#35 Добавлено Tamarea 5 лет назад
Edited 2 times | Last edited by Tamarea (5 лет назад)
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#36 Добавлено Arcueid 5 лет назад
#37 Добавлено Laoviel 5 лет назад
#38 Добавлено Fenla 5 лет назад
#39 Добавлено Dullahan 5 лет назад
I'd really like to see "dailies", short and simple quests that you have to do daily -- but vary the mission according to the player's best offensive level (fight/ele magic).
Also, make use of gamification theory, give a bigger reward for doing 7 dailies without skipping a day etc.
Special apartments would be nice as a sort of sage mission for master players :D
#40 Добавлено Laoviel 5 лет назад
#41 Добавлено Moniq 5 лет назад
Last edited by Moniq (5 лет назад)
#42 Добавлено Arcueid 5 лет назад
Hopefuly dynamic events will satisfy you.
onSeasonChange() { if (isWinter) { spawn(NPC, Quest[i]); i++; if (i > i_max) i = 0; }}onQuestComplete() { if (chance(30)) StartDialog(additionalQuest);}
Last edited by Arcueid (5 лет назад)
#43 Добавлено Bones 5 лет назад
#44 Добавлено Arcueid 5 лет назад
onGroupDefeat() { if (Group.time_alive < time_limit) score_homin++; kitin_level++; if (kitin_level < max_kitin_level) spawnKitinGroup(kitin_level); else spawnQueen(); }onTimer() { spawnKitinGroup(random(1, 5)); // assume those are difficulty tiers}onQueenDefeat() { disableTimer(); spawnNPC(rewardGiver, score_homin);}
#45 Добавлено Bones 5 лет назад
#46 Добавлено Vanixia 5 лет назад
#47 Добавлено Jahuu 5 лет назад
que on noublie se qui ne parle que francais et que se soit un peux plus traduit car sa ne l aie pas assez
#48 Добавлено Bones 5 лет назад
#49 Добавлено Loved 5 лет назад
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