DISCUSSIONS AROUND ONGOING PROJECTS - Ryzom Community Forum https://app.ryzom.com//app_forum/ Sun, 21 Jul 2024 03:46:13 +0000 ryApp::FeedBuilder 15 DISCUSSIONS AROUND ONGOING PROJECTS - Ryzom Community Forum https://app.ryzom.com:443/app_forum//images/rz_ryzom_logo-144x47.png https://app.ryzom.com//app_forum/ <![CDATA[ Discussion around "Outpost Refactoring"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/29200/56#206459 Sun, 01 May 2022 13:56:05 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/206459 New official app: Guild Info (app 2835)]]> Tamarea <![CDATA[Discussion about Boss Refactoring]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31743/8#205515 Mon, 22 Nov 2021 22:45:59 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/205515 A new algorith for the Prime Root bossesWe just released on Atys a new algorithm for the spawn of the Bosses in the Primes Roots.

This algorithm no longer works with a random between a minimum and a maximum but with a random between 0 and a dynamic maximum

The dynamic maximum depends on the previous spawn times: the faster the Bosses in a zone appear, the higher the maximum, conversely, the more rarely they appear, the lower the maximum.

On average, a Boss appears in a zone every 24 hours, but its appearance time varies between 5 minutes and several days.

Furthermore, the calculation no longer depends on the time of death, but on the time of the boss spawn. If a boss stays alive for a long time, there is a good chance that the next one will quickly appear.]]>
<![CDATA[Discussion around the new billing]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/30558/12#200263 Sun, 10 May 2020 14:12:51 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/200263 Dinorath <![CDATA[New Website: your feedbacks?]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/30554/21#200091 Fri, 01 May 2020 16:03:30 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/200091 Tamarea <![CDATA[Guild island]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/29462/4#193790 Fri, 08 Mar 2019 18:39:52 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/193790 -There's no way to close the scenographic editor without leaving the guild island. Closing the window still leaves you in editing mode.
-Currently, it is impossible to remove groups from the scenographic editor. Clicking remove does nothing.
-If you click move, rotate, or scale on an object the only way to cancel that action that I know of is right click, and that deletes the object
-With collision boxes on placed objects only being rectangles, there's currently no way to make a building with an interior (unless you're ok with being able to walk through the walls)
-Most Shape List sections don't seem to make much sense at the moment (for example, there's a Karavan section, but most Karavan shapes are in Generic Mission)

-(long shot) can we have the old Ryzom Ring editor instead of the current Scenographic Editor? It was WAYYY easier to use, and could do so much more.
-Will we ever be able to place mobs to fight on our islands? If yes, will they give appropriate XP and loot?
-Will we ever be able to place harvestable materials on our islands?
-How do you invite someone to your guild's island? There's a visitors entrance, but I can't find a way to get a visitor in.
-Will we ever have the ability to create missions within our guild islands?
-Will we be able to purchase teleport pacts (perhaps tradeable ones?) for our guild islands?]]>
<![CDATA[Discussion around the Scenographic Editor and the Scenario Editor]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26487/61#193191 Thu, 21 Feb 2019 11:10:28 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/193191 Dukenono
Au sujet du fait de devoir quitter l'île, j'ai eu par exemple un bug qui me disait que je n'étais plus sur l'île et que je ne pouvais donc plus la modifier. J'ai même dû utiliser un TP pour sortir et revenir.
Oh, je vois, instance perdue :( Vous pouvez aussi vous reconnecter pour quitter l'île, au cas où vous n'auriez pas de pactes ou de cristal TP. Ulukyn a corrigé toutes ces situations que nous avons trouvées, pouvez-vous vous rappeler comment cela s'est passé dans votre cas ? Pouvez-vous créer un billet s'il vous plaît ?

Il peut arriver aussi qu'on ne puisse plus éditer un groupe d'objets. Il faut alors ruser en simulant la création d'un autre groupe puis annuler...
Oui, c'est gênant. Je pense que c'est parce que je n'ai pas fini d'éditer la scène, mais je spécule ici.

Il y a aussi une chose étrange : quand on s'éloigne de certains objets, ils changent d'aspect ou deviennent une forme géométrique rose.
Ah, oui, je vois ce que tu veux dire. Ce n'est pas une question spécifique de SE, je pense que c'est un petit truc que le client fait avec des objets distants. Cela m'est arrivé à Lagons de Loria (23.7 MB). Il a été enregistré sur le serveur Yubo lors d'un test des changements d'Anlor 2018.

(Traduit avec DeepL)]]>
<![CDATA[Discussion around "Creation of Ranger Rite"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26733/28#187879 Fri, 27 Apr 2018 03:16:59 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/187879
Now, my negativety, (lol),

I helped a tiny tiny bit on testing it before, when it was being developed on Yubo server. I went on one episode with two in team. after 1 1/2 hrs, i got tired and suggested there be a waypoint, or save point, or portal opened when you reach a certain point, but I seemed to get shot down. It made me a bit upset because it gave me a negative attitude going in when doing the rite after it was finished. I knew it was going to be long. I suggested that some in a "team" might not be able to continue and then what? Do it again for an hour the next night and not finish? That just doesn't work. It was suggested to me that Rangers who do the rite and pass will help others doing it for the first time and make it faster. In fact some of the Devs said they could do it in an 1 1/2 hrs. (Excuse me, but that's because they already know the way!)


Come on. When something new comes to Ryzom, I like to enjoy it and explore a bit and discover it on my own. That is what makes this game so much fun for me. I love exploring. Not to have people show me the way.

As it was, when finally doing the actual rite after it was finished, the person I did the rite with had to hurry me up because she had to leave soon. I don't blame that person, but I did get tired by the time I got to the dig camps and just told her to show me where the dig spots are and had her dig them since it would have taken me much longer to find them as we had already spent about 3 1/2 hrs into it. She was sorry for me for having to rush it. But I understood. If I had half a day, I suppose I could have enjoyed it more, but who can expect that of people to have that much time in one setting? Let alone a team??? (btw, I asked her not to tell me the way or anything unless I asked)

There has to be a better way to break it up into smaller pieces. That is all I am saying, please! There has to be a way to save a spot, or have a respawn point or something where the number 1 camp is or something so you can return later?]]>
<![CDATA[Discussion around "Fyros event sequence: "Looking for the past""]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/27645/42#183866 Mon, 09 Oct 2017 06:58:25 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/183866 Bitttymacod <![CDATA[Discussion around "Ryzom moves to Freemium model announcement!"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/27051/63#180840 Wed, 07 Jun 2017 18:46:25 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/180840
But I am sure of total failure when "improvements" consists in "fight" (lutte) against the playstyle of fellow players and crusade against their way to play and enjoy the game. Personally, I would leave the game when alt interaction were banned, and I am sure not few others would do as well.

F2p (or freemium) cannot do everything. They have but one mektoub (mount), cannot access guild or room inventories.

The limits you are citing are partially apparently wrong, partially if true, only applying to previously subbed master players who unsubbed. I cannot verify any of your allegations, so prove them. If true, I would consider them bugs or omissions.

So prove your point or stop spreading rumours.]]>
<![CDATA[Discussion around "[OOC] Lore F.A.Q"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26763/23#179211 Mon, 27 Mar 2017 04:01:48 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/179211
I, too am a numbers person when something catches my interest.]]>
<![CDATA[Discussion around zoraï event sequence: "Purple Gubani"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26678/16#178908 Wed, 15 Mar 2017 13:34:48 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/178908 Siela
@Rikutatis @Neela: A transcript of the event at this point would probably be too much of a spoiler, since the same event will be replayed a lot of times. I'm in favor of a transcript when the last such event is played, though.

I'm talking about events that are ongoing following a RP announcement, such as the recent defense tower in Thesos. If you missed the announcement, there was no obvious way to take part and, with that one being put back, I didn't even realise it was running until it was too late. A simple post with the words of the announcement would have enabled me to take part.]]>
<![CDATA[Discussion around "Creation of Matis rite 50"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26731/1#178730 Fri, 10 Mar 2017 22:50:20 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/178730 Creation of Matis Rite 50" ongoing project: comments, questions, bugs report, improvement proposals...]]> Tamarea <![CDATA[Discussion around new chat: Rocket.Chat"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26677/20#178715 Fri, 10 Mar 2017 13:33:50 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/178715
Also, is there a way to have a Ranger channel started and how do you do that? Or for that matter, any dynamic channel?
<![CDATA[Discussion around team roadmap on Kanboard"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26676/1#178405 Sun, 26 Feb 2017 13:32:03 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/178405 New team roadmap: Kanboard" ongoing project: comments, questions, bugs report, improvement proposals...]]> Tamarea <![CDATA[Discussion autour de "Nouvelle façon de travailler des équipes pour plus de transparence"]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/26527/6#177689 Fri, 27 Jan 2017 21:01:13 +0000 DISCUSSIONS AROUND ONGOING PROJECTS https://app.ryzom.com:443/app_forum/index.php?page=post/view/177689 Loved
This is all very technical for me

How do we as regular players access the public area?

Is this not released yet perhaps?

It's not released yet. We still have some work to do for this (parameters/rights...). We'll probably give you the access by a click on the current "Team roadmap" button on WebIG main page.]]>