#23 Eingetragen von Gidget vor 4 Jahren
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#24 Eingetragen von Bubbason vor 4 Jahren
Not including equipped gear in the bag quota would probably be combined with a reduction of bag quota to compensate. ;)
#25 Eingetragen von Balkhog vor 4 Jahren
Not exactly on topic, but kind of ...Why would armour/weapons/things in your hand count as bulk in your bag?If I have dig gear + MA on me, but I'm wearing dig gear and have a pick in my hand, this shouldn't count as bulk because it's not in my bag :)
Or maybe simply calls to craft more and a counter-proposal to make gear wear out far quicker to make more crafting mandatory for all.
But why not providing guild activity (some kinds of mission) to improve the guild infrastructure?
Zuletzt geändert von Balkhog (vor 4 Jahren)
#26 Eingetragen von Sinvaders vor 4 Jahren
#27 Eingetragen von Revvy vor 4 Jahren
#28 Eingetragen von Gidget vor 4 Jahren
Are you one of the biggest crafter who makes equipment for all Atys on a regular basis ? For those who don't want to join a guild, those who don't know how to dig in Prime Roots ?
Guys stop comparing everything with real life it is absolutely irrelevant in a MMORPG fantasy based .. Even more if we talk about gameplay and QoL (Quality of Life for the one in the back)
Zuletzt geändert von Gidget (vor 4 Jahren)
#29 Eingetragen von Naema vor 4 Jahren
To come back on the main topic: increasing storage. I will talk about guild here so it will exclude alone homins on purpose. But why not providing guild activity (some kinds of mission) to improve the guild infrastructure? I'm thinking maybe missions done overtime inside the guild could increase the guild hall capacity. Or training mission for mektoubs than could increase the capacity of the packers (like leveling up the strength of your toubs).
#30 Eingetragen von Tryroamer vor 4 Jahren
[...]I was thinking of something a lot simpler, maybe like a 'Rent a Mek,' or two maybe. I have this problem of not being able to hold enough of my equipment. I got stuff, but not everything, I can't even hope to have one nice thing of each thing, let alone ever think of digging mats to make gear, or not to mention either, of trying to make boosted gear where you need a lot of mats. :( As for renting meks, make them forbidden to take into a war zone because the 'fortunate gubani' (or whoever runs the rentals) will not allow their meks to get killed. Make them stop once you get to a OP war zone and not enter, or something like that. It is also a good dapper sink for us. :) These are just thoughts....
#31 Eingetragen von Revvy vor 4 Jahren
Zuletzt geändert von Revvy (vor 4 Jahren)
#32 Eingetragen von Kaetemi vor 4 Jahren
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas to support the weary trapper / excavator also with basic needs articles and with sale/resale possibilities.
#33 Eingetragen von Gidget vor 4 Jahren
#34 Eingetragen von Balkhog vor 4 Jahren
TryroamerI might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas to support the weary trapper / excavator also with basic needs articles and with sale/resale possibilities.+1
#35 Eingetragen von Kaetemi vor 4 Jahren
TryroamerI might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areasPeople will meet less and less and we will have the feeling of an even emptier game ...
I might add that general goods stores (next door to or integrated into therefore needed stables) could be therefore strategically placed along well traveled routes in outback areas
#36 Eingetragen von Balkhog vor 4 Jahren
I have an idea. We remove Fyros/Matis/Tryker/Zorai mainland, and replace it with a single Ranger Paradise Land.
#37 Eingetragen von Revvy vor 4 Jahren
The one exception from your list is toon marriage. Not only would you have a lot of folks marrying their alts, there would also be a lot of folks pushing for polygamy, both for legitimate RP reasons and for the usual exploitative ones. In short, I think it would cause more issues than it solves, so I feel it best to leave marriage as strictly RP.
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