#16 Eingetragen von Magez vor 1 Jahre
This is what radar+map is actually looking ingame
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#17 Eingetragen von Jaymz vor 1 Jahre
Lots of interesting ideas.. but the long action bar definitely wouldn't work for the way I use the UI. Needs to be split up.
#18 Eingetragen von Jaymz vor 1 Jahre
#19 Eingetragen von Jaymz vor 1 Jahre
would love it using sat maps, normal maps are more often a diagonal/front pov (trees/buildings etc)
2 mal geändert | Zuletzt geändert von Jaymz (vor 1 Jahre)
#20 Eingetragen von Karu vor 1 Jahre
KaruThis is what radar+map is actually looking ingameDoes it already work or is it just photoshop? =)
#21 Eingetragen von Jaymz vor 1 Jahre
Not photoshop. Those are from ingame.
#22 Eingetragen von Karu vor 1 Jahre
KaruNot photoshop. Those are from ingame.Would you mind telling me how you did it?
Zuletzt geändert von Tamarea (vor 1 Jahre) | Grund: Edited to activate the links.
#23 Eingetragen von Jaymz vor 1 Jahre
JaymzKaruNot photoshop. Those are from ingame.Would you mind telling me how you did it?https://gitlab.com/ryzom/ryzom-core/-/tree/feature/radar-mapYou need compass.xml (in repo), w_radar2.png, w_radar_mask.png in user (or data) folder so client can find them.https://ballisticmystix.net/temp/w_radar2.pnghttps://ballisticmystix.net/temp/w_radar_mask.png
#24 Eingetragen von Tgwaste vor 1 Jahre
#25 Eingetragen von Jaymz vor 1 Jahre
which one? :)./ryzom/client/mods/syui_v3/syui/compass.xml./ryzom/client/data/gamedev/interfaces_v3/compass.xml
#26 Eingetragen von Karu vor 1 Jahre
Tgwastewhich one? :)./ryzom/client/mods/syui_v3/syui/compass.xml./ryzom/client/data/gamedev/interfaces_v3/compass.xmlI have not earned any option, it's strange
#27 Eingetragen von Jaymz vor 1 Jahre
#28 Eingetragen von Dullahan vor 1 Jahre
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