#16 Eingetragen von Bitttymacod vor 5 Jahren
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#17 Eingetragen von Revvy vor 5 Jahren
Zuletzt geändert von Revvy (vor 5 Jahren)
#18 Eingetragen von Bitttymacod vor 5 Jahren
#19 Eingetragen von Revvy vor 5 Jahren
The problem with that as a general mechanism is that (at least in my experience) there are often party members who do not want the loot.There is no easy fix.
#20 Eingetragen von Fyrosfreddy vor 5 Jahren
#21 Eingetragen von Luminatrix vor 5 Jahren
What about a team party inventory to share at equal % a part/series of loots with your team ?Instead of improving one (random) event, improve the base system.
#22 Eingetragen von Revvy vor 5 Jahren
There are games that give you a bunch of settings. You can choose if you wish to autoloot or not and up from what rarity of item if you do. When in a team, the TL can set from what item rarity upwards the looted items will be rolled for. That's how Rift does it, if my memory doesn't fail me. The rolling isn't the best system, but that could be improved. The rest I find quite sensible.
As for the kitins dropping tokens, pretty sure Dulla means the token for titles, aka kitin pieces, should be automatically distributed, as we have spoken about it.
I personally would just give it more story elements and make the kitins actually invade cities so there's a reason to kill them (inconvenience at the very least). City NPCs muttering about how the kitin nest is a danger, things like that would be great. Right now the invasion is just kind of there and a lot of people had no idea about it.
#23 Eingetragen von Moniq vor 5 Jahren
#24 Eingetragen von Talkirc vor 5 Jahren
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#25 Eingetragen von Gidget vor 5 Jahren
I would love a checkbox in the team window where every kill is autoloot and you could check / uncheck a box.I generally dont want loot when grinding, but if ya don't, it's very inconsiderate to nearby teams who are standing around waiting for respawns. Would be even better if yu had an overall loot preferences list whereby you could check off what you want ... say skins, eyes / buds, etc and min quality... when loot box in team windows is checked, yoiud share eually among those team members who have same items picked. Like on plods, I use nails and eyes to make Lixie Jools... dont want anything else.
one thing i feel has always hurt ryzom's development is the absolute requirement for things to have a RP basis, in other words nothing is added to ryzom that isn't RP related (and even RP related/based ideas get no attention... Upper Branches project comes to mind) when ryzom was create mmorpg was just that, but ryzom took it to an extreme or uses RP as an excuse to do or not do, it should never have been mmorpg, but rather just MMOG, let the RP people do rp, but don't ignore the people that don't RP or revolve around it.it's a game, play for fun reguardless of if you RP or not.
Zuletzt geändert von Gidget (vor 5 Jahren)
#26 Eingetragen von Trytrytry vor 5 Jahren
#27 Eingetragen von Talkirc vor 5 Jahren
Zuletzt geändert von Talkirc (vor 5 Jahren)
#28 Eingetragen von Fyrosfreddy vor 5 Jahren
8( o O Kitin invasion within the cites??It was tough enough wiping out the kitin invasion just outside the cities
#29 Eingetragen von Trytrytry vor 5 Jahren
Trytrytry8( o O Kitin invasion within the cites??It was tough enough wiping out the kitin invasion just outside the citiesFrankly, it's no big deal ... it's not like we have hundreds of kitins popping out of the ground inside the city .... Kitin invasions of the cities were common on the old servers and the problems you described have never materialized.There are multiple cities in each region, so when the kitins attack say Natae in forest, the low level players have 3 other cities to do whatever they need.
#30 Eingetragen von Placio vor 5 Jahren
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