IDEAS FOR RYZOM - Ryzom Community Forum Sun, 28 Feb 2021 03:35:02 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[Droits Forum Ranger]]> Wed, 24 Feb 2021 15:22:15 +0000 IDEAS FOR RYZOM Therefore, it cannot be used to give an appointment on Silan - a quest is required to get access to the Ranger forum.

Would it be possible that Ranger and Aspirants have write access to the Ranger forum?

<![CDATA[Macro Macro Macro]]> Wed, 24 Feb 2021 04:52:36 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[Supprimer les points pvp]]> Thu, 18 Feb 2021 21:26:24 +0000 IDEAS FOR RYZOM Zatalyz
Depuis quelques mois, j'ai participé à tous les events "pvp" que j'ai pu trouver avec l'un ou l'autre (plusieurs op, events anims en primes, patrouille dans ces mêmes primes), j'ai donc quand même réussi à faire du pvp, laborieusement... ha non désolé, ça n'en est pas, il n'y a pas de points pour ça. Le pvp ça consisterait donc seulement à attaquer gratuitement les Drakani au bar ? Je ne considérerait pas ça comme fair-play. Je me promène tagué non stop avec l'un des persos et ça n'a pas amené à un seul pvp "sauvage".

Je serais curieux de savoir quels sont tes persos, parce que oser imaginer que le pvp s'arrête à attaquer Bai Nhori Drakani au bar... lol.
va te balader au vide et attaque les maraudeurs (si t'es pas marau)
attaque les foreurs tagués! moi je me fais attaquer tous les jours par un marau en ce moment et c'est pas au bar de FH! après j'ai choisi d'être rp dans mon pvp! (peut être que ca aide, peut être que non c'est ma façon de voir le jeu, et ca se sait)
si t'as un tryker, contacte moi on forme Bai Trykali pour officialiser le pvp dans les events et autre.
Ce que je veux, c'est que les règles soient claires. Soit c'est du pvp, soit ça n'en est pas. Si c'est du pvp, alors soit ça donne toujours des points, soit ça n'en donne jamais. Et si ça n'en donne jamais, je pense que ça n'arrêterais pas pour autant les OP et le pvp sauvage ; pas plus que ça n'augmenterait les proportions de pvpistes si ça donnait toujours des points. Encore une fois, ça reste un jeu consensuel, ceux qui aiment le pvp en font et les autres l'évitent.

Pour moi les OP ne sont pas du PVP car c'est complètement HRP. (avis perso)
c'est une course aux mps d'OP juste pour avoir les meilleurs équipements point bar (ca me rappelle les chasses de Chanchey que les mêmes critiques sous couvert qu'ils ne mélanges pas les factions, bref)
Là ou je suis d'accord à 100%, c'est que les points pvp devraient s'obtenir meme en primes pvp!!!

après si on gagnait le meme nombre de points entre un kara et un ami, un kara et un neutre, ou entre marau, ben on se fait une soirée pvp chacun son tour à se laisser tuer pour aller plus vite...]]>
<![CDATA[Enable the account creation date (again) in the billing/account page]]> Tue, 16 Feb 2021 22:20:11 +0000 IDEAS FOR RYZOM I brought this up in the Forge meeting when we got a preview of the new site and it was said that was going to be added later. That was a few months ago... I hope it's not going to be a "soon(tm)" situation. ]]> Erisapple <![CDATA[Banditen ausnehmen, Kisten bestücken]]> Tue, 16 Feb 2021 17:10:17 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[schnelleres schwimmen]]> Sat, 13 Feb 2021 09:51:02 +0000 IDEAS FOR RYZOM
Und schon wieder ist mir eine neue Idee durch den Kopf geschossen ;)

Mein Sohn spielt grad ein älteres Zelda und versucht sich Flossen zu holen während ich in See der Freiheit herumschwimme und mich ärgere das alles so lange dauert.

Vielleicht könnte man ja Flossen einführen damit man schneller schwimmen kann, zumindest das es normale Laufgeschwindigkeit wäre.

Entweder als Handwerksplan umsetzbar mit speziellen Mats oder/und nach dem man einen gewissen Ruf hat kaufbar oder/und als Belohnung einer Questreihe/Mobkill...

Liebe Grüße
<![CDATA[Verbesserte Karten nach Erkundung des Gebietes]]> Sat, 13 Feb 2021 07:46:51 +0000 IDEAS FOR RYZOM
eben habe ich meinen ersten Streich veröffentlich und der zweite folgt zugleich ;) Ich habe noch eine weitere Idee für Ryzom.

Und zwar wünschen sich ja viele bessere Karten, die Gegenargumente sind auch verständlich. Ich hatte mich da mit Elke schonmal privat (im Chat) drüber unterhalten. Zumindest Sie fand meine Idee nicht schlecht und daher traue ich mich jetzt sie auch euch zu präsentieren.
Los gehts:

Also ich würde vorschlagen zwar neue und detaillierte Karten für Atys zu veröffentlichen, sie allerdings mit, ich nenne es mal "Nebel der Unwissenheit" zu belegen. So wäre die Karte anfangs nur eine grobe Zeichnung ohne weitere Details und würde nach/während der Erkundung des Gebietes nach und nach frei und immer mehr Details wären dann in dem Gebiet zu sehen.
So hätte man auch einen Anreiz wirklich mal überall hin zugehen und sich umzuschauen um auch die Karten vollständig aufgedeckt zu haben.

Ich hoffe ihr habt verstanden was ich meine und vielleicht gefällt euch ja meine Idee.

Schöne Grüße Iloi]]>
<![CDATA[Croix-Rouge internationale]]> Fri, 12 Feb 2021 18:43:57 +0000 IDEAS FOR RYZOM Zorroargh
For instance for Rangers.

But from my point of view, and it is the reason I speak about "neutral" gamers, it would be fine to have some "reward" in XP when you are helping somebody (not in PvP) but in a mission (goo, kitins...), for instance, or after a dig accident, or pulling unfortunately an aggro again another gamer, etc..

When I begun on Ryzom, my guild (Hôdo) was neutral. And we imagine to help people. I was always unhappy to could not heal people around me, because for me, it's also a part of the RP. RP is not only speech, it's also behaviour...

hmm... maybe a Mentor system? in which you would team with someone undergoing a mission and you get to choose to mentor them, giving you a copy of the mission and the same(or synced) progress without the mission rewards but a mentor reward.

possibly weave in being able to heal your student as RP]]>
<![CDATA[PVP or not PVP]]> Mon, 08 Feb 2021 00:18:14 +0000 IDEAS FOR RYZOM
I am annoyed about the amount of non-consensual PvP. I don't want to be involved in PvP at all yet I'm given no choice in the matter ... despite all the false advertising about "play the way you want to".]]>
<![CDATA[Anti-harassment filter/Filtre anti-harcèlement]]> Sun, 07 Feb 2021 16:27:18 +0000 IDEAS FOR RYZOM Magez
most of my /tells are 1 time, if not (meaning regular) i will have added them to friends for easy access.

what you are proposing will create many needless actions:
Removal of contacts to keep the list manageable and/or not burrow my actual friends.
Every tell will have a significant slowdown (add > wait for accept > tell > finally get to the point).

while actual anti-harassment is already only 1-2 actions, you want to create many more actions for the things not involved in that purpose.
I see the potential. Yet arguably, many interactions (at least for me) are also with people not on the friend list. Like one sees a request for rez in the region channel and then talks to the person directly, asking for invite or so. That goes also especially for new players who might ask for some assistence in universe channel or so; sometimes things are easier explained in private than spamming universe or requiring to actually teleport for more details The requirement to "add me to friend list etc" all in public channel would add more private conversations to the public channels.Is the ignore-list and addint harrassing players a solution to your problem? Also, I'm very much convinced that the CSR will be happy to hear and see any evidence of harrassment and will take actions accordingly.If harrassement really is an issue, and there needs to be the possibility to agree to personal communication from people outside my friendlist, I'd definitely like to have the possibility to turn that off and receive private messages from anyone who cares or dares to contact me.]]>
<![CDATA[NPC Item type = Unique]]> Thu, 04 Feb 2021 02:28:21 +0000 IDEAS FOR RYZOM
After committing a crime, the person is offered a choice .... a) probation and you have to remain gainfully emloyed and you have to wear and ankle monitor for a year or b)  Go to prison for  a year and  your kids will be placed for social services.  Literally, you do have a choice ..... practically, you really have no practical choice because the cost of option b) is to great for a reasonable person to endure. 

There is no real 'choice' when the cost of one or the other is too high.   Just because one person doesn't care about the cost, doesn't negate the fact that for many the cost is "unreasonable"   A literal choice may exist, but often one choice will be impractical and / or unreasinable.  To answer the question, the problem is "not recognizing that there is a difference" between a literal choice and an unpractical one.]]>
<![CDATA[Laura L"Aura pas II ........]]> Fri, 29 Jan 2021 13:46:30 +0000 IDEAS FOR RYZOM Sinvaders <![CDATA[Laura L"Aura pas I .......]]> Fri, 29 Jan 2021 08:14:37 +0000 IDEAS FOR RYZOM Nous avons l'aura mélée team / l'aura magie team / l'aura tir team .Il serait bien de créer une aura invul team.Je trouve que cette aura a bien sa place dans le jeu.
Aura que l'on pourrait avoir :
*Pnj Entrainer
*Récompense Event]]>
<![CDATA[Abonnement 1 An Ryzom]]> Tue, 26 Jan 2021 11:04:06 +0000 IDEAS FOR RYZOM Hayt <![CDATA[L’économie des Lacs]]> Mon, 25 Jan 2021 15:46:34 +0000 IDEAS FOR RYZOM
"Je me demande surtout quand il sera possible de jouer ces quelques jetons suprêmes, que je garde avec précaution dans mon sac... Le fin, c'est bien. M'enfin, pas de quoi en pondre un mektoub à cinq pattes..."]]>
<![CDATA[Valoriser les tribus]]> Mon, 18 Jan 2021 20:04:40 +0000 IDEAS FOR RYZOM
  • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
  • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
  • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...
  • While we're on the subject, here are a few ideas to add to Djiper's ideas:
    • How is it that a patrol can walk quietly in the camp of the enemy tribe when there should be a bloody battle?
    • If you can attack and be attacked by NPCs, there's no logical reason why you can't heal them (or be healed in some way; which is done in other games, by the way). One could cure these poor Cockroaches who are constantly being slaughtered by the beasts of the area under the indifferent eyes of their protective power.
    • This last point could be a prolific source of protection missions for a wandering NPC for example, or even, why not? of some nice animals...
    <![CDATA[Removing botton center pop up text]]> Fri, 08 Jan 2021 22:01:32 +0000 IDEAS FOR RYZOM Kesian
    I'll try. As you loot, get xp depleted from you death xp. you can see text that pops up on screen at the center bottom of your character, from green to yellow. Other than that I can let it go.

    Thats a strange request. If I understand your issue correctly, then those messages are controlled by SystemInfoColors option in config file.

    You can copy that option (several lines) from client_default.cfg into client.cfg while game is not running and then change it as you like. You have to save your modifications to client.cfg. client_default.cfg is updated by patch process.]]>
    <![CDATA[exportable receipes]]> Thu, 07 Jan 2021 08:57:29 +0000 IDEAS FOR RYZOM Fyrosfreddy
    What I am asking for is a way to avoid the drudgery of having to click on number in a series of 5 popups and the frustration experienced when you misclick.

    <![CDATA[Idea to make digging less boring]]> Wed, 06 Jan 2021 20:21:45 +0000 IDEAS FOR RYZOM Fyrosfreddy <![CDATA[Mount comes to you with a magic whistle]]> Tue, 29 Dec 2020 18:45:09 +0000 IDEAS FOR RYZOM So it will change at least: 1. the digging process, 2. the range "heavy" weapons training process, 3. the process of usage of "heavy" ranged weapons in wars, 4. something else.
    Without saying that this is some kind of unrealistic bells and whistles.]]>
    <![CDATA[Hide that Ugly helm please!!]]> Thu, 17 Dec 2020 00:24:54 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Cheng power up]]> Mon, 14 Dec 2020 14:58:25 +0000 IDEAS FOR RYZOM
    Cheng will proc/shoot out another spell, the casted spell will still costs hp/sp but the proc will not.

    <![CDATA[Degradable items]]> Sun, 13 Dec 2020 22:39:18 +0000 IDEAS FOR RYZOM
    It has taken me about a year to win a silly plushie. And it's not even what I wanted :P I'd be super bitter if it just disappeared.

    I have also stored my gear made by long-gone players. The most heartbreaking thing about the merge (for me) was losing things that had been random gifts. I would really prefer to not have to cry real tears over some pixels again.]]>
    <![CDATA[Scroll with mouse scroll with left and right while hovering over Chat Tabs]]> Fri, 11 Dec 2020 13:49:26 +0000 IDEAS FOR RYZOM Rizyinshi <![CDATA[prévenir avant l'achat d'appartement]]> Tue, 08 Dec 2020 10:18:24 +0000 IDEAS FOR RYZOM Haokan
    C'est aussi le moment de dire que si on arrête de renouveler son abonnement, on n'accèdera plus à cet inventaire.

    That is not exactly true, as unsubscribed you can still withdraw your items from the apartment inventory as well as from packers.]]>
    <![CDATA[Ahh goo goo, ahh gooo]]> Sun, 06 Dec 2020 21:58:17 +0000 IDEAS FOR RYZOM
    <![CDATA[Marauder Fame made impossible?]]> Sat, 05 Dec 2020 21:59:18 +0000 IDEAS FOR RYZOM
    I wouldn't mind a way to get more than 50 points if we're going to talk about the faction.]]>
    <![CDATA[Skin De Nation]]> Fri, 04 Dec 2020 16:08:34 +0000 IDEAS FOR RYZOM Je pense qu'embellir ne peut pas nuire au jeu.On peut aussi supp toutes les decos apprt,et le reste....

    Apres oui c'est une durabilite de skin I.Les crafts avec matieres d' Ops c'est la meme chose,c'est un craft de skin III pour une durabilite de skin I.Pourquoi pas changer ça egalement.....

    Bonne Lecture......]]>
    <![CDATA[A repeat function more when clicked on]]> Sun, 29 Nov 2020 06:05:57 +0000 IDEAS FOR RYZOM Gabbystar <![CDATA[Hide that Ugly helm please!!]]> Fri, 27 Nov 2020 15:47:46 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Multiple Guild Leaders]]> Thu, 26 Nov 2020 04:06:03 +0000 IDEAS FOR RYZOM Bisugott <![CDATA[Dead Or Live]]> Mon, 23 Nov 2020 18:47:35 +0000 IDEAS FOR RYZOM Imotep <![CDATA[bring back the old animations for lvl250 Elemental and Healing Magic]]> Wed, 18 Nov 2020 22:13:30 +0000 IDEAS FOR RYZOM Anyways would be lovely to have them build in and polished with the new stuff ;)
    A task for a skilled sfx engineer hope there is already someone in the team *g*]]>
    <![CDATA[Un Lien Dynamique]]> Sun, 15 Nov 2020 09:39:12 +0000 IDEAS FOR RYZOM Craftjenn <![CDATA[Sorting the inventory]]> Sat, 14 Nov 2020 18:16:58 +0000 IDEAS FOR RYZOM Balus <![CDATA[Make Ryzom Mobile]]> Mon, 09 Nov 2020 03:36:42 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Possibilité d'activer ou désactiver les barres de titre des différentes fenêtres]]> Sat, 07 Nov 2020 13:32:07 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[Occupation for Marauder]]> Thu, 05 Nov 2020 22:37:36 +0000 IDEAS FOR RYZOM
    If it will actively make them go away, then I am afraid of exploiting that, like to stuck a tiny place with bunch of animals or that you can easily make herbivores to move into aggro or to a place it was not expected. What about animals surrounded by homins with such effect? Also animals have some routes and areas which makes it more complicated, even if it will be done some smart way. Plus this will be exclusive for one faction (however this is not important on Atys, the "land of plenty" :/).]]>
    <![CDATA[What would you like for the next year (2020-21) on Ryzom ?]]> Thu, 05 Nov 2020 05:11:39 +0000 IDEAS FOR RYZOM Kaetemi <![CDATA[Full PVP]]> Thu, 05 Nov 2020 05:08:00 +0000 IDEAS FOR RYZOM Zanaden
    Okay, so what are the rewards for it.
    Lifetime imprisonment for killing a fellow Homin!

    does not see ganking on harvesters just because it can be done
    Killing harvesters for faction points was the best part of Episode 2.]]>
    <![CDATA[For new players, open SHIFT+W]]> Mon, 02 Nov 2020 11:52:01 +0000 IDEAS FOR RYZOM Craftjenn <![CDATA[Improvement of the exchange dialog]]> Mon, 02 Nov 2020 11:18:29 +0000 IDEAS FOR RYZOM Craftjenn <![CDATA[Improvment on Learn sreen]]> Sat, 31 Oct 2020 20:45:03 +0000 IDEAS FOR RYZOM this idea some months ago?]]> Krill <![CDATA[Armor stands]]> Sat, 31 Oct 2020 03:12:52 +0000 IDEAS FOR RYZOM Erisapple <![CDATA[Ability to disable tooltips/known info]]> Thu, 29 Oct 2020 15:55:01 +0000 IDEAS FOR RYZOM
    K, thanks for listening.
    <![CDATA[Subscription gifting.]]> Sun, 25 Oct 2020 15:44:01 +0000 IDEAS FOR RYZOM
    Something like this would most likely keep the cash flow more stable.]]>
    <![CDATA[Guild PVP ranking board]]> Sat, 17 Oct 2020 08:22:25 +0000 IDEAS FOR RYZOM
    Doing so would break this somewhat fundamental principle and also destroy the role play immersion.

    That said, the idea is good - if it is a player-side thing done as a role playing idea. Like the ranking of a tournament or from regular tournaments. It will then feature those who are interested in it. It could also be done via a web app where people (or selected people) can enter or participate in so that statistics are compiled somewhat automatically for participating players (thinking of the apps which e.g. show participation in excursions to Pei or Dante).]]>
    <![CDATA[Master Shields Improvement]]> Tue, 13 Oct 2020 13:16:49 +0000 IDEAS FOR RYZOM
    Reference: Masterful shields of the factions/organizations

    Current state: The items are useless, because they can be improved and produced by yourself with simple means. Despite their special design, they are only worn for show but not or hardly used actively.

    Reason: The applied value improvements are not considered by the game mechanics.

    Example for a useful change: see last column of the picture

    <![CDATA[Daily Mission]]> Tue, 29 Sep 2020 15:44:04 +0000 IDEAS FOR RYZOM
    Just as an alternative method to gain some experience points if you can't play for too long.

    I put this idea in another thread, but one example how this might work is on sucsessfully obtaining an item for the mission, you gain bonus experience points?

    So, as the mission updates, it would look something like this.

    'You gain 119(+1000) experience points in Two-handed Melee Fight'.
    You obtain one Tuft of Average Forest Bodoc Hair of quality 43 for your mission.

    The mission item triggers the experience bonus.]]>
    <![CDATA[Les Nouveaux Groupes FriendsList]]> Tue, 29 Sep 2020 08:38:36 +0000 IDEAS FOR RYZOM Sinvaders