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#50 [en] 

Bunny Maps Progress Report

NPC's

Scorched Corridor - 102 NPC Locations (100%)
Outlaw Canyon - 61 NPC Locations (98%)
Dunes of Exile - 86 NPC Locations (98%)
Savage Dunes - NPC Locations (90%)
Sawdust Mines - NPC Locations (90%
Frahar Towers - NPC Locations (90%)
Oflak's Oasis - NPC Locations (75%)
Imperial Dunes - NPC Locations (75%)

Desert is the only place we have counted and transferred coordinates to the data base. Other 350 regions are estimated to be 90+ % mapped, lower regions are pretty much 50 - 60% mapped for NPCs


Mission Mats

Scorched Corridor - 70 /93 found (100%)
Void - 61 /93 found (65%)
Garden of Confusion - 12 /93 found (13%)
Land of Loria - 12 /93 found (13%)

Will be transferred to database when 250 regions completed


Craft Mats

Pretty well mapped / not transferred

Last edited by Fyrosfreddy (4 года назад)

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#51 [en] 

Have a new Bunny Tool today:

This one wil be a bit late for many as they have already completed it.   But as a subscriber of the old adage "give a man a fish and you feed him for a day, teach a man to fish and you feed him for life" school of thought, this tool may be useful for those who wanna be fishermen / fisherwomen.  If ya want the *.xls file so you can edit the spreadsheet, send me a PM and I will sent you the file voia Rocket Chat.     You can see the jpg here by clicking the link below:


Tracking Form
  

Nexus Mission Mats for GaNoof Reward

The tool is an original style Bunny Tool and is "ole spreadsheet format"; heading explanations are as follows:

1.  Name - This is obviously the name of the material you are looking for

2.  X-Cordinate - Every flag you plant is recorded by the game on a grid.  This number indicates the horizontal cordinate from the "origin point" for the region.  You can find these coordinates in your  [toon name]landmarks.xml  file.  Good to have if you ever need to replace an accidentally deleted flag.

3.  Y-Cordinate - This number indicates the vertical cordinate from the "origin point" for the region.

4. Weather - Again this should be obvious but your map header (Humidity) shows this:

Best = 0.00 - 16.66
Good = 16.67 - 49.99
Bad = 50.00 - 83.33
Worse = 83.34 - 100.00

5.  Test Columns - The next 4 columns are there to record your progress as you test to find out which weather the desired material will pop in.


Method Used - Use what works best for you, but this was my approach with paper copy:

1. Started at the faction TP because it was most convenient. Starting with "Beng Amber", set up your tracking for 500m using the Region Spec and  Material Spec as appropriate.

2.  Note the weather and track for that Season (Region) on Beng Amber.

Possible Results:

a)  Not Present in Area - Put an "x" next to the mat name ... no benefit in tetsting from this location in any other weathers.

b)  Not Present ...in this weather - Put an "x" on the mat name row in the weather name column ... no benefit in retesting from this location in that weather.  By process of elimination, you will soon know in which weather this material can be found and, more importantly I think,what weathers not to bother retesting in. If ya don't like x's and o's, pick something to your liking.

c)  Detected at xyz m - You know the drill run in whatever direction making number get smaller.   Put on "o" in the mat name row in the weather name column.

If intersted, when ya done for the day, or when ya paper copy just gets too "busy", you can open the landmarks.xml file and record the X and Y coordinates.

Why I kept the X and Y coordinates.

NOTE:  **Messing with the game's files is not a suuported activity.  So if you choose to do this, make copies of all files and don't ask for CSR support.**

NOTE:  I back up my files once a week or so with Zyroom if I don't notice it doing it automatically, and say I have since added 50 new flags and then I accidentally delete a flag, and restoring from backup will lose my 50 new flags ..... I can:

a) keep my new file intact -  While not ingame, I use  Notepad++ (Windows) to open the backup landmarkls.xml  and find the deleted flag.   Then copy it, close the backup file, open the newer landmarks file, find and paste that flag into the new file.  The Nexus section can be identified here and all flags below that are for Nexus (Until the next continent starts of course):

 <landmarks continent="nexus" type="user">

b)  I can just create a fake new flag wherever I am standing in the region with the proper name . Then I exit the game, open the file in Notepad++ and edit the fake numbers . For me, this feels safer.

How to make save file backups (Windows)
http://zyroom.misulud.fr/index.php/en/installation.html

How to edit xml files (Windows)
https://notepad-plus-plus.org/

How to find save files
https://en.wiki.ryzom.com/wiki/Ryzom_location


BTW, there's a hidden test in that jpg linked ... can you find the error ?  <Just wanna see if anyone payoing attention>




Edited 5 times | Last edited by Fyrosfreddy (3 года назад)

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#52 [en] 

Fyrosfreddy
....

BTW, there's a hidden test in that jpg linked ... can you find the error ?  <Just wanna see if anyone payoing attention>





Visp Sap not Viscous ;)

Have a question, do you share this xml landmarks file?

Last edited by Aikoon (2 года назад)

#53 [en] 

The xml file is part of Bunny Maps app ... it has a feature whereby you can add flags from the app by right click on the file in Bunny Maps.

This feature will be "activated" when beta is over and app goes "live". It is intended to be used in a limited manner, Bunny Tools are intended to be an aid, not spoon feed players past challenges.

As for the error in the *.jpg, I can't remember if I fixed it but originally, the season / region tab on top was not correct.

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#54 [en] 

Op Mat Transmogrifier (Enhancer) for Guild Island:

A. First you will need to spawn an Overseer (English),the title is different in other languages. I have seen the NPC described also as a "Stewardess" and "Quartermaster". IIRC, the cost to span them is 10 Million Dappers and 10 Guild Points/ Guild Points cone from discovering the bosses by visiting Scouts and Hunters.

Once he / she has spawned,you have to pick a place to put them. In Desert,ours was named Aposseton Plerius (Overseer).

Visit the wiki page here to see the original menu

Overseer Menu

After it's built, the option disappears and you are left with this



As you can see in the wiki page image ...

You need to build (5) Base, (7) Elements, (4) Ornaments and (6) Coatings.

- Each Base requires (10) Sap, (50) Shell, (20) Node and 20 Guild Points.
- Each Element requires (20) Bark, (50) Wood, (10) Resin and 20 Guild Points.
- Each Ornament requires (50) Amber, (20) Seed and 30 Guild Points.
- Each Coating requires (50) Fiber, (10) Oil and 20 Guild Points.

In all you will need:

Sap = 5 x 10 = 50
Shell = 5 x 50 = 250
Node = 5 x 20 = 100
Bark = 7 x 20 = 140
Wood = 7 x 50 = 350
Resin = 7 x 10 = 70
Amber = 4 x 50 = 200
Seed = 4 x 20 = 80
Fiber = 6 50 = 300
Oil = 6 x 10 = 60

They don't have to all be the same but must be submitted in the groups of 10, 20 or 50. Beware! In one instance I went in to make two Building pieces but I had enough mats for 3. The 1st one, I just made one when I hit the buttom ... the second time I made 2, leaving me with a piece I didn't need. Happened twice.

When you have assembled the required number of building parts, and added 10 Million Dappers, You can spawn youe building ... It will spawn wherever you are standing when you spawn it. See image below:



Here's a table of what it costs to raise an OP Mat to the next level.



Note:

-If you built a Kami Transmogrifier, you can only upgrade Purified Mats.
-If you built a Kara Transmogrifier, you can only upgrade Purified Mats.
-If you built a Marauder Transmogrifier, you can only upgrade Refined mats.
-If you built a Generic Transmogrifier, you can only upgrade Generic Mats.

So if you have Mats that do not match the "Transmogrifier"you want to use, click the events icon on the map and go see the black market guy.

Edited 11 times | Last edited by Fyrosfreddy (7 месяцев назад)

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#55 [en] 

if you have kami building and wants to upgrade, le's say marauder mats, you can despawn the entire building and respawn it with marauder faction.

you can re-locate it and/or change faction as you wish.this operation is free of charge, you don't loose the building once it was assembled.

#56 [en] 

Ya mean we can't build all four ?  :)I tell ya one thing ...if they reduce the quantity of sup mats required to build this thing, I gonna be cranky.

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#57 [en] 

Thinking of putting some macros in here ... mostly related to things in game like NPCs ... if there is interest ?

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#58 [en] 

Hello !! The OP sequence is bugged, you can't see the owners on the bunny tools application:)

Last edited by Shiijian (3 месяца назад)

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#59 [en] 

Yes, I notice that when I logged in today,,, last patch kept giving me curl errors, they fixed it tho and I saw today when I logged in.

Trying to find out if it was intentional (pasrt of the refactoring) or just something got broke w/ the patch. Will post when I find out.

OK, apparently the problem is that tool reads the guild API and the Guild API no longer contains the OP information. The Ryzom support team is now aware of the problem and a fix expected shortly.

Last edited by Fyrosfreddy (3 месяца назад)

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#60 [en] 

New Bunny Tool = Impact of Nation Fame on Merchant Buy / Sell Prices

Buy Fame Price = 100 + [(100 - Citizen Fame) x 0.225]
Sell Fame Price = [100 + (Citizen Fame -  100) x 0.225 ]



The impetus behind developing this tool was for crafters weighing whether, when selling to merchant,to decide where to sell to their own nation with the highest prices.If you are digging in a land other than the one in which you are a citizen, and doing the dig  / sell to hawker, rinse and repeat grind, you are in a position to gauge whether the lost dapper is worth the cost of two TPs and your travel time.

Edited 5 times | Last edited by Fyrosfreddy (4 недели назад)

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