#16 Ajouté par Magez il y a 1 an
This is what radar+map is actually looking ingame
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#17 Ajouté par Jaymz il y a 1 an
Lots of interesting ideas.. but the long action bar definitely wouldn't work for the way I use the UI. Needs to be split up.
#18 Ajouté par Jaymz il y a 1 an
#19 Ajouté par Jaymz il y a 1 an
would love it using sat maps, normal maps are more often a diagonal/front pov (trees/buildings etc)
Edité 2 fois | Dernière édition par Jaymz (il y a 1 an).
#20 Ajouté par Karu il y a 1 an
KaruThis is what radar+map is actually looking ingameDoes it already work or is it just photoshop? =)
#21 Ajouté par Jaymz il y a 1 an
Not photoshop. Those are from ingame.
#22 Ajouté par Karu il y a 1 an
KaruNot photoshop. Those are from ingame.Would you mind telling me how you did it?
Dernière édition par Tamarea (il y a 1 an). | Raison: Edited to activate the links.
#23 Ajouté par Jaymz il y a 1 an
JaymzKaruNot photoshop. Those are from ingame.Would you mind telling me how you did it?https://gitlab.com/ryzom/ryzom-core/-/tree/feature/radar-mapYou need compass.xml (in repo), w_radar2.png, w_radar_mask.png in user (or data) folder so client can find them.https://ballisticmystix.net/temp/w_radar2.pnghttps://ballisticmystix.net/temp/w_radar_mask.png
#24 Ajouté par Tgwaste il y a 1 an
#25 Ajouté par Jaymz il y a 1 an
which one? :)./ryzom/client/mods/syui_v3/syui/compass.xml./ryzom/client/data/gamedev/interfaces_v3/compass.xml
#26 Ajouté par Karu il y a 1 an
Tgwastewhich one? :)./ryzom/client/mods/syui_v3/syui/compass.xml./ryzom/client/data/gamedev/interfaces_v3/compass.xmlI have not earned any option, it's strange
#27 Ajouté par Jaymz il y a 1 an
#28 Ajouté par Dullahan il y a 1 an
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