IDEAS FOR RYZOM - Ryzom Community Forum Mon, 25 Mar 2019 19:57:10 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[Compétences widget - Skills widget]]> Sat, 16 Mar 2019 15:41:19 +0000 IDEAS FOR RYZOM Ekoh <![CDATA[Compétences widget - Skills widget]]> Fri, 15 Mar 2019 23:59:28 +0000 IDEAS FOR RYZOM Trytrytry <![CDATA[Change "Dead Pool" PVP back to faction PVP]]> Thu, 14 Mar 2019 06:11:15 +0000 IDEAS FOR RYZOM Kimmerin
I meant achievements, recognized by the game. As of now, there is no depth in tagged PvP, no bigger picture. Whether I fight for a faction or race, there is no progress of any sorts. It's all meaningless gameplay-wise.
There is a fine line there. Either you have a perpetual stalemate that makes people stop bothering to even try, or you have one side get enough of an advantage that it causes a snowball effect that effectively decimates one side while leaving the survivor wondering what to do next while the other (at least mostly)stops bothering to even try. Which is better? Before you answer, think about how much hopping of faction lines has happened solely to prevent the latter.
No difference between an intense 15 min. PvP fight and killing AFKers, hence my point that tagged PvP in Ryzom doesn't matter.
A revamp of the rewards system might mitigate that. Let us suppose for the sake of discussion that rewards were based on damage dealt. A digger has lower HP than someone in HP gear, an AFKer will die sooner than one who uses self-heal, and a 2v2 usually has enough healing that you have to work MUCH harder for a kill than you would a less challenging fight. Of course, there are a kajillion ways to abuse that system too, but I think most of those ways are abused already under the current system so I'm not sure it'd be that bad. Either way, it's food for thought that may lead to an actually-workable idea.
I meant the lack of variety in items, mechanics and actions used in PvP. For example, I'd love to see 5 or more blade-specific stanzas with various effects. But nope, there is only Bleeding. I'd love to see more gun stanzas - but all we have is Hit Rate. Some actions for shields, like block or temporary increase of Parry?.. Nope, take that useless Shielding. And so on, I guess you get the idea.

My opinion is based on comparison to other games and that's why I rarely engaged in tagged PvP while I've been actively playing Ryzom. There are no gameplay achievements, rewards are poor and good fights are elusive. It feels more like RP activity indeed, which I'm indifferent to.
While I agree that many games do indeed have more depth to their combat system, many of them have no depth in any of their other mechanics, and a fair number don't even have any real depth to the lore. In that regard, I suppose PvP is more of an RP activity than it is in, say, Mortal Kombat or PUBG. Lets face it though, Ryzom was never meant to be a combat sim. Sure, combat is a major part of the game, but not as important as it is in a game that has so little else to offer.

Then again, Chess has only 6 types of pieces yet has plenty of depth and strategy, so I'm not sure that adding a whole lot of stanzas to make things more complicated than they already are would be a good thing. In fact, I can see it being a deterrent that turns away even more of those who are already a bit intimidated by the learning curve I mentioned in my previous comment. IMO, there is more complexity than I think you're giving Ryzom credit for even if you don't need quite as many hotkeys; it just seems easy because you've been doing it so long.]]>
<![CDATA[Improve PvP Points Calculation]]> Sun, 10 Mar 2019 07:05:56 +0000 IDEAS FOR RYZOM Gidget <![CDATA[Specific Icons]]> Wed, 06 Mar 2019 11:37:22 +0000 IDEAS FOR RYZOM Aleeskandaro <![CDATA[should we have a separate roleplay server ?]]> Tue, 05 Mar 2019 22:32:37 +0000 IDEAS FOR RYZOM Placio <![CDATA[How ban people using Megacorp?]]> Tue, 05 Mar 2019 11:15:09 +0000 IDEAS FOR RYZOM Accad
... Create a chat called "Atys" where no alien transmissions (e.g. Rocket Chat) are involved. For those who just can't let go of Ryzom -even at work and even though blocked in-game, they may continue to use "UNIVERSE" chat....

Ok (nice for thoses, banned by some CSR IG, who like to shout from rocket to IG chat), but it  doesn't answer my request.

As it seems the maximal number of chat is limited IG (see on wiki I would mean that we would lost one, the one used by the new Atys channel), I would suggest something like:

Rocket Chat sentences (outside game) ->
In Game chat (sentense arriving on the Ryzom server side, working on Ryzom server) ->
Ryzom chat would work using 2 things :
a. user channel parameters (what channel to display or not  in USER tab's chat)
b. In Game ignore list
--the NEW filter works here-->
display filtered messages in the USER channel (In Game)

<![CDATA[Forum section or front page link for Patch Notes]]> Mon, 04 Mar 2019 15:53:49 +0000 IDEAS FOR RYZOM Craftjenn

On the wiki I took some notes (sorry, there's much more information on the French wiki):Feel free to correct, take your own notes there, as all can create an account on there (with your homin's name) :p

Thanks you Craftjenn :)]]>
<![CDATA[Refonte du Greslin et du Cheng]]> Sun, 03 Mar 2019 10:19:18 +0000 IDEAS FOR RYZOM
Both of these materials are in desperate need for a revamp. But I think, that Maga also including the effect of Cheng would make this material rather overpowered.

My proposal is that the effect of Cheng should be changed to bonus to sap and HP consumption, applied randomly, i. e., you get a chance that the spell casted will take less sap or HP, than it does usually.

As for Greslin, a chance for reducing aggressiveness of one of Rate/Speed/Q stanzas would be just fine.]]>
<![CDATA[Change to PvP tag]]> Sat, 02 Mar 2019 16:36:37 +0000 IDEAS FOR RYZOM says :
I.7. Bad behaviour on a chat channel of the game (Game server, IRC, forums and Rocket chat included) (Minor Offence)

Forum Rules
1. You must not violate the Code of Conduct.
2. You must express yourself clearly, act civilly and politely.
3. You must not harass or insult other players, neither any member of a Ryzom Team.

These rules cannot be violated, so the discussion was strongly moderated. At the next transgression it will be closed and offenders will be liable to sanction.In addition, I would like to point out that "chainkill" is not authorized in any form, the presence of a tag or a bug in an exclusion zone such that a vortex or a teleporter does not make it acceptable, it is considered as harassment and can be severely punished.We are counting on your moderation so that this (interesting) discussion can be concluded. Thanks]]>
<![CDATA[[Forum] Subject Translation tags]]> Fri, 01 Mar 2019 13:08:36 +0000 IDEAS FOR RYZOM Zendae
Rev, les balises de langue fonctionnent dans le titre aussi.
Il y a juste besoin d'une balise de tête devant chaque version.

Ah je savais pas, merci ;)
Le rendre plus clair serait mieux ceci dit, nous somme en 2019 quand meme.]]>
<![CDATA[Small servers hosted by users]]> Thu, 28 Feb 2019 13:56:05 +0000 IDEAS FOR RYZOM
<![CDATA[Campfires should slightly increase regeneration]]> Tue, 26 Feb 2019 23:29:54 +0000 IDEAS FOR RYZOM I know from IRL that sitting down by a fire regenerates you better and more quickly than being outside in the rain with no fire.

Regen works only while sitting down around a campfire.

Impact on game: really low. but still noticeable.
For sologrinding, not alot of time will be save - but its a nice addition.]]>
<![CDATA[[idea] Monster taming and training]]> Sun, 24 Feb 2019 06:31:29 +0000 IDEAS FOR RYZOM]]>
<![CDATA[Gameplay de recrutement des gardes régionaux]]> Sun, 17 Feb 2019 17:19:40 +0000 IDEAS FOR RYZOM Syron <![CDATA[Gameplay de recrutement des gardes des villes (et campement marau)]]> Sun, 17 Feb 2019 17:19:19 +0000 IDEAS FOR RYZOM Syron <![CDATA[Dinamiser le pvp et donner envie.]]> Tue, 29 Jan 2019 10:38:58 +0000 IDEAS FOR RYZOM Kled <![CDATA[SN Alternative to crafting mats]]> Wed, 23 Jan 2019 05:12:40 +0000 IDEAS FOR RYZOM Bitttymacod <![CDATA[A modest proposal]]> Tue, 22 Jan 2019 11:25:15 +0000 IDEAS FOR RYZOM Bitttymacod
A few cranky observations from an old Tryker.
As for quantity of Sup mats per spawn, I'm not sure how 75-82 mats is "too many".

Well, because there is absolutely no challenge to empty a spot in 250 Prime roots area. All is a matter of patience. Second point is that nobody is digging traditional spot at reboot too, means that you can be alone or with your mate emptying all spot of 1 region.
And then there is the SN which offer at least 300 mats per spot each seasons. I'm saying at least because we all know what a reboot is doing ... depending on the reboot time, you might be alone on your SN super-spot and get everything for yourself.

And I agreed with what Xolok said.
PvP = 0 --- There's an answer to that as well as to the low server population. Invite your friends and do your thing.
Well, the PvP population left the game, long time ago and there is very good reasons for that.]]>
<![CDATA[Modification of SN Material spawning]]> Tue, 22 Jan 2019 01:08:29 +0000 IDEAS FOR RYZOM
To prevent an overabundance of more desired mats, have the SN spawn only one random material variety.

For example, you could go to the shell Sn wanting Big shell, but only Cuty shell spawns that day.]]>
<![CDATA[Ranger Pathways Bug]]> Wed, 16 Jan 2019 05:26:55 +0000 IDEAS FOR RYZOM Inky



<![CDATA[Genric LA plan]]> Tue, 15 Jan 2019 03:12:19 +0000 IDEAS FOR RYZOM
@Moniq - All I've seen is q10 with bad stats.]]>
<![CDATA[Sage Missions]]> Wed, 09 Jan 2019 00:57:59 +0000 IDEAS FOR RYZOM Nudge <![CDATA[Un canal dynamique supplémentaire / Another dynamic channel]]> Tue, 08 Jan 2019 20:01:10 +0000 IDEAS FOR RYZOM
I see, yes :(

A question : on the limitation is the same ?

Waiting for a better resolution, you could use several free pad (1 per language for ex on, or or even the wikis (, ...) ?]]>
<![CDATA[Find toub - trouver ses toubs]]> Tue, 08 Jan 2019 19:51:45 +0000 IDEAS FOR RYZOM
From an other post (about toub icons in inventory)

I use toub (right clic on them) in Inventory, to see in witch country it is.

I would like to find IG where are my toubs... Using compass (right clic on it then in the menu) is weird, animals window don't provide any information about location, some webapps have the feature, but it would be nice if we could find toubs IG.

For ex, using right clic on animals windows ? or right clic in inventory ? Or correct the compass (when the toub is not in the current continent, the direction can be wrong) ?

What do you think about this ?

See you :p

<![CDATA[remove mektoub Icons from bag]]> Thu, 03 Jan 2019 19:35:03 +0000 IDEAS FOR RYZOM Siela
That's not what i'm saying...
fine... I'll put it back.

(yeah, I made it like you described :-)]]>
<![CDATA[Touch screen friendly movement]]> Sat, 29 Dec 2018 17:56:33 +0000 IDEAS FOR RYZOM Sarpedonia <![CDATA[Long distance /target]]> Tue, 25 Dec 2018 00:51:36 +0000 IDEAS FOR RYZOM Moniq
If he is unable to write "/invite <name>", do you really think a newbie will go somewhere and turn something on?

And I must say it is not clear to me why don't you send that homin in need a team invite yourself?

I did. I actually think there was something with their display of the game, windowing or something similar. Or, they were just trolling me.]]>
<![CDATA[Random]]> Mon, 24 Dec 2018 08:10:04 +0000 IDEAS FOR RYZOM Here's your kiss!]]> Kyriann <![CDATA[jumping into a prime roots sap lake restores your sap.]]> Sun, 23 Dec 2018 15:50:46 +0000 IDEAS FOR RYZOM

In earlier times, all the races had a bartering system for trading goods, the Trykers of the Old Lands were the first to notice that this system could be unfair through intimidation. They soon developed a monetary system based on dappers. Dappers quickly spread to the other lands and became a universal currency and is still widely used in the New Lands.

Dappers were originally made from pearls bound in a sap-based substance. The presence of counterfeit dappers soon began to flood the markets though and the homin high authorities decided to make use of magic during the minting process, which made it much harder to counterfeit dappers.
Les dappers sont des perles reliées par une substance à base de sève pour plus de résistance. Aujourd'hui, ils sont infusés de magie lors de leur création, afin d'éviter que des faux ne soient créés.

Dappers - Ryzom Wiki]]>
<![CDATA[map marker limit should be removed]]> Wed, 19 Dec 2018 18:17:10 +0000 IDEAS FOR RYZOM Talkirc <![CDATA[Linking Items on chat]]> Mon, 10 Dec 2018 10:41:35 +0000 IDEAS FOR RYZOM ]]> Moniq <![CDATA[Selection Groupes Items]]> Sun, 09 Dec 2018 09:41:12 +0000 IDEAS FOR RYZOM Il serait tres utile,si l'on pouvait selectionner dans les halls le groupes d'items par categories.Exp : laisser apparaitre le groupe "Carapace pour armure" ect.
Ou encore mieux à mon idée pourvoir selectionner comme pour le forage "le groupe complet craft armure par exemple.On aurait en visuel toutes les mps necessaire au craft à faire.
En vous souhaitant bonne reception.]]>
<![CDATA[more than 10 action bars]]> Thu, 06 Dec 2018 10:56:45 +0000 IDEAS FOR RYZOM Savisi <![CDATA[Makros: Tier folgen/stoppen lassen / Macros: Let animal follow/stop]]> Thu, 06 Dec 2018 10:18:18 +0000 IDEAS FOR RYZOM Heernis <![CDATA[Amélioration de la liste d'amis | Friendlist improvement]]> Thu, 06 Dec 2018 01:16:08 +0000 IDEAS FOR RYZOM
Also, like Zarden said, assuming google translate is accurate, it would ruin the mystery.]]>
<![CDATA[Trier les objets dans hall de guilde et appartement]]> Thu, 06 Dec 2018 00:30:33 +0000 IDEAS FOR RYZOM
J'aimerais pouvoir créer des catégories, pour par exemple :
- séparer le matériel boosté (rien de pique que de chercher un boost dans une pile d'échecs ce boost...)
- indiquer dans le hall de guilde que certaines matières premières ne doivent pas être craftées
- indiquer du matériel qui peut être distribué, du matériel pour pexer, du matériel réservé au pvp...

Le but pour moi est de faciliter la gestion matérielle d'une guilde, mais je suis sur que d'autres y trouveront d'autres utilisations.

D'un point de vue technique, l'idéal serait de diviser la fenêtre d'inventaire de guilde et de pouvoir faire des glisser-déposer d'une catégorie à l'autre... Mais à défaut, simplement pouvoir diviser l'inventaire de guilde de sorte à ce qu'il apparaisse sous la forme de plusieurs onglets (à la manière de l'inventaire, des mektoubs...) serait déjà très satisfaisant.]]>
<![CDATA[Shift server onto cloud solution]]> Thu, 29 Nov 2018 02:38:17 +0000 IDEAS FOR RYZOM
Obviously I am not privy to the bandwidth and server requirements, but there are plenty of games and systems run in the cloud successfully.

I am more familiar with AWS, so the most "costly" aspect would be the bandwidth, but even that in my experience is smaller than dedicated pipelines.

Furthermore, using the various EC2 solutions the server could be refactored to segments allowing significant speed increase, more importantly reduced latency. (Imagine that the server is not really running as a monolith, but only triggered chunks of code gets fired, headless, no OS. You would worry about the game, not the server.)

It is also possible that it ends up cheaper to maintain from hardware/network pipe perspective.

Here is the first link I got for searching if this is feasible.]]>
<![CDATA[Revitalize the ingame economy with buying play time ingame.]]> Thu, 22 Nov 2018 07:48:29 +0000 IDEAS FOR RYZOM 1. This world is pre-industrial (LORE) in the sense that if you "forget" about super technology of Karavan everything is like in the middle ages so we should respect that, not only for the sake of roleplay but also for the fact that we already know that our "human" economy is not working (see the crisis).
2. It is normal and necessary that a skillful player to have more dappers "he work more" and for longer time than a "refugee". Nevertheless any time when a newcomer cames to mainland usually he is welcomed by old-players who usually give him a startup dappers for the ML economy (happen to me) and I did the same several times.
3. To put RL money in game will transform it into a "Brat" oriented game, in the sense that a RL rich dude (being lazy) will have better mats than someone who is confronting Kirosta Patrol in PR for the Exe and Supr mats so you know what I mean!!!
4. For the newplayers there are always way to produce money and once arrived in mainland you have the Overseers who are giving you missions for money nevertheless the OCCS that you get both Racial fame points and Dappers]]>
<![CDATA[Improving item icons to show their bonuses]]> Mon, 19 Nov 2018 13:38:32 +0000 IDEAS FOR RYZOM Rowdyclaws <![CDATA[Duplicate BYMGO Reward improvement]]> Sun, 18 Nov 2018 11:00:37 +0000 IDEAS FOR RYZOM
Die notwendigen Dapper für einfache Jetons lassen sich millionenfach generieren. Das gleiche gilt für feine Jetons, die auch gegen Dapper eingetauscht werden können.

Problematisch sind Verluste am Glücksrad bei Benutzung von Jetons, die man lediglich durch Teilnahme an einem Event gewinnen kann.

Der "Verlust" bei einem Gewinn besteht ja tatsächlich darin, dass man gegen seinen Einsatz eine Chance kauft, und dann den Gewinn nicht erhält, weil man z. B. diesen Gewinn nur einmal haben darf.

Damit wäre auch die Gewinnchance für die jeweiligen Jetons nicht richtig angegeben, denn z. B.

48% Chance + Verlust = Zwangsläufig niedrigere Chance.

Man kann zwar eine Bymgo-Zahl direkt "wegklicken", doch wenn sie während der Laufzeit des Tickets noch zweimal gewonnen wird, wäre der 3. Gewinn erneut ein Verlust.

Das Bymgo ist eine witzige Ergänzung des Glückrads.

Ich verstehe jedoch nicht, wieso man die Bymgo-Zahlen, die man mit seinem Einsatz gewinnen kann, nicht stacken kann?

Bei einem "echten" Bingo erhielte man gegen einen höheren Einsatz mehrere Bingo-Tickets, und die Zahl, die gerade aufgerufen wird, wird auf allen diesen Tickets markiert. Man stackt quasi die Bingo-Tickets.

Meiner Meinung nach sollte man Bymgo-Zahlen, oder besser Bymgo-Jetons, auch stacken können.

Denn: Gewonnen ist gewonnen.]]>
<![CDATA[Additional colours and models for underwear.]]> Sat, 17 Nov 2018 06:26:54 +0000 IDEAS FOR RYZOM Remigra, could you make the same mod you made to give everyone Tryker underwear but instead make it so that I can have Fyros underwear on my Tryker in my game client?

<![CDATA[Idées pour améliorer les relations ou créer des affinités.]]> Fri, 16 Nov 2018 12:32:45 +0000 IDEAS FOR RYZOM
Cela ne correspond toujours pas à ce qui est demandé pour le canal guilde mais à mon avis on a toujours un moment ou un autre besoin de dire quelque chose qui ne concerne QUE les guildoux. C'est là qu'on pourrait regretter de ne pouvoir le faire simplement...]]>
<![CDATA[[Pourvoir mourir et se recréer un personnage]]]> Tue, 06 Nov 2018 22:56:57 +0000 IDEAS FOR RYZOM
Il n'y a pas de soucis à placer le curseur où l'on veut mais ce qui est sur c'est qu'un homin n'est normalement pas eternel.

Les PNJ sont remplacés lentement, lorsqu'une occasion se présente. Cela n'a pas de sens non plus de les faire tous d'un coup.

Une autre idée que j'avais, pour joueurs anciens comme nouveaux, serait de pouvoir se définir un profil de background à partir d'un arbre de questions.

On y accéderait soit directement à la création, soit en fin de silan (au choix).

Le profil permettrait au joueur d'avoir une ossature pour étoffer son background, et en même temps en fonction des choix cela attriburait automatiquement des allégeances, fames, levels...

On pourrait aussi donner un nombre de point à distribuer sur les levels mais je trouve ça plus pédagogique en passant par des questions, qui pourraient inspirer des roles originaux à jouer.

Le perso créé ne commencerait pas forcément à Silan du coup.

Si la veilliesse était vraiment implémentée (soit uniquement visuel, soit en plus avec un impacte sur les caractéristiques), on pourrait même choisir volontairement un perso mûr mais avec du coup en contrepartie plus d'expérience que ce qui serait offert à un perso jeune (sans toutefois prétendre à un full 250 hein).]]>
<![CDATA[More up to date documentation]]> Sun, 21 Oct 2018 15:00:31 +0000 IDEAS FOR RYZOM Cotare <![CDATA[Collecting your interface woes]]> Thu, 11 Oct 2018 16:18:59 +0000 IDEAS FOR RYZOM
Very awesome to hear of the save button.]]>
<![CDATA[change the default icons (harvest/forage actions)]]> Thu, 04 Oct 2018 13:34:01 +0000 IDEAS FOR RYZOM
It would also be great, if the priority always falls on the material specialization during the automatic symbol selection, no matter which Stanza has the highest focus consumption.

You could do the same with melee actions. For example, to prioritize the priority to "sham attack" or "aim at head (etc)".

But you can't really please everyone. I would suggest to leave everything as it is, but implement a choice:
A) Automatic choice (conventional)
If it is not desired:
B) Optionally, you can choose the symbol yourself from the possibilities represented in the action.
Or C) Set your own priority, which symbol should be displayed automatically.

The coloring of the actions by eco-specific colors is a real relief by the last patch. So you don't have to right-click and "edit" the actions all the time. Well done!

Translated with]]>
<![CDATA[ADDITON OF TRAVEL POWERS]]> Thu, 27 Sep 2018 07:00:40 +0000 IDEAS FOR RYZOM Nilstilar
My "Other" is for Animal Teaming.... Which I confess I imagine more as an other skill to acquire than an other power to be granted.

I would love this, too. In fact I did a whole presentation of it some time back, with proposed Rites, levels, and limits on the animals to be tamed.]]>
<![CDATA[Change to rite reward for Trykers and Lake Materials]]> Wed, 26 Sep 2018 10:01:55 +0000 IDEAS FOR RYZOM

For me a stanza seems to be the better way, to handle different actions of foraging. So it could be used if you dig auto-generated sources, and not for a "normal" digging action (depends on the players choice).

But in every case i'm pretty sure, that everyone could be able to compensate the time-bonus-part of the actually given rite-bonus before focus runs out by having and using two digging actions.

But this makes digging not as comfortable as it is without the rite bonus. And this seems to be the real problem, because a time bonus isn't real needed for level 200+ diggers.

Solving this means, to let the player decide if a digging bonus is wanted or not. And so a new stanza instead of an automated added bonus is the best way to solve.]]>
<![CDATA[Adding information about status of "/showOnline"]]> Wed, 26 Sep 2018 06:27:43 +0000 IDEAS FOR RYZOM Bitttymacod