#256 Добавлено Pirozhki 5 лет назад
#257 Добавлено Gidget 5 лет назад
Un bouton dans la fenetre de craft permettant d'enregistrer directement la recette dans le livre des recettes
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#258 Добавлено Uniquename 5 лет назад
#259 Добавлено Uniquename 5 лет назад
#260 Добавлено Sinvaders 5 лет назад
#261 Добавлено Heernis 5 лет назад
+1 for the mats degradation over time .... specially for sup and xl which are supposed to be rare (which is not the case).
Edited 2 times | Last edited by Heernis (5 лет назад)
Nicht klicken!
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.
#262 Добавлено Fyrosfreddy 5 лет назад
I think @Loved 's idea of potion making is a great idea.But I'd LOVE to see NEW OCCUPATIONS which make the game LESS REPETITIVE and more ENJOYABLE and FUN, even for new players.And Marauder / Ranger occupations, I don't understand why we still don't have them.
As to the degradation thing, I struggle a bit with this as on Arispotle server, players into PvP were less interested in "winning" then even competition. Guilds often switched cult allegiance, neutral players chnaged sides to even things outb and OP mats / uber mats were openly traded. Winning because you had "superior gear" of "superior numbers" was considered a hollow victory.
But as Atys is a place that is inhabited by various player mindsets, this is one change that has drastically different impacts depending on your approach to the game. Yes I understand the PvP implications and that guilds who can hunt uber mats en masse" .... where the goal is to have an advantage in PvP scenariois ... would benefit by such a change as those who devote the most time to harvesting uber mats have an nherent advantage.
But for smaller guilds and solo players, it's simply an invitation to leave game.
a) From a personal PoV, I actively pursue "not finishing the game". That's why I never really was into 'cats" for other than crafting, alts. etc. So I take frequent vacations ... 3, 6, 12, 18 months ... keeping my subscription active to support the game's existence. I would not do that if eveything I worked hard on obtaining, would disappear.
b) Solo players and small guilds will take a much longer time to collect the "goal" weapon or Armor set. It often takes me a year, sometimes 2, to assemble enough mats for an armor set.
c) If the idea is to make the best items rare, so as to provide that inherent advantage of superior gear, then would the same not be accomplished by using "wear out" bricks not only as credits but in actions.... add a "wear out opponent's gear" stanza ?
Edited 3 times | Last edited by Fyrosfreddy (4 года назад)
#263 Добавлено Nightviper 5 лет назад
Last edited by Nightviper (5 лет назад)
#264 Добавлено Nightviper 5 лет назад
#265 Добавлено Jorgensen 5 лет назад
#266 Добавлено Dullahan 5 лет назад
Edited 9 times | Last edited by Dullahan (5 лет назад)
#267 Добавлено Dullahan 5 лет назад
#268 Добавлено Kosuy 5 лет назад
#269 Добавлено Sinvaders 5 лет назад
et ainsi (notamment, par exemple, sans vouloir être méchant) dire que y a beaucoup de supréme, c'est le résultat d'une observation trés réduite (peut être à cause du casque, ou de la liqueur de shooki...etc...)
#270 Добавлено Kosuy 5 лет назад
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