#16 Добавлено Mithian 6 лет назад Доклад | Цитировать
#17 Добавлено Revvy 6 лет назад Доклад | Цитировать
Still, I do think that a tryker citizen should be able to rally the guards to attack if a bandit is sitting outside the city gates. That was my suggestion for the game. It is unrealistic in terms of rp that city guards would just go about their daily business when one of their citizens is murdered in front of them.
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#18 Добавлено Chutuluu 6 лет назад Доклад | Цитировать
#19 Добавлено Placio 6 лет назад Доклад | Цитировать
Even if you wanted to attack back, you can't, unless i am also baby root PvP flag or, you are flag with the (non-exist) RP flag. ...2. Baby roots ( or arena ) flag: When you go there, the game itself tells you: " You are now in a Guild PvP Zone: Here, guilds can confront each other". And, when you leave: "You left the PvP Zone, You are still attackable for 120 seconds".What mean: - If both players are on the PvP zone: they can attack each other.- If only one player was on the PvP Zone: Only this one get tagged for 120 seconds and is attackable by everyone who feel to.
#20 Добавлено Zendae 6 лет назад Доклад | Цитировать
#21 Добавлено Mithian 6 лет назад Доклад | Цитировать
#22 Добавлено Northstar 6 лет назад Доклад | Цитировать
Edited 6 times | Last edited by Northstar (6 лет назад)
#23 Добавлено Savisi 6 лет назад Доклад | Цитировать
#24 Добавлено Lacuna 6 лет назад Доклад | Цитировать
An homin with an helmet cannot be recognized, for example when his face is draw on the "wanted dead or alive" stable wall.Unless his armor or behavior show any sign of someone not from the city.->All that in RP ofc, since GP guards still recognize us; and kill on sight.<-
#25 Добавлено Sinvaders 6 лет назад Доклад | Цитировать
#26 Добавлено Revvy 6 лет назад Доклад | Цитировать
RevvyAn homin with an helmet cannot be recognized, for example when his face is draw on the "wanted dead or alive" stable wall.Unless his armor or behavior show any sign of someone not from the city.->All that in RP ofc, since GP guards still recognize us; and kill on sight.<-Would be nice if this was implemented into gameplay. Say the lower your fame the greater the aggro range of the guards, whether civs or tribes, and it to affect wandering patrols too. This would reflect how notorious you are.I also think that TP zones should only offer protection if you can also use that TP. Oh and that we can drag aggro on Revvy :P
#27 Добавлено Placio 6 лет назад Доклад | Цитировать
Karma PoliceWarning message states: You are still attackable for 2 minutes.People say: I left without the timer elapsing; when the game clearly states I am attackable for 120 seconds, I got attacked and killed, therefore it's a bug.#fracklogicfullstopHAXps: This might help; https://www.wikihow.com/Read-for-Comprehension
#28 Добавлено Mithian 6 лет назад Доклад | Цитировать
#29 Добавлено Revvy 6 лет назад Доклад | Цитировать
Last edited by Revvy (6 лет назад)
#30 Добавлено Zendae 6 лет назад Доклад | Цитировать
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