#50 Añadido por Fyrosfreddy 4 años hace
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#51 Añadido por Bones 4 años hace
#52 Añadido por Laoviel 4 años hace
Última edición por Laoviel (4 años hace)
#53 Añadido por Gidget 4 años hace
But unconditionally adding more storage? No. People with hoarding tendencies would just keep on hoarding, and 1 year later we would get the same kind of complaint about "insufficient space".
#54 Añadido por Magez 4 años hace
#55 Añadido por Laoviel 4 años hace
I read that as "I see no problem with having 2-10 alt guilds per active toon, so there's no reason to fix anything". Hoarders will hoard, regardless. If you try to make it a dapper-sink then the cure will be worse than the disease, so folks will ignore your pseudo-solution and keep doing what they have done for years.
#56 Añadido por Tryroamer 4 años hace
#57 Añadido por Gidget 4 años hace
I'm trying to think in terms of energy flow through the path of least resistance, applied to economy.You know, music piracy wasn't curbed via drastic anti-piracy measures, but instead with the creation of alternative avenues -- streaming services. The comparison actually works, if you think that die-hard pirates still pirate, regardless of how accessible their media is. But for MANY people, a small payment to Spotify or Youtube Premium is preferable.Back to game:Currently, if you want to store several thousands of materials, your ONLY option is to make alts. Several. As many as needed.Well, my point is, give people an alternative. Willl some of them fail to use it? Sure. Will some of them accept it? I believe they will, if the price is right. Consider that the alt route isn't painless, on the contrary, it involves using several toons, logging and relogging your main character, or subscribing several accounts. Are there people that would highly prefer doing a few extra crafting missions, get some money, and avoid this hassle? I believe so.
#58 Añadido por Fyrosfreddy 4 años hace
Editado 2 veces | Última edición por Fyrosfreddy (4 años hace)
#59 Añadido por Gidget 4 años hace
It's a topic that has come up many times and there's been many threads over the years. Whether it gets on the list or doesn't would seem to depend on the popularity of the proposal # for versus # against and how that measures up against the dev's vision for the game. That fact that it keeps coming back indicates an issue that some folks feel strongly about. The fact that it hasn't been implemented, tells another story.
#60 Añadido por Fyrosfreddy 4 años hace
#61 Añadido por Tryroamer 4 años hace
Maybe an electoral college is needed to push it over the edge :)Curious ... what's giving you headaches ? mat storage ... regular every day gear storage ?
#62 Añadido por Khalaoden 4 años hace
Imagine, however, that storage rental be available ingame (however ingame economically and lore fittingly realized) 8) One could then pay to have just the capacity needed for one‘s needs of the moment, go then about the business of gathering up the needed ingredients and eventually close up the day‘s efforts with a session of crafting and stowing of the crafted items, the which to in the end so therewith dispose as one deems fitting.
#63 Añadido por Tryroamer 4 años hace
#64 Añadido por Fyrosfreddy 4 años hace
Both.
As to mat storage ... while digging or looting in the field by way of gathering enough to meaningfully begin crafting as intended, the storage capacity on location often consists of some mere fraction of one‘s own inventory,
You say perhaps: ‚because ryzom‘ and ‚so is the game
Imagine, however, that storage rental be available ingame ....
And how much more alluring that would make the paying for a subscription in the view of routinely only F2P players! After all, such an arrangement would surely prove to be much more convenient and much less of a hassle for the F2P player then the creation and the subsequent handling of multiple F2P player accounts and its player characters needed to approach the same level of capacity and playability.
For this purpose you could maybe borrow additional packers from local tribes.
Editado 3 veces | Última edición por Fyrosfreddy (4 años hace)
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