Under Study - Ryzom Community Forum https://app.ryzom.com//app_forum/ Thu, 30 Mar 2023 11:19:10 +0000 ryApp::FeedBuilder 15 Under Study - Ryzom Community Forum https://app.ryzom.com:443/app_forum//images/rz_ryzom_logo-144x47.png https://app.ryzom.com//app_forum/ <![CDATA[Allow to exchange more objects (Wheel and apartment)]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31980/9#208413 Fri, 24 Mar 2023 20:43:27 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/208413 Talkirc <![CDATA[MPs accessibles pour artisanat dans son appartement]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/7422/14#206427 Wed, 27 Apr 2022 11:49:11 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/206427 1. Since the same materials can be seen by multiple players at the same time in the crafting window, if one player uses a material to make an item, it should immediately disappear from the other player's crafting window.
2. Existing bug : when the list of materials is too long, all materials can't be displayed in the crafting window (lack of free slots/window too narrow without possibility to scroll).

The ability to see the materials in the craft window from the apartment and animals already exists.]]>
<![CDATA[Xp Tracking bar]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/7091/17#206185 Wed, 16 Mar 2022 16:05:10 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/206185
Personally i don't think this is really needed. I use a key to open the Action Progression window when i'm leveling and it's pretty fast to switch it on-off.

Maybe a more compacted window with all the progress shown (only the actual uncompleted levels), without the need to click on the skill levels to branch out, could be of some use.]]>
<![CDATA[Fame with target indicator / Indication de renommée de la cible]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/32055/6#206184 Wed, 16 Mar 2022 15:59:55 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/206184
I like the idea of having them noted on tribe npc in some way.]]>
<![CDATA[Rebalance Occupation Products]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/29713/13#206183 Wed, 16 Mar 2022 15:56:56 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/206183 Ulukyn
A long time ago I had made an occupation allowing to create potions usable in combat (without having to be sit) and using products of occupations.

A return of this occupation could be interesting. I should be able to find the information and the original code and share it here for opinions.

Actually, occupation products work similar to auras. Potions obtained thru wheel can be used in combat.

I think an occupation giving us the ability to create potions would be nice, but at the same time it should be a very advanced occupation.

Or, simply, put potions at an option merchant with high prices, so dappers have more meaning, and leave occupation as they are, auras.]]>
<![CDATA[Optimize the web apps, or build a better solution]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/32033/9#205895 Sun, 06 Feb 2022 18:45:37 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/205895 Ulukyn
You can be killed several meters away from a monster because of the latency.

This is because the LCT is flat (1s), regardless of distance, and is tuned for the refresh rate of any (read: far) mobs. It's a lousy flaw, but doesn't affect action/attack latency itself. Action response time is not really affected here.

Two potential options to investigate, though. Move to a smooth radial gradient for the client-side LCT on positions (assuming the peak update interval is consistent by distance). Or estimate the client-side distance on the server-side when mobs attack (less interesting, because it'll become too easy to run away).]]>
<![CDATA[CSR en Direct]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31598/7#205875 Sat, 05 Feb 2022 21:30:26 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/205875
On the other hand the requests to improve the link of the players towards the CSRs drew our attention, we work already to improve the handling of the tickets and the channelling of the flow of the players requests , several ideas in the topics seem interesting to us, it remains to us to measure their feasibility.]]>
<![CDATA[Un Petit Cadeau.......]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31999/4#205872 Sat, 05 Feb 2022 17:39:05 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/205872 Tamarea <![CDATA[Et Pourquoi pas aussi......]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/32000/5#205871 Sat, 05 Feb 2022 17:18:54 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/205871 Do you have any other ideas for reward types?]]> Tamarea <![CDATA[Varier les possibilités sur les missions journalières]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/31989/2#205807 Mon, 31 Jan 2022 15:59:46 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/205807 Nous allons y réfléchir pour voir s'il n'y a pas moyen de l'ajouter de manière plus simple.

Si nous ne trouvons rien, l'idée ne sera pas retenue]]>
<![CDATA[Un Rybambel International ?]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/16725/14#205768 Sun, 23 Jan 2022 10:11:26 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/205768 Ulukyn <![CDATA[Soins Vie, Sap et Stamina]]> https://app.ryzom.com:443/app_forum/index.php?page=topic/view/29882/11#205766 Sun, 23 Jan 2022 10:09:43 +0000 Under Study https://app.ryzom.com:443/app_forum/index.php?page=post/view/205766 Ulukyn