IDEAS FOR RYZOM - Ryzom Community Forum Fri, 14 Jun 2024 05:44:52 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[Tribal Fame Idea]]> Tue, 28 May 2024 14:40:35 +0000 IDEAS FOR RYZOM Placio <![CDATA[Generic material basic and fine]]> Fri, 24 May 2024 08:22:48 +0000 IDEAS FOR RYZOM Being able to loot generic material with an allegory ring is great.
He's my thought, creatures normally drop basic and fine materials, it would be great if the generic materials could also be made of basic and fine acordingly to the same creatures.
Reason being is that fine materials can have more useful purposes in crafting.
<![CDATA[Animals context menu: Release animal]]> Mon, 20 May 2024 22:20:27 +0000 IDEAS FOR RYZOM
The "Release animal" option should only be offered if the animal is not locked.
The option should not be offered for locked animals]]>
<![CDATA[Apartment Grace Transfer]]> Thu, 18 Apr 2024 13:38:45 +0000 IDEAS FOR RYZOM
However since then, I have moved my apartment at least three times and there was rarely any reason to move ALL the items. My highest quality PVP and PVE gear (multiple sets, with weapons) all fit on my mount/packers.

With zigs, I now even have free space in my packers/mount for craft mission materials- so I was trying to gently point out that the poster might be hoarding junk :D

Sure the game can be changed in many ways- why not just ask the old inventory to just transfer automatically to the new apartment if you think RP is silly? (Oh, Magez did :P)]]>
<![CDATA[Make a Vote For Gen Mats]]> Fri, 12 Apr 2024 11:09:45 +0000 IDEAS FOR RYZOM
PvP is still a must :)]]>
<![CDATA[guild word window]]> Sat, 06 Apr 2024 15:51:39 +0000 IDEAS FOR RYZOM manqueais que le /guildmotd]]> Viosselle <![CDATA[Dynamic sight range]]> Sat, 23 Mar 2024 20:56:32 +0000 IDEAS FOR RYZOM Viosselle <![CDATA[Proposal: Spirit Of Creation Obtains +5% at master craft]]> Sun, 10 Mar 2024 19:47:39 +0000 IDEAS FOR RYZOM Erenkyl
If you craft from Q240, your +12 scroll will give you 96% instead of 90%.
and if you craft the Q230 with +12 it gives 100% instead of 95%.

To simplfy the math in your head ... take half the No. on the info box.

The Q60) (+12 in level) scroll's impact giving you the+12lecel willin effect increase the resukt by ha;f that from 85% + 6 to 21%

The Q790 (+14 in level) scroll's impact giving you the+12lecel willin effect increase the resukt by ha;f that from 85% + 7 to 21%. As to the luck of the draw .... yes, it's possible to flip a coin and get 10 heads in a row. But the chances on No. 11 would still be 50%.

I have been burned with multiple failures...I have also be lucky and gotten 3 boosts out of 4 when using rubbarn.]]>
<![CDATA[Recycling items?]]> Mon, 04 Mar 2024 15:20:03 +0000 IDEAS FOR RYZOM
When destroying an item it will be appreciable to retreive at least part of the materials used.

I'm thinking especially when a cool item runs out of health points it's always heart braking to just destroy it. If we could at least retreive part of the materials used for that object, for example a Vedice 250 or a marauder crystal, or suprem mats, or even generic mats, whatever... anything usefull will be satisfaying; but not just in this case, in general with all items.]]>
<![CDATA[Achat de mps de base supérieur Q100 au pnj]]> Mon, 26 Feb 2024 12:25:57 +0000 IDEAS FOR RYZOM Cholle <![CDATA[bulk upgrade for guild hall]]> Mon, 12 Feb 2024 08:18:50 +0000 IDEAS FOR RYZOM
so excited to see this finally added after 20 years of begging from so many of the user base, finally won't need those extra guild halls, some of those poor f2p gh holders will soon never see the light of atys again.....

<![CDATA[Neutral Player Teleporter Crystals]]> Mon, 29 Jan 2024 08:30:34 +0000 IDEAS FOR RYZOM Lorlyn <![CDATA[Allégorie Craft ?]]> Sat, 13 Jan 2024 23:05:01 +0000 IDEAS FOR RYZOM
Actuellement on peut toucher des matières générique et Archoleth
qu'avec trois branche: combat, magie, et forage: 

Par contre sur le craft on en touche pas, il serait cool qu'on est quelque chose aussi..

Faudrait calculer un truc en fonction des skin utiliser (1-2-3) et  des crafts.
Un bijoux skin1 sa fait 6 matières au total, alors qu'un craft skin3 de casque  c'est 40 matières

Si il y a pas de ratio matières sa rendrait la chose limite cheat!

( Vos avis et idées a ce sujet m'interrese fortemment..)]]>
<![CDATA[see J in browser - Voir les missions en cours depuis un navigateur externe]]> Sun, 24 Dec 2023 00:05:47 +0000 IDEAS FOR RYZOM

Do you, as me, use containers (in firefox) to browse several toons you have? to search things, check what need to be craft for who (P and B) etc

I would love to see in an external browser the missions J my toons have. An app?

More, we could get an "text" array, with colomns:
* type of mission (kill/craft/explore/dig...),
* country (f/t/m/z/Nexus/Almati/PR/Other),
* if exists tribes names
* if exists faction name
* Resume (kill 3 kinch q150+, ...)]]>
<![CDATA[Sap on weapon tooltip.]]> Fri, 22 Dec 2023 22:00:40 +0000 IDEAS FOR RYZOM
mais je suis plutot pour l'aider, sa peut etre bien]]>
<![CDATA[View nameplates further out]]> Sat, 16 Dec 2023 01:02:08 +0000 IDEAS FOR RYZOM Lethalshade <![CDATA[Footstep sounds?]]> Fri, 15 Dec 2023 15:07:45 +0000 IDEAS FOR RYZOM Lethalshade <![CDATA[Tribal and Bandits]]> Tue, 12 Dec 2023 18:21:22 +0000 IDEAS FOR RYZOM - 1 on your "bandits" idea

Bandits attack on sight, no matter how famous we are.
They're bandits, and that's what sets them apart from tribes (in addition to the fact that they don't move).

On the other hand +1for :
  • Good idea about traveling tribesmen.
  • + Someone else had suggested that if we killed them, we might find things (Archolethmp or other)
<![CDATA[Friends list]]> Mon, 11 Dec 2023 22:03:22 +0000 IDEAS FOR RYZOM Hayt <![CDATA[MTX ideas for Ryzom]]> Sun, 10 Dec 2023 06:46:05 +0000 IDEAS FOR RYZOM
Faction Change Token - Changes faction to your desired one

Nation Change Token - Changes the alignment of you toon to your selected nation

Retail OP cats - functions the same as the OP cats in game, it’s just bought with real life money instead of farming it.

Season Pass - Last for 3 weeks, gives rewards if you finish missions listed on it, rewards can be dappers, toon cosmetics, zigs, mounts, house items, tokens etc.

Daily Login rewards - 1 row for f2p, 1 row for subbed and 1 row for players who has the season pass.

<![CDATA[Add another Pockets]]> Fri, 01 Dec 2023 17:40:08 +0000 IDEAS FOR RYZOM Tarka <![CDATA[Vocalize (chatitize) the Kitin Observers of the (side of the world) and make sure that they are aware of the current situation.]]> Wed, 22 Nov 2023 18:03:30 +0000 IDEAS FOR RYZOM
<![CDATA[Simple game system improvements]]> Sun, 12 Nov 2023 18:55:13 +0000 IDEAS FOR RYZOM Elke <![CDATA[Add Humidity % in the Compass]]> Thu, 09 Nov 2023 17:49:54 +0000 IDEAS FOR RYZOM Ashgan
that wouldn't be bad, but I don't know if there's any space left on this bousole :)
Need to make a kind of animated sliding panel on the side of it. With sliding sound.]]>
<![CDATA[teinture des matières]]> Wed, 08 Nov 2023 21:00:30 +0000 IDEAS FOR RYZOM meme si j'ai deja proposer ça il y euh a mon reyour de lotro :) a la reco serveur :)

today I say bad idea

because when you're working on recipes, you don't spend much time on them :)
you can make a pretty turquoise :) or beige :) or even purple mage armor, but yes, you have to look for it:)

to dye it, yes, that would be easy :) and quick, and it would diversify the armors we see on op. After that, do we have to wear top gear all the time?

So for all that, sorry, I'm against dyes :) in tribute to all the crackers who, like me, have spent hours of research]]>
<![CDATA[allow exchange with a non-tradable generic mps pnj]]> Sun, 05 Nov 2023 19:21:53 +0000 IDEAS FOR RYZOM Ashgan
but it's still a "rich man's problem" :(

It's clear (and I agree with you)]]>
<![CDATA[Elect a leader on op]]> Mon, 02 Oct 2023 20:48:41 +0000 IDEAS FOR RYZOM
for example:

- Follow me
- Attack
- Heal
- etc.

with enlarged writing, which lasts longer, that sort of thing...]]>
<![CDATA[Silan Quests for the Marauder NPCs]]> Mon, 25 Sep 2023 18:09:17 +0000 IDEAS FOR RYZOM Eolinius
So it's up to the marauders to prove us wrong in-game :p

Of course :)
Act with respect, honour and courage!]]>
<![CDATA[What would you like for the next year (2020-24) on Ryzom ?]]> Sun, 24 Sep 2023 23:50:42 +0000 IDEAS FOR RYZOM

56.  For Ryzom Home ... more "pictures / wall hangings" for event bosses to hang in Apartment and same for GH where is the guild participated in a kill, you'd get a ticket to hang the portrait in GH.]]>
<![CDATA[PLEASE add to NEW boss list]]> Sun, 24 Sep 2023 09:20:38 +0000 IDEAS FOR RYZOM so a 250 zone populated by cloppers will have its boss. all that's left is to fall on it.]]> Ashgan <![CDATA[Rondache Matis]]> Wed, 13 Sep 2023 07:56:28 +0000 IDEAS FOR RYZOM :)]]> Canillia <![CDATA[Resource Gathering: final quality each time the skill is used]]> Tue, 12 Sep 2023 10:09:32 +0000 IDEAS FOR RYZOM Bellandrha <![CDATA[Guild Symbol above player's head should include faction/nation icons.]]> Mon, 11 Sep 2023 15:52:17 +0000 IDEAS FOR RYZOM Elke
mais nous ne courons pas non plus avec cela au-dessus de nos têtes dans la vie réelle :)

Moi quand je me balade IRL il y a pleins de yubos ( chihuahua )... J'ai trop peur !!]]>
<![CDATA[Resale: add quantity of items to an existing lot]]> Sun, 10 Sep 2023 18:40:31 +0000 IDEAS FOR RYZOM Talkirc
there is no limit to the number of items on sale at the same time, there is a time limit of 7 days for everything you put on sale to be sold, otherwise it will be removed from the store.
It's relatively broad, but it does exist.]]>
<![CDATA[AutoPlay am Gubani-Rad]]> Sun, 10 Sep 2023 12:29:57 +0000 IDEAS FOR RYZOM Elke <![CDATA[NPC personnel]]> Sat, 09 Sep 2023 06:32:34 +0000 IDEAS FOR RYZOM
I know from other games that there is a global market for items and that you can both search for items for a bid and sell them for a fixed sum.

The number of slots is limited per player (as it already is here in Ryzom), but the duration of the offers is not limited; this also makes sense for high-priced, very valuable items.

It would be a bonus if you could then get a price overview of similar items (only the same is not really useful in Ryzom because of the large number of variations of equipment produced by crafting). Here a (50% scaled) screenshot from the web frontend of the trade hall of a competing game of similar age as Ryzom:]]>
<![CDATA[Limits on young accounts posting in the ideas forum]]> Sat, 02 Sep 2023 06:42:30 +0000 IDEAS FOR RYZOM Hayt <![CDATA[The fee for the guards' assistance]]> Fri, 01 Sep 2023 02:44:49 +0000 IDEAS FOR RYZOM Siskataran <![CDATA[Add helmets: light and medium (heavy ones are already there)]]> Tue, 29 Aug 2023 16:38:09 +0000 IDEAS FOR RYZOM
IDEA: LA "hat" crafting plan?

No middle helmet, no specs on features, just talking about looks. A decade ago.
Hat. Not quite what I need, but can be used as a lightweight helmet too.

Leaving things as they are is not the best option. I'm looking for better suggestions, because I don't have a complete idea myself - a mockup of what will need to be done in code.]]>
<![CDATA[Silan's Tutorial: a chance to take the new Psykopla seeds]]> Tue, 29 Aug 2023 06:26:47 +0000 IDEAS FOR RYZOM tu tapes sur les dev et l'équipe en générale, mais à part critiquer ou proposer des " evolutions" qui modifierai entierement le gameplay, si vraiment le system de jeu ne te plait pas, deux choses :
de une , pourquoi tu restes?
de deux: met toi au code et créée ton propre jeu vu qu'apparament ça a l'air d'etre si simple.]]>
<![CDATA[Delivery: check free space in your inventory before taking a task]]> Mon, 28 Aug 2023 17:28:40 +0000 IDEAS FOR RYZOM Lyren
When you start the mission, there's a warning, "you're too busy". If this happens, simply complete the mission and it's cancelled.

Isn't that enough?


I don't see what difference it makes. Click on complete mission. Empty your bag and click on the NPC, then on the mission. 3 clicks (except for emptying the bag).

With the suggestion: you click to close the window that opens to tell you that you're too loaded. You empty your bag and click on the NPC, then on the mission. 3 clicks too.

Or you need a warning message that closes by itself. Saves a click. Mouef...]]>
<![CDATA[Quests ready for completion and their markers should be highlighted in green color]]> Sun, 27 Aug 2023 19:24:25 +0000 IDEAS FOR RYZOM
If we already know where we need to carry things, we can add a button to highlight the delivery destination, or set a special marker on the map, in case the usual pointer is missing for some reason, or lost against the background of other user's marks.

Ideally, quests that are ready for delivery should be moved to the end of the list, or to another list altogether, focusing the user's attention only on the uncompleted items of other assignments, showing them in a list, rather than indicating only a list of missions with a lumpy description of only one currently selected task.
The example of other successful mmorpgs is very indicative of how the process can be optimized. After all, Raizome is more than 20 years old, many successful solutions created during the past time were not implemented in it from the beginning and it can be fixed (if there is a desire to do so).]]>
<![CDATA[Quests: complete all (one click)]]> Sun, 27 Aug 2023 19:19:01 +0000 IDEAS FOR RYZOM Ideally, you should move the "finish" button, or the "cancel" button, so that you don't accidentally mix them up the next time you flick through completed tasks.]]> Oltopetish <![CDATA[Professional assignments: player choice instead of random assignment]]> Sun, 27 Aug 2023 19:15:30 +0000 IDEAS FOR RYZOM
For example, the florist suggests filling one of four vases with flowers.
Three variants with a different type and the last one requires a piece of each of the three types.
Allow interaction with any of the four vases, without having to cancel and take the quest until the vase we want falls out.

Toolmaker: you need to provide a finished weapon of the right quality. Allow any weapon to be handed over to the craftsman, as long as the required quality is met - any item at all will do, even a two-handed sword that is not on the current quest list.
If possible, it's worth rewarding the number of professional consumables depending on the recipe of the item and its value (so that an easily created 2-2-1-1 dagger doesn't give the same benefit as a complexly created axe, or a mace with 3+ components in each position), but you can leave +1 to the counter as it is now, if it's too hard to balance :)

Another important moment for the master of tools - to move the assistant receiving raw materials for the hilt in the room to the master, so as not to run back and forth, regularly canceling and taking the quest again, until the desired variant falls out.

Cargographer and water carrier is balanced a bit differently - allow route selection by the player in a separate "where do you want to go?" dialog. Or generally highlight all possible points, allowing to take a quest item in any of them, wherever the player comes. Thankfully each route has a fixed difficulty and duration that hardly changes over time. Here everything is very simple to balance even simple players like us, simply walking through the points with a timer, on foot, on a mount and teleport by faction, to compare and choose the least expensive option as a reward =)

The Kitins' lair requires level 250, or trickery with luring in guards, which is very close to exploiting vulnerabilities in the game mechanics, so I prefer not to do it so as not to ruin the fun of the game. I leave suggestions for related professions to those who want to do it (for years) :)]]>
<![CDATA[Florist: disable use of water and fertilizer barrels]]> Sun, 27 Aug 2023 19:02:33 +0000 IDEAS FOR RYZOM Therefore, it would be better to disable these two unnecessary quests altogether, so that the player delivers water from the well, and fertilizer from the pile, and not canceled-take the task until they offer to get a valuable resource for the profession for a couple of clicks, without doing anything at all.]]> Oltopetish <![CDATA[Crafting: sorting resources by level]]> Sun, 27 Aug 2023 18:59:38 +0000 IDEAS FOR RYZOM Then you won't have to search for level-appropriate resources in a pile of various loot collected from different mobs, or lose possible experience, because of incomplete combination of the lowest value of the selected resources.

Ideally, it should be allowed to select already inserted resources, if there are enough of them in the inventory. Relevant for krates with several components, some of which are completely consumed during crafting. Now you have to delete a resource and select it again to update the amount specified for crafting, which wastes time.]]>
<![CDATA[Zora: more quest creatures]]> Sun, 27 Aug 2023 18:47:47 +0000 IDEAS FOR RYZOM Jazzy <![CDATA[Guaranteed successful resource finding (1m)]]> Sun, 27 Aug 2023 18:37:38 +0000 IDEAS FOR RYZOM I suggest adding a "highlight" of the resource's place in this check as a natural outcome of successful tracking.

And expand the area of any search to 1 meter around the player. So that you don't have to spin in one place, trying to find this very nearly found resource node with a rather limited search area (at low level).

If there are many types of resources in a narrow area of guaranteed success, you can display a window asking which resource the player wants to mine.
Including the permission to try to mine a resource not at the current level, if there will be a desire to take a risk, to try your luck. All the same, there will be no serious mining without proper pumping, but the excitement is worth it, just like in the days of the "gold rush" :)

At higher levels will open a targeted search for the right resources and after level 50 you can pump the collection on different landscapes, collecting points to pump the right skills, but at the beginning of the path you need a clear direction and comfort mining, otherwise few people will want to become a professional resource miner, when farming mobs is much easier, faster and the loot is much richer than the same with nodes mining, all other things being equal.
I would like to see their performance equalized at all levels, not just the highest.]]>
<![CDATA[New-born Javing: remove disarm]]> Sun, 27 Aug 2023 18:27:10 +0000 IDEAS FOR RYZOM
but it's cool that he comes up with ideas]]>
<![CDATA[Continued production of the unexploited field]]> Sun, 27 Aug 2023 18:26:49 +0000 IDEAS FOR RYZOM
In the prototype, I came up with the idea that continuing with a penalty is more convenient because it allows me not to restart many ongoing processes like re-querying remaining quantity, security, node health, etc.

But there are some nuances that are worth elaborating on.
Repeating the mining is considered a new attempt and spends Kami's Patience as a new search and mining the next node.
Before we continue mining, we will spend the same focus value as when we started mining the first time (it is stored separately).
There will also be a pause equal to the time it takes to find a new deposit before we can continue mining in the same location again.
The focus return will count the same as a new search and mining attempt.
You can add a new button next to "take all" and "discard all" to start the mining continuation. Or as a context action in the mining (search) menu. Like tracking a field there is a tracking mode with showing numbers and ending tracking by clicking on the same button. Alternatively you could just add a new action, "continue mining", similar to "use enchantment magic on an item".

A separate point is the forced interruption of mining, due to a mob attack.
Personally, I put the mining time on pause when the player is not interacting with the object, so that nothing interferes with clearing the area, collect the loot and then quietly mine everything that is necessary.
Now when you click on a mob's loot, for some reason our legitimate loot from the field disappears to nowhere. It seems to be a bug in the code.
In my prototype, these non-taken resources are stored in a temporary field storage, where all resources are stacked during the mining process. This is essentially the "corpse" of the field. Just as each killed mob stores the loot in its corpse until it runs out of time, or the player picks up all the loot.]]>