English French German Spanish Russian
map marker limit should be removed - IDEAS FOR RYZOM - Ryzom Community ForumHomeGuest

IDEAS FOR RYZOM


which option would you like to see:
remove the limit of base markers.
Atys: Calestra, Cryangel, Drogos, Gazzi, Hwinoree, Jacp, Kimory, Leruella, Marikka, Phaozhu, Sienn, Suboxide, Sywendhyl, Yubina
14 (2)
25.9%
double the base limit of markers. 0
triple the base limit of markers. 0
change the rite to allow unlimited markers.
Atys: Aleeskandaro, Anzhanto, Barukaa, Bazett, Ciliana, Djaimse, Gooony, Kaean, Lapiaz, Mjollren, Selair, Slorforn, Snarfster, Ubhal, Yubomei
15
27.8%
change the rite to add double the base number or markers. 0
change the rite to add triple the base number of markers.
Atys: Kaehla
1
1.9%
ANY of the above options would be fine.
Atys: Alrik, Bringidi, Craftjenn, Gidget, Jarnys, Kovabon, Luminatrix, Marceline, Mikira, Mirakel, Nuzanshi, Oolykyloo, Raded, Tzarfati, Zam, Zoumpaf
16 (1)
29.6%
NONE of the above options, things are good as they are.
Atys: Applejack, Arfur, Binarabi, Ventron, Zilon
5 (1)
9.3%
Other
Atys: Bitttymacod, Naema, Rubiksmomo
3
5.6%
Abstain 2
Poll is closed
uiWebPrevious12uiWebNext

#16 [en] 

Map markers are stored in your save/[character].icfg file. Copying this file between machines will keep your map markers identical wherever you are but beware but also has the attendant danger of copying the wrong version and wiping out new markers.

At one time, a very very long time ago, some clever homin wrote a utility that could export the markers from the config file and then load a new set of markers. This, of course, started a spate of map sharing which Nevrax quashed (as if homins wouldn't sit down together and share such things) and the utility vanished. I'm not sure if Nevrax changed the formatting/encoding of the icfg file to prevent this happening again or if it's simply remained taboo since then.

Perhaps two rites: Leave the current and add a new that gives unlimited markers. Personally, I delete mat markers when I will no longer need to dig in that area just to avoid hitting the limit.

---

An'Zhanto, Jeweler
Blessed by Ma-Duk
Guardian of the Theocracy
Eldest, Order of the White Lotus Guild Info

#17 [en] 

here's something though, i've never dug in a zone below 250 unless it was for an occupation. but i do mark tribes, bandits, named, bosses, roaming npc's, ect in every zone, i also mark spots good for grinding skills, there's lots more i mark because it could be useful.

if i can figure out how to edit the actual map of the game (development style) i won't need to have more markers via the normal system, because i can put many of my markers on that map for good, things like bandit locations, tribe locations, tp locations, temples, basically any thing that isn't going to ever move.

but until i can do that (prob in the next 20 years cause i don't program, and would have to just to get the map file(s) out of the archive(s) that ryzom uses.) i would like to have a way to get more markers, yes i can without a doubt mark 256 points on a map.

i hope to see some kind of update about this one day...

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#18 [en] 

Anzhanto (atys)
At one time, a very very long time ago, some clever homin wrote a utility that could export the markers from the config file and then load a new set of markers. This, of course, started a spate of map sharing which Nevrax quashed (as if homins wouldn't sit down together and share such things) and the utility vanished. I'm not sure if Nevrax changed the formatting/encoding of the icfg file to prevent this happening again or if it's simply remained taboo since then.
It is possible, the client does not complain at all about one character's interface.icfg replacing another's.

Whether or not the company cares, if of course another matter entirely.

---

#19 [en] 

well i would sure like to have that program back. i still see no reason what so ever to limit the number of markers i can store on my computer. they put no load on the server that i could see.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#20 [en] 

the poll results so far suggest that some improvement is desired by the player base. one option or another would be nice.

if you haven't voted yet please don't forget to do so.

Last edited by Talkirc (4 years ago) | Reason: added reminder to vote on poll

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#21 [en] 

bumped to reach more voters.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#22 [en] 

Deleting dig markers in low level zones that I have no need for anymore was what I used to do as well...until I got low level friends who can hardly survive digging in lvl 250 zones and I realized I had no idea where the spots were when they asked me to show them. Sure, there is always BM but keeping 2 windows open is very, very uncomfortable.

Unlimited markers would be the best option, but even just increasing the limit by a significant amount would be fine.

---

Luminatrix

Mysticist, storyteller, universalist, fighter for freedom and equality.

“People like to invent monsters and monstrosities. Then they seem less monstrous themselves. When they get blind-drunk, cheat, steal, beat their wives, starve an old woman, when they kill a trapped fox with an axe or riddle the last existing unicorn with arrows, they like to think that the Bane entering cottages at daybreak is more monstrous than they are. They feel better then. They find it easier to live.” -Geralt of Rivia

#23 [en] 

I wish the rite was easier to find. I don't feel like searching info online while playing. Maybe some NPC could tell players who have many flags but haven't done the rite: "need more flags? do...".

Offtopic: Would be awesome if the flags were saved on server. Also a search would be nice.

---

I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#24 [en] 

(re: off: All flags are listed if you right click on the compass. Assuming you have them properly categorized, it should help. You only see the flags for the current continent though. )

I like this idea of a "guide" npc. The rite of discovering more rites :p

---

#25 [en] 

any chance of a possible change to this? it would be nice and handy for those of us that enjoy marking things, and then using those things to help others (even lower level players) with referance points that are right here in game on the built in map, without an app or going to an out of game site.

talk

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#26 [en] 

still hitting the limit way too soon...

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents

#27 [en] 

No worries, every now and then the client crashes while quitting/saving so you lose part of your map markers and you can save new ones. ;P

---

I don't want to be the one
The battles always choose
'Cause inside I realize
That I'm the one confused

#28 [en] 

TL;DR:

I think I could use 4680 markers per region with my mark-a-lot-of-things style of gameplay, in case anyone wants a number.

400 markers per region is enough to mark one spot for each material per zone for all regions.

---------

I thought I'd add some thoughts here about how many markers would be "enough" for me to write down all the things I want to. Maybe this is useful if anyone wants to ask questions like "ok, I think I want to add more markers than 256, but how many do I want to add? what are some considerations that might actually affect players, that I don't know about since my playstyle is different?"

I've been considering creating separate interface_carmy.icfg files to hold map markers for different zones. I could then relog, switching out .icfg files, when I wanted a map for a different zone. I'd have to redo my window and interface settings every time, but, it would allow me to have more markers. I was trying to think about how many I'd need, and came to 2 general maps, and 2 maps per zone. The max zones per region is 8 (the Fyros desert and Tryker lakes), which comes to: 256 * (2 + 2*8) = 4680 per region.

4680 markers. That's a lot more than the limit right now!


How can I possibly use that many markers????? Well, I like to mark a lot of things. It helps me feel like I know a place, and that the exploration knowledge is connected to that character. I like to mark fauna locations, predator/hostile locations, foraging locations, spots I thought were pretty, access routes in hard-to-navigate areas, TP locations, areas of personal significance. Yes, I can remember a lot of them eventually without a marker, but I'd prefer letting my character remember for me by making map markers, and I'd prefer that knowledge to last. I know it sounds like a lot of markers and just walking around marking things, but at least right now that's part of the game for me. I want to feel like I've explored a region and understood it with interest and attention, not just walked through it, killed the bosses, speed-leveled, and moved on. Making lots of detailed markers is one way of doing that for me. Although, writing this, I guess I could RP it as she "forgets", that's why I lose markers in areas I don't go to often.

Another number:
* There are about 50 different materials. Suppose there is 1 dig spot for each excellent material per zone in a region. For lakeland or desert, 8 zones * ~50 markers = about 400 markers per region with max zones (lakes and desert).


I hope this post came off as not complaining, but offering information if someone wants it. Of course getting more markers right now would solve some of my problems, but that's not what I want most in Ryzom, I want Ryzom to be Ryzom! I don't know everything that went into the current vision, and I'm happier if the people developing (thanks!) just develop as they think is appropriate, from their vision. So if devs want to know about map marker limit considerations that matter to players like me within the current system, those are some. I had some numbers to add since I was thinking about this, so I thought it wouldn't hurt to post some.

I guess this post ended up a bit long, sorry. I tried to highlight the actual numbers.

Last edited by Carmy (3 years ago)

#29 [en] 

wow, all that work you did carmy, i'm impressed and thanks for the nice clear number you could use, i ran out of map markers in Siland.

---

Remickla (atys)
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
What Cookies is about ---- Contact Cookies ---- Cookies at Events ---- For Cookies Diggers and Crafters
Useful Links:
all in one IRC link for web based IRC chat --- cookies approved referance data, guides, and more. --- ryztools web version --- talkIRC forum post table of contents
uiWebPrevious12uiWebNext
 
Last visit Mon Feb 18 03:50:05 2019 UTC
P_:

powered by ryzom-api