#53 Eingetragen von Revvy vor 5 Jahren Melden | Zitieren
@Zatarga - I think the type of gamer that would enjoy that sort of gameplay already plays games like Rust either in addition to or (more likely) instead of Ryzom.
we need to eliminate the “tagged” action and have all toons be attackable anywhere at anytime to emulate reality
Zuletzt geändert von Revvy (vor 5 Jahren)
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#54 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
#55 Eingetragen von Laoviel vor 5 Jahren Melden | Zitieren
3 mal geändert | Zuletzt geändert von Laoviel (vor 5 Jahren)
#56 Eingetragen von Sinvaders vor 5 Jahren Melden | Zitieren
- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.
#57 Eingetragen von Moniq vor 5 Jahren Melden | Zitieren
...and for me gameplay should help the player to play his char the right way...
#58 Eingetragen von Luminatrix vor 5 Jahren Melden | Zitieren
Laoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
#59 Eingetragen von Revvy vor 5 Jahren Melden | Zitieren
SinvadersLaoviel- PvP gets murky in the practical implementation. The game allows great freedom in attacking homins -- tagged pvp, for example, allows you to attack almost anyone except guild members. As usual, roleplayers will have an issue when killed by someone who is clearly doing things with no RP reason, just because the mechanics allow it. That's the crux of the issue.No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).There is no "right way" to play the game.
2 mal geändert | Zuletzt geändert von Revvy (vor 5 Jahren)
#60 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
No, being killed by someone killing people without RP reasons is not the problem (in fact, even intra-faction kill could make sense).The problem is the degree of freedom given to players which allow them to not follow basic principles. (and for me gameplay should help the player to play his char the right way).
#61 Eingetragen von Sinvaders vor 5 Jahren Melden | Zitieren
#62 Eingetragen von Gidget vor 5 Jahren Melden | Zitieren
I think Gidget, you misunderstand what I am saying by "basic principles" and by "right way". Maybe I choose my wording wrongly.
I'm not saying that anyone is playing wrong or not (it's a game and the game is allowing you to do what you want). But this degree of freedom has allowed players to bring the game at a level where being a faction just means: what do you prefer as teleport system?.
And this to me is wrong because it has killed the way we "should" (notice the ") interact with each others (in-game not OOC).
That's my point, gameplay restriction can guide players. You can summarize it by: it can give guidelines to players, simple as that.
But just keep in mind, the title of the thread is "Is PVP RP?" ... and to me players need help to make it RP, gameplay restriction (that's what I meant by "basic principles") is a way to do it (not the only one).
If you need some clarifications with what I'm saying, do not hesitate to ask. I'm not as nasty as you seem to think :)
#63 Eingetragen von Kaetemi vor 5 Jahren Melden | Zitieren
#64 Eingetragen von Fyrosfreddy vor 5 Jahren Melden | Zitieren
#65 Eingetragen von Bitttymacod vor 5 Jahren Melden | Zitieren
Real Life = RP
#66 Eingetragen von Bitttymacod vor 5 Jahren Melden | Zitieren
PvP is RP.Storytelling is RP.Fighting Kitins is RP.Crafting weapons is RP.Harvesting materials is RP.
#67 Eingetragen von Kaetemi vor 5 Jahren Melden | Zitieren
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