#256 Añadido por Pirozhki 5 años hace
#257 Añadido por Gidget 5 años hace
Un bouton dans la fenetre de craft permettant d'enregistrer directement la recette dans le livre des recettes
---
#258 Añadido por Uniquename 5 años hace
#259 Añadido por Uniquename 5 años hace
#260 Añadido por Sinvaders 5 años hace
#261 Añadido por Heernis 5 años hace
+1 for the mats degradation over time .... specially for sup and xl which are supposed to be rare (which is not the case).
Editado 2 veces | Última edición por Heernis (5 años hace)
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#262 Añadido por Fyrosfreddy 5 años hace
I think @Loved 's idea of potion making is a great idea.But I'd LOVE to see NEW OCCUPATIONS which make the game LESS REPETITIVE and more ENJOYABLE and FUN, even for new players.And Marauder / Ranger occupations, I don't understand why we still don't have them.
As to the degradation thing, I struggle a bit with this as on Arispotle server, players into PvP were less interested in "winning" then even competition. Guilds often switched cult allegiance, neutral players chnaged sides to even things outb and OP mats / uber mats were openly traded. Winning because you had "superior gear" of "superior numbers" was considered a hollow victory.
But as Atys is a place that is inhabited by various player mindsets, this is one change that has drastically different impacts depending on your approach to the game. Yes I understand the PvP implications and that guilds who can hunt uber mats en masse" .... where the goal is to have an advantage in PvP scenariois ... would benefit by such a change as those who devote the most time to harvesting uber mats have an nherent advantage.
But for smaller guilds and solo players, it's simply an invitation to leave game.
a) From a personal PoV, I actively pursue "not finishing the game". That's why I never really was into 'cats" for other than crafting, alts. etc. So I take frequent vacations ... 3, 6, 12, 18 months ... keeping my subscription active to support the game's existence. I would not do that if eveything I worked hard on obtaining, would disappear.
b) Solo players and small guilds will take a much longer time to collect the "goal" weapon or Armor set. It often takes me a year, sometimes 2, to assemble enough mats for an armor set.
c) If the idea is to make the best items rare, so as to provide that inherent advantage of superior gear, then would the same not be accomplished by using "wear out" bricks not only as credits but in actions.... add a "wear out opponent's gear" stanza ?
Editado 3 veces | Última edición por Fyrosfreddy (4 años hace)
#263 Añadido por Nightviper 5 años hace
Última edición por Nightviper (5 años hace)
#264 Añadido por Nightviper 5 años hace
#265 Añadido por Jorgensen 5 años hace
#266 Añadido por Dullahan 5 años hace
Editado 9 veces | Última edición por Dullahan (5 años hace)
#267 Añadido por Dullahan 5 años hace
#268 Añadido por Kosuy 5 años hace
#269 Añadido por Sinvaders 5 años hace
et ainsi (notamment, par exemple, sans vouloir être méchant) dire que y a beaucoup de supréme, c'est le résultat d'une observation trés réduite (peut être à cause du casque, ou de la liqueur de shooki...etc...)
#270 Añadido por Kosuy 5 años hace
powered by ryzom-api