
This modification is effective on 3 shards(servers) (aniro, arispotle, leanon), patches being strictly identical on all servers regardless of the configuration of outposts or guild size.
Editado 2 veces | Última edición por Jayce (1 década hace)
#29 Añadido por Fyrosfreddy 1 década hace Reportar | Citar
There are guilds and individuals with packers, apartments and guild halls stuffed with them because there has been such a massive over-abundance for literally _years_! Until these reserves have been exhausted outposts will remain by-and-large useless as there's little incentive to fight over them anymore.
#30 Añadido por Fyrosfreddy 1 década hace Reportar | Citar
it will still be dependant on the "create sap crystal skill" level,
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