#16 Eingetragen von Bubbason vor 4 Jahren
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#17 Eingetragen von Gidget vor 4 Jahren
#18 Eingetragen von Kaetemi vor 4 Jahren
Why would armour/weapons/things in your hand count as bulk in your bag?
@Kaetemi - I'm glad we can agree on something
Zuletzt geändert von Kaetemi (vor 4 Jahren)
#19 Eingetragen von Sinvaders vor 4 Jahren
@Sinvaders - Yes and no. I mean, yes, it does need to be thought of, but we need to be careful to avoid changes that basically negate any changes to mat bulk. Dividing bulk in half while doubling the mat requirements per item will jsut get us back where we are now. As for your example, given that range weapons are being revamped anyways, it's possible that the bulk of ammo will be altered to suit the new system anyways. Maybe we could also alter the recipes too? Then again, it seems to me that pistols and rifles are already in a decent place. It doesn't take much propellant to make dozens of pistol/rifle rounds IRL, but a round the size of your forearm takes a lot more without even accounting for a warhead with enough explosives to get any appreciable AoE. So if you want to ignore what I said above for Launcher/AL ammo (only) then I would agree; 25cc of volume is 25cc of volume no matter how many vials of oil you use to fill it. If, say, mats go from 0.5 bulk to 0.2 and it takes 10 oil instead of 4 to make a set of three launcher rounds, I won't complain. However, the amount of explosive in one RPG warhead could make hundreds of small-arm rounds, so leave pistol/rifle ammo alone.
Zuletzt geändert von Sinvaders (vor 4 Jahren)
#20 Eingetragen von Bubbason vor 4 Jahren
#21 Eingetragen von Sinvaders vor 4 Jahren
#22 Eingetragen von Kaetemi vor 4 Jahren
Penalising the entire community by reducing storage, just to compensate for those who can't work out the obvious complexities of a full bag is ... well, how typically Ryzom :)
#23 Eingetragen von Gidget vor 4 Jahren
#24 Eingetragen von Bubbason vor 4 Jahren
Not including equipped gear in the bag quota would probably be combined with a reduction of bag quota to compensate. ;)
#25 Eingetragen von Balkhog vor 4 Jahren
Not exactly on topic, but kind of ...Why would armour/weapons/things in your hand count as bulk in your bag?If I have dig gear + MA on me, but I'm wearing dig gear and have a pick in my hand, this shouldn't count as bulk because it's not in my bag :)
Or maybe simply calls to craft more and a counter-proposal to make gear wear out far quicker to make more crafting mandatory for all.
But why not providing guild activity (some kinds of mission) to improve the guild infrastructure?
Zuletzt geändert von Balkhog (vor 4 Jahren)
#26 Eingetragen von Sinvaders vor 4 Jahren
#27 Eingetragen von Revvy vor 4 Jahren
#28 Eingetragen von Gidget vor 4 Jahren
Are you one of the biggest crafter who makes equipment for all Atys on a regular basis ? For those who don't want to join a guild, those who don't know how to dig in Prime Roots ?
Guys stop comparing everything with real life it is absolutely irrelevant in a MMORPG fantasy based .. Even more if we talk about gameplay and QoL (Quality of Life for the one in the back)
Zuletzt geändert von Gidget (vor 4 Jahren)
#29 Eingetragen von Naema vor 4 Jahren
To come back on the main topic: increasing storage. I will talk about guild here so it will exclude alone homins on purpose. But why not providing guild activity (some kinds of mission) to improve the guild infrastructure? I'm thinking maybe missions done overtime inside the guild could increase the guild hall capacity. Or training mission for mektoubs than could increase the capacity of the packers (like leveling up the strength of your toubs).
#30 Eingetragen von Tryroamer vor 4 Jahren
[...]I was thinking of something a lot simpler, maybe like a 'Rent a Mek,' or two maybe. I have this problem of not being able to hold enough of my equipment. I got stuff, but not everything, I can't even hope to have one nice thing of each thing, let alone ever think of digging mats to make gear, or not to mention either, of trying to make boosted gear where you need a lot of mats. :( As for renting meks, make them forbidden to take into a war zone because the 'fortunate gubani' (or whoever runs the rentals) will not allow their meks to get killed. Make them stop once you get to a OP war zone and not enter, or something like that. It is also a good dapper sink for us. :) These are just thoughts....
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