IDEAS FOR RYZOM - Ryzom Community Forum Mon, 09 Dec 2019 15:20:40 +0000 ryApp::FeedBuilder 15 IDEAS FOR RYZOM - Ryzom Community Forum <![CDATA[More Storage]]> Mon, 09 Dec 2019 13:37:01 +0000 IDEAS FOR RYZOM Sinvaders <![CDATA[Set crafting]]> Sun, 08 Dec 2019 06:10:32 +0000 IDEAS FOR RYZOM
something like:

Then under sets you can create them based on saved single item recipes
<![CDATA[Le choix de la mort définitive]]> Tue, 03 Dec 2019 10:14:25 +0000 IDEAS FOR RYZOM
Players are given choice to incarnate Alien or Human faction and fight each others ;)

Since we have shitty AI, we could use that to have an end game "ha ha" ..]]>
<![CDATA[CARNET DE MISSIONS dans J]]> Thu, 31 Oct 2019 10:53:58 +0000 IDEAS FOR RYZOM
One upcoming Anlor game will have interface there, stay tuned :)

If you question the position of this link, do you have any better suggestion? I am not using the Journal window in mode with the drop-down menu so I actually like its position. Sorry, no one of us ever been questioning it.

I would allow another access to Booklet from AppZone bar (? replacing Achievements for example, while it is included) and add setup option that will turn the link on Journal window off.]]>
<![CDATA[Improve zig - Améliorer les zig]]> Thu, 31 Oct 2019 09:18:53 +0000 IDEAS FOR RYZOM Ok, je crée un ticket, on me dit que c'est ici...

Les zigs sont quasi inutilisables, on passe son temps à les chercher.

(Déja que trouver ses toubs c'est pas facile, mais alors avec les Zigs, c'est pire.

Je connais des homins qui les laissent à l'étable! )


Un ex typique: mon pc se met en veille, ryzom perd la connexion, et donc je dois déco/reco: mon zig ne sera pas avec moi où je me co, mais là où pour la dernière fois j'ai fait "suis-moi" et "mettre dans le sac" (souvent, loin en primes).

Merci d'enregistrer la position du zig.


D'autre part, merci d'ajouter les macros "entre dans sac" et "sors du sac" (qui aurait pu etre une solution de contournement, mais elles n'existent pas).

De plus, quand il devient invisible, ce serait utile...

<![CDATA[idea: make NH gift acceptance dependent solely upon individual homin(a) very own use of it]]> Tue, 22 Oct 2019 10:47:08 +0000 IDEAS FOR RYZOM Tryroamer <![CDATA[Group Friends in Friendlist]]> Mon, 21 Oct 2019 15:55:27 +0000 IDEAS FOR RYZOM Revvy
+1, also picture of avatar, private message history, custom status text and emoji, video call and no ADS plz.

Das ist wahrscheinlich ironisch gemeint, aber manuelle Kategorisierung der Freundesliste wäre durchaus sinnvoll.

Einige nutzen ihre Freundesliste als Indikator für die Aktivität auf dem Server. Das heißt wie viele Homins, die man bereits getroffen hat, online sind. Eine Kategorisierung nach Homins, die man kennt und welcher Gilde diese angehören, welche zu einer Allianz gehören oder auch welche Muttersprache diese haben, fände ich praktisch. Damit würden sich die Listen in den Foren erübrigen und man müsste sich weniger merken.

Ich würde Folgendes vorschlagen:

Man entnimmt die Daten aus der API oder direkt vom Server.

Gilde (evtl. auch Rang in der Gilde), Sprache, Fraktion/Organisation

und zeigt es in einem Overlay, wenn man mit dem Mauszeiger über den Namen bewegt:
Overlay Beispiel
Anführer der Gilde Schwarzfuß
in der Fraktion Ranger
und spricht Deutsch.

Oder man könnte, folgendes in der Freundesliste machen:

Freundesliste Beispiel
  • Gilde Schwarzfuß
    • Homin1 (HO Ranger DE)
  • Gilde Rotfuß
    • Homin2 (O Marodeur EN)
  • Gilde Blaufuß
    • Homin3 (L Karavan ES)
  • Gilde Gelbfuß
    • Homin4 (M Kami FR)
  • Gilde Weißfuß
    • Homin5 (L Neutral RU)

HO=Hoher Offizier

Die Sprache wäre dann abhängig von der genutzten Sprache des Ryzom Clients.

Diese Informationen sind nicht sonderlich sensibel, und könnten durchaus automatisch ohne Zustimmung freigegeben werden. Ansonsten, bleibt ja noch die Ignore-Liste.]]>
<![CDATA[Improvements for Afflictions (Including Drains)]]> Mon, 14 Oct 2019 00:32:55 +0000 IDEAS FOR RYZOM Revvy
Once again separating PvP mechanic and PvE should be the prio if you want to touch the core of the game.
What is considered "the core of the game" is a whole can of worms that we don't need to open here. For the moment, lets just say that there is no consensus, and the last few years have made it blatantly obvious that there are some irreconcilable differences in that regard that have geographical correlations strong enough that it's provably cultural instead of coincidental.

Separate mechanics would cause the sort of problems with design and implementation that would indeed require removal of PvP. However, finding mechanics that would work in both modes is more of a possibility than you think. But it's only possible if you do more than troll. If you can't offer constructive criticism then there is no need to pay any mind to your opinions and thus no reason to not change it no matter what it does to PvP.
The idea against kitens seem good, not against players unfortunately, and if you don't see why; that mean you do not PvP (which is alright and totally fine).
That is precisely why we need discussion. As is stands, your position of complete, total, and utter dismissal of any sort of change gives the impression that you have no willingness to do anything other than demean those want the future to be anything other than a slavish repetition of the past.

Now, if you offered a more detailed rebuttal than "I think your idea is bad and I'm just going to laugh at you for even thinking it" then sure. But until I see you either spell it out or admit that you are simply trolling for the sake of trolling, I stand by my statement that you are afraid of change.]]>
<![CDATA[Allow f2p players to withdraw inventory out of their apartment]]> Sat, 05 Oct 2019 01:05:33 +0000 IDEAS FOR RYZOM That said, surely it would be in keeping with the such convention regarding personally owned storage to allow a guild's f2p HO to retrieve out of the GH?

Inability of said f2p HO to deposit into the GH storage ought to suffice to keep subbing clearly advantageous to f2p for such players.

F2p HO players may even feel of themselves then inclined to begin subbing as soon as that become possible to them in order to (re)gain the ability to place things into GH. The guild, in the meanwhile, could at least be able to provide the contents of its GH to its members more often then their subbing HO or GL be online.

I sincerely believe that ryzom very much stands to gain in attractiveness to newcomers and to returning oldtimers alike by so aiding such guilds as be yet lacking in HO players who already can and do sub.
One of my subscriptions has ended recently so I can tell you that being unsubscribed, I can:
* withdraw items from apartment inventory
* withdraw items from packer inventories

And I am unable to:
* deposit items in apartment inventory
* deposit items in packer inventories
<![CDATA[Compilation d'idées.]]> Sat, 28 Sep 2019 09:30:19 +0000 IDEAS FOR RYZOM Whaly vous dit : Je la pose ici, vous en faite se que vous voulez !

- 1 Une monture aquatique tryker :
Une idée sans doute trés compliquer à mettre en place, mais je n'y peu rien j'adore le pays tryker mais j'en ai ma claque de nager... De plus dans un écosystéme comme celui du pays des lacs je ne trouverai pas incoérant que des créatures tant alaises dans l'eau que sur terre apparaissent de façon naturelle.

- 2 Des armoires a casiers dans chaque capitale :
Je me dis que l'ajout de cassier a code pourrait être pratique pour les homins, qu'ils soient jeunes ou non. Que ce soit afin qu'un artisan dépose une création pour que le client la récupère quand bon lui semble, ou que ce soit pour un officier supérieur de guilde n'ayant pas le temps de passer au hall de guilde afin de faire la distribution d'un item en particulier. Le casier pourrait être loué pour un temps donné, il y aurait plusieurs choix de durer de location dont une permanente avec comme pré-requis d'avoir un niveau 250 dans chaque discipline.

- 3 Un jeu de carte ou de pion in game :
Un jeu de carte "in game", jouable a 2, 4, 6 ou 8, serait je pense un ajout ludique pour ryzom. Il pourrait prendre la forme d'un objet virtuel qu'il est possible de déposer au pied du personnage, une table de jeu accompagner de quelques tabourets ou bien un simple tapis sur une boite. Une fois la table de jeu au sol les joueurs n'auraient qu'à cliquer deux fois dessus afin de s'asseoir à une des places, une fenêtre avec une interface de jeu apparaîtrait sur leur écran et le joueur n'aurait plus qu'à valider afin de lancer une partie avec les autres participants ayant eux aussi valider. Evidement il faut créer un jeu ludique et en accord avec la lore, mais je pense qu'un tel jeu serait bénéfique au role-play et pourrait facilement être décliner en quatre exemplaires différents, un pour chaque nation.

- 4 Une barre de durabilité sur l'icone des outils :
Il est un peu embêtant de revenir sur le spot, de faire quelques sources et de voir notre outil casser... Il en va de même pour le crafteur qui casse sont outil alors qu'il revient de chez le marchant d'outils où il a vendu le fruit de ces efforts... C'est pourquoi je trouve qu'une barre de durabilité sur l'icone des outils serait vraiment un ajout pratique et éviterai à tout le monde des allés retour en prime pour rien.

- 5 Des missions pour gagner le mobilier des différentes races :
Que ce soit la table matis, les tabourets fyros où je ne sais qu'elle meuble présent de base dans les différents appartements, il serait vraiment chouette de pouvoir les débloquer via des missions afin de pouvoir personnaliser un minimum son appartement sans être dépendant des évents. Et aussi parce que c'est bien, j'ai un gros gâteau dans mon appart, mais aucune table ou le déposer ! :p

- 6 Des panneaux d'affichages d'annonce de particulier dans chaque capital :
Les annonces sur le channel univers resteront toujours le plus efficace, néanmoins je trouve que pouvoir placarder une note accessible a tous sur un grand panneau d'affichage prévu a cet effet et disponible dans chaque capital serait un plus pour la recherche d'information ou d'artisan, mais aussi pour le role-play et les évents !

- 7 Un cristal de téléportation pour le chef de guilde :
Un simple cristal comme celui des maraudeurs, mais qui permet au chef de guilde de téléporter tous les membres connecter de la guilde sur sa position, utilisable une fois par mois pour un coup de 100.000 drappers par avatar téléporter. Il pourrait être obtenu à la suite d'une série de quêtes mettant a contribution plusieurs compétences et demandant certain pré-requis (renommée, niveau, don de ressource ou de drapper).

- 8 Un cristal de téléportation pour les officiers supérieurs :
Différent de celui du chef de guilde, le cristal de téléportation des officiers supérieurs leur servirait en l'échange de 12.500 drappers par utilisation, a se téléporter 5 fois par jour à la position d'un membre de la guilde qui n'a aucun grade (simple membres).

- 9 Pouvoir joué un kittin :
Franchement qui n'a pas rêvé d'aller embêté sont pote dans la peau d'un kirosta ou d'un kincher, gagner des niveaux et débloquer des compétences autant personalisables que celle des homins, chasser des lumpers et des armas pendant des heures, croiser d'autre joueur kittin, faire un groupe et planifié une petite embuscade !

Whaly vous dit : Bon ce n'est pas tout ça, mais j'ai une planète a piller !
Whaly prend une pioche dans la sacoche de toubi.]]>
<![CDATA[Nouveau boss]]> Thu, 26 Sep 2019 16:41:33 +0000 IDEAS FOR RYZOM
Je fait ce poste pour proposer une idée sur un nouveau boss.

--Ses spot et attaque spécial :
Pour ses spots il pourrait apparaître sur n'importe qu'elle spot de roi 270 en surface.

Le boss en question pourrait avoir des pouvoir critique selon la zone ou il spawn

Si il spawn dans les lac : Il pourrait envoyer une vague d'eau avec de lourd dégâts sur tout ce qui se trouve devant lui.

Si il spawn dans la jungle : Il pourrait stun une ou plusieurs personne.

Si il spawn dans le désert : Il pourrait lance une grosse attaque de zone (un peut comme Shalaketh) qui ferai des dégâts (moins que la vague des lac) et ajoutant une hémorragie sur une durée a toute les personnes touché.

Si il spawn dans la foret : Il pourrait lancé des coup de liane partout autour de lui a chaque coup critique.

Il faut qu'il fasse des coup critique asse souvent (même deux fois d'affilé par moment) pour compliqué la chose, qu'il ai beaucoup de PV et beaucoup de résistance (Il pourrait avoir un peut moins de pv que Lixie avec une régén moins importante)

Pour sa garde j'ai penser a mettre un mélange de chaque plante d'atys avec un gros lvl et que pour pouvoir attaquer le boss on doit tuer absolument toute la garde en prenant en compte que lui nous attaque pendant qu'on tue la garde.

--Son apparence :

Il pourrait ressemblé a un arbre comme on en trouve dans la jungle, La tête pourrait être enflammé et son corps aurait une cascade. Ses mains peuvent être des lianes comme les arbres dans la foret.

--Sa création et son loot :

Pour sa création et son loot j'ai deux idée :

1- Il a étais créer par La confrerie du gubanie fortuné afin de garder des coffre remplis de jetons en sécurité (quand on le tue on loot une clé qui ouvre un coffre et chaque personne ayant participer peuvent récupérer des jetons dans le coffre).

2- Il c'est créer lui même de manière naturel avec toute les matière première d'atys (quand on le tue on loot des matières générique en quantité et chacun de l'équipe ayant participer peuvent le loot)

Voilà voilà :) Désoler pour les faute d'orthographe et n'hésitez pas à donner vos avis :)]]>
<![CDATA[Guild Hall Inventory Logging]]> Sun, 22 Sep 2019 13:33:29 +0000 IDEAS FOR RYZOM
This is a good idea]]>
<![CDATA[couleur, jeu de dé]]> Sun, 22 Sep 2019 09:08:24 +0000 IDEAS FOR RYZOM Craftjenn <![CDATA[Need translate option on forum and Chat]]> Wed, 04 Sep 2019 22:25:47 +0000 IDEAS FOR RYZOM I posted this when I found some posts under "IDEAS FOR RYZOM" section in a language other than English and there was no option available to translate it to English.
For example under "Accepted" Section, check the first post "Soins Vie, Sap et Stamina". There is no option available to translate this post to English.

I was not aware of the auto-language translation before posting this, but now I do. I also found that, most of the posts are getting properly translated because of the language tagging (as Krill said). If a post doesn't get translated because of no language tagging, then can we select a language and get the translation done ourselves after selecting source/destination language?]]>
<![CDATA[Yubo ball]]> Fri, 23 Aug 2019 19:16:12 +0000 IDEAS FOR RYZOM Sich <![CDATA[Improving Kitin Invasion]]> Wed, 21 Aug 2019 17:02:12 +0000 IDEAS FOR RYZOM
The invasions in the past consisted of a series of waves ... with short breaks in between.  Each wave came mostly at just 1 or 2 of the town entrances.   When you arrive at the TP, you are  protected, you can not be attacked.  Now lakes is a bit different as their cities are floating and TPs are on land. 

When you arrive, wait till that wave has passed and do the 100 yard dash.   The kitin are drawn to damage so they wiill focus on the folks hitting them rather than go after you.

This really is no different than a OP battle where for 2 hours you can't access your OP.   Or even if you have no OP, and don't PvP you can't really use the area for 2 hours w/o getting aggro dragged on.

There's 4 towns in each region and 4 regions.   So if there were city invasion twice a month, with 16 towns, you'd have to exercise care in getting to uour apartment for 2 hours every 8 months.  Accees to that apartment would require a bit of planning and care 0.03% of the time.

As person who digs in regions which contaon the most contested Ops, I either schedule my day not to be in game or I plan my day to be elsewhere for 2 hours.  Still worried about accessing something in apartment ... plan ahead.  Put it on a packer, and leave in water.  Its one day ... 1/12th of a day once every 8 months]]>
<![CDATA[/tar...incompréhensible (pour moi)]]> Sat, 17 Aug 2019 20:16:54 +0000 IDEAS FOR RYZOM Histoire de pas rester coincé à cibler un cadavre jusqu'à ce qu'il despawn.]]> Akhires <![CDATA[Instaurer un ladder/classement avec système de point]]> Sat, 17 Aug 2019 10:24:48 +0000 IDEAS FOR RYZOM
Niveau concours de ze'zette y'a mieux quand meme :P

Mon idée est de créer une partie compétitive dans Ryzom afin que les joueurs PvP ne cessent de fuir.
Faut refaire le PvP si tu veux de la competition, y'a rien de competitif actuellement dans la méchanique du jeu, le PvP (et donc sa mécanique) a été imaginé, et créer pour servir un propos (style le roleplay, le truc qui existe plus.)

C'est une mécanique pour servir une histoire et un mouvement d'evenement.
Le jeu n'a jamais voulu faire du vrai PvP, n'y de competition classé (donc personnel, par niveau de skill, avec des gains, et une mécanique de jeu tournant autour), c'est tout simplement pas concu pour ca.

En parlent juste gameplay, sans parler de coder les stats derriere..
Pour que ce soit un minimum competitif, faut revoir les aura's, ajouter des power ups, recoder la fonction qui genere les nombres aleatoires (qui est degueulasse), ajouter des moyens defensif actif comme des parrades ou esquive (sur cooldown) ainsi que des renvois de sorts par tempo/timing, ..

De la vrai mécanique qui demande autre chose que de cliquer sur "Suivre" ou pécho un mec en sur-nombre.

Fait une recherche sur mes vieux posts si ta la motivation, j'ai ecris tout un tas de chose interessante (mais inutile du coup) sur le PvP et Ryzom pendant mes années de jeu.]]>
<![CDATA[Fenêtres monture et mektoubs]]> Mon, 12 Aug 2019 08:05:34 +0000 IDEAS FOR RYZOM serait-il possible d'ajouter lesdites fenêtres à la liste des fenêtres pouvant être ouvertes ou fermées par macro ?]]> Mazenmar <![CDATA[Angle de prospection]]> Tue, 06 Aug 2019 18:06:52 +0000 IDEAS FOR RYZOM pourrais-t-on avoir un angle de prospection de 180° ?
On passe de 120, trop étroit, à 240, visuellement pénible...]]>
<![CDATA[Carte et zoom]]> Sat, 03 Aug 2019 03:12:53 +0000 IDEAS FOR RYZOM Yaandor <![CDATA[Notes , classement par ordre alphabétique]]> Tue, 30 Jul 2019 08:42:43 +0000 IDEAS FOR RYZOM pourrais-t-on avoir un classement possible des notes par ordre alphabétique ?]]> Mazenmar <![CDATA[Décompte objets en vente]]> Tue, 30 Jul 2019 08:03:18 +0000 IDEAS FOR RYZOM serat-il possiblze d'avoir le décompte direct de tous les objets que l'on a en vente ?]]> Mazenmar <![CDATA[Connection Re-establishment]]> Fri, 26 Jul 2019 13:14:16 +0000 IDEAS FOR RYZOM In such case, if you look at the network/connection window of HUD, it says FS Lost. This usually says Connected when client is connected to the server.
So, when client is not connected to the server, client is not crashed, client cannot connect automatically to the server, we should be able to connect manually.]]>
<![CDATA[Introduce renting apartments into the ryzom game]]> Mon, 15 Jul 2019 17:05:38 +0000 IDEAS FOR RYZOM Sinvaders
And I believe right now there is more challenge to do in the game with unsubbed toon than with subbed one.

This is food for a completely different thread but i couldn't agree more; i've know of a couple of Spirits of Atys who mentioned they're having more fun now as f2p because its challenging again...

Yet, many of those who complain that there is nothing interesting left for them to do are the first ones to bury new ideas intended to make the game more exciting...

Anyway totally out of topic ^^]]>
<![CDATA[Add a 'Role Play' tag for players.]]> Sat, 06 Jul 2019 20:42:13 +0000 IDEAS FOR RYZOM
Some players enjoy RP, so don't. But roleplay is an optional choice. Without a visible aid, it's not easy to know whether a player is Roleplaying or not.

Why not add a RP Tag alongside the PvP tag?]]>
<![CDATA[Balance Teleporting and Trekking (version A)]]> Wed, 03 Jul 2019 20:49:08 +0000 IDEAS FOR RYZOM Kovabon
I am a "death magnet" wrt the Prime Roots

Count yourself lucky, back in the days when I was a noob fresh from Silan, Binarabi used to craft my gear and sew bacon strips into the lining.

Now that's an agro magnet!]]>
<![CDATA[Plus de fun pourr les missions transport]]> Tue, 02 Jul 2019 12:02:31 +0000 IDEAS FOR RYZOM
Des événements ou missions aléatoires enrichissant le trajet pourraient être ajoutés :

- Ecrasez les taupinières qui popent aléatoirement près de votre monture et gagnez des bonus tout en entretenant les champs sans trop vous détourner de votre trajectoire. (Ca, ce serait rigolo...)

- Tuez des exemplaires (aléatoires) de la faune demandés par le contremaitre précédent pendant votre chevauchée et gagnez des bonus aléatoires

- Vous n'avez pas perdu de temps à écraser les taupinières, vous étes resté concentré sur votre monture et vous avez été le livreur le plus rapide du jour ou de la semaine ? Vous gagnez un bonus de rapidité (du genre un cadeau aléatoire de la roue, points de nation, dappers) et une bière tryker pour vous rafraîchir.]]>
<![CDATA[boîtes aux lettres]]> Mon, 01 Jul 2019 14:15:01 +0000 IDEAS FOR RYZOM Saphirola <![CDATA[Make masters useful part1]]> Sun, 30 Jun 2019 19:51:33 +0000 IDEAS FOR RYZOM Dullahan
So this patch is "the good ol' days" patch then? the time where it failed to hold on to players? where the game got passed through different publishers and still couldn't hold on to players so they had to merge the servers?

sounds legit, this should bring back the old players, and invite newcomers.. Not!

"Leaving game" and "Value of Masters", like it or not are inextricably linked. Cause for many folks, when they have 1, 2, 5 ... or ... xx masters, they have "reached THEIR endgame" and may view continuing as having no value. So if you give mastering value, there is more reason to keep going.

The introduction of New Horizons was a welcome patch as it eliminated the drudgery of long swims and treks. Things many folks immediately didn't like.

a) The rewards were hugely unbalanced effectively eliminating the viability of choosing 11,000 other missions in favor of just 4. It was the equivalent of one weapon being 15 times that of any other.

b) Unlike TPs, it allowed folks to travel to cities they weren't ready to handle .... at least in desert and lakes. To my view, you should be able to get their on your own before any type of quick travel.

c) It favored some faction / player mindset choices at the expense of others.

In Ryzom there are no classes. No race had any advantage over the other. No weapon had any inherent advantage over another. No advantage other than finger actions exists in crafting (XP is a function mats used) one tree versus another. Much effort was placed in the focus beta stage to balance the game with respect to magic versus melee which was way out of balance at this stage. As it was mages were getting significantly more XP per kill versus melee. They balanced it prior to release.

The key to making all the content in a game enjoyed by the most players is "balance". There were 11,000 missions in the game. Some were impossible (i.e. creature did not exist in that region or time was insufficient). Some were impractical (craft 80 launcher ammo)/ But for the most part they were doable. And some weren't worth the T & E required for the reward. But the great majority were worth doing.

Then came NH and while useful for traveling, it became one G-I-A-N-T exploit. No you say ?

"To show just how quick and easy it can be I have taken the time to record my daily routine of the florist occupation grades 1 - 4 "

As for the people leaving, do you have evidence that people are leaving the game because an exploit was removed from game. I have been monitoring how many subscribers are playing the game since Day 1. As a game ages, subscriptions drop ... that is a given outside any major revision or change in cost. I joke that most of my levels are in "chat" and this it's a question I always ask and no one ever said they play the game cause it's easy .... Just the opposite.

Also remember that the average age of the player base is over 35. So the adolescent types that are frustrated if they aren't max level in everything in 3 months won't stay in Ryzom.

So as the saying goes ... "let's go to the videotape" ... in this case "the numbers" or number of recurring subscriptions

June 2015 - 1052
June 2016 - 652
June 2017 - 512
June 2018 - 396
May 2019 - NH Patch
June 2019 - 415

The skill level required for most games is a quick finger ... that's not the challenge most folks who play this game are looking for.

Originally all 2H or 1H weapons were the same damage / speed. They changed it so that each weapon had different advantages in different situations. Initially, everyone chose axe cause it put the biggest orange number over their heads. Then folks learned that each weapon had advantages particular to the situation.

In a small team, tanking a boss, I will choose a high parry HA set w/ staff and shield. I could choose a high damage, high speed weapon, but my damage pales next to a mage; so team benefits most if I am just taking the strikes, few of which will actually hit due to the parry ... thereby freeing the mages to spend less time healing and more time hitting for 3k.

Also when tanking plods for example with their "clone" skill, reach is an important factor when you have to hold 3,4,5 ... of them. This is why most long term players will say they are still learning after xx years.

Crafting is far from easy ... that's a HUGE attraction.

Simply put ... folks who want "easy" have short attention spans ... that is not and never has been Ryzom's player base.


they left because it's a slow grind game without end game content released by the devs

oh wait, I'm wrong, there's the Gubani brothers..[/quote]

Been playing game 15 years and I haven't reached the end of game.

The introduction of New Horizons with the original exploits was itself **new content".[/quote]

Yes normally you would stop so as not to make the kill shot. Having a master skill means having to adjust your technique accordingly. Evolve new ways of doing things that maximise the XP of whoever you are trying to help. I count this as a good thing.

Just to clarify, the kill shot is not "a thing". If the OoT folks do 51% of the damage, the team gets 0 XP and also on kill missions, 0 loot mats.

The part getting lost here is that mastering doesn't really get ya much more than a title. Yes, you can overcraft "sister craft trees" at max XP up to 200, but ya can do that at 240 too, albeit at lower success rate.

Not suggesting these specifically ... just a straw man of something that would push the end game further out encourage folks to "complete" groupings besides in skill, one region, one craft

Master Harvest in one reqion, get + [insert number here] Total Focus
Master Harvest in all reqions, get + [insert number here] Total Focus

Swap out Harvest for Magic and all magic and Sap for Focus
Swap out Harvest for Melee and all Melee and Stamina for Focus

Master one branch (i.e. Pike) in one 2H Weaps, get + [insert number here] in success rate in 2H weaps
Master all branches in 2H Weaps, get + [insert number here] in success rate in 2H weaps

Repeat for all major branches]]>
<![CDATA[fidélisation]]> Fri, 28 Jun 2019 20:40:35 +0000 IDEAS FOR RYZOM Hendat
Il faudrait un compteur qui indique le nombre de kilomètres parcourus :-)

Je préférerais un compteur de bières bues...

Plus sérieusement, tout dépend de ce qu'on veut récompenser.
L'implication en jeu (sous les innombrables formes qu'elle peut prendre, répondre aux questions des nouveaux, apporter un peu d'humour sur les canaux de discussion, participer à ou organiser des events, mener des chasses, vendre des mps ou des crafts, et j'en passe) ? Le soutien matériel et/ou financier (donc IRL) ?
Dans le premier cas, le temps de connexion est un indicateur (incomplet). Dans le second, l'âge du compte ou le nombre de mois d'abonnement sont plus représentatifs.]]>
<![CDATA[accomplissements, yubo]]> Fri, 28 Jun 2019 16:06:21 +0000 IDEAS FOR RYZOM EXPLO:
explo lake desert zorai foret primes = title of Atys explorer
for each country: explorer of the Lakes, Desert,.....

There are already titles but why not add a diploma or an apartment decoration with the title

butcher: a painting of a warrior depicting a mob
first-aid attendant: a bag with a cross on it

a title

in short, title, decoration or dapper awards ah or a free outfit]]>
<![CDATA[up de niveau]]> Fri, 28 Jun 2019 16:02:13 +0000 IDEAS FOR RYZOM Eleanide
Et si l'animation quand on gagne un level était vu de tous ?

Pourquoi faire? En groupe, on le voit qu'on gagne un niveau, la vie revient au max. Et généralement on le dit sur le canal team. Ceci dit, ça fait toujours un truc jolie, m'enfin, ça me parait beaucoup de taf pour pas grand chose...]]>
<![CDATA[hôtel des ventes]]> Fri, 28 Jun 2019 15:53:45 +0000 IDEAS FOR RYZOM Eleanide <![CDATA[métiers et monture]]> Fri, 28 Jun 2019 15:24:45 +0000 IDEAS FOR RYZOM
But it would be a nice idea anyway, perhaps interesting one for the advanced/extended occupations.

Suggested edit:

The frames mounts often remain in the stable for fear of losing them, even more so with the new frame mount, the gubani. 
Why not create a potion that would regenerate your its life?
Why not create a potion that could rez it in a limited time?
Of course it would be "made" by one of the occupations: first aiders or butchers or....]]>
<![CDATA[Roue]]> Fri, 28 Jun 2019 15:15:58 +0000 IDEAS FOR RYZOM Hendat <![CDATA[Is asking players meaningless?]]> Thu, 27 Jun 2019 16:39:34 +0000 IDEAS FOR RYZOM Sinvaders
Maybe we just have wasted our time, who knows?
Just don't give up.
And @Moniq, months ago I have raised few points/concerns about project organisation and so on (and putting couples of ideas on the table too)... I have been told the following: my opinion doesn't matter since I am not a professional video game developper. So if you want people to get involved more maybe it's also the time for some people to stop answering like this to others too.
Yes I have experienced something similar myself.]]>
<![CDATA[allow more solo missions at once]]> Wed, 26 Jun 2019 09:35:05 +0000 IDEAS FOR RYZOM Bisugott <![CDATA[The right to be forgotten / The duty to maintain one's reputation]]> Mon, 24 Jun 2019 17:26:04 +0000 IDEAS FOR RYZOM So some events will not easily disappear because they will be propagated from words of mouth (to trykeri zears).]]> Kyriann <![CDATA[Missions and fame: what about future and future ex-marauders?]]> Mon, 24 Jun 2019 06:07:14 +0000 IDEAS FOR RYZOM
OP... Original Poster... Tamarea...
Thank you for the precision! I understood "Outpost" so I was perplex!
By the way this topic looks a little like an OP battle, I saw shootings!
It's why I decide to close it and to go it on internally.]]>
<![CDATA[Faction points for non-nationalists]]> Thu, 20 Jun 2019 20:04:33 +0000 IDEAS FOR RYZOM Namcha <![CDATA[Craft mission should reward bonus Craft XP]]> Sun, 16 Jun 2019 21:05:44 +0000 IDEAS FOR RYZOM Luminatrix
Out of all these suggestions, I think I like the missions giving faction points the most. Let the player pick if the reward they want is potatoes, a fancy new pick or sap crystals. It would only make sense for city Overseers, however, not so much for tribes.
That would require missions giver to be aligned with your faction right?]]>
<![CDATA[Craft missions should reward generic mats]]> Sun, 16 Jun 2019 10:35:32 +0000 IDEAS FOR RYZOM
All rounded down: 396/2=198, 198/2=99, 99/2=49, 49/2=24, 24/2=12, 12/6=6 and 6 is close to the minimum number of mats to craft anything.

<![CDATA[let's make trekking easier]]> Thu, 13 Jun 2019 15:02:02 +0000 IDEAS FOR RYZOM Aleeskandaro
Was this thread sarcasm?

lol I had to wonder that at first but then....

It's not a matter of difficulty but one of learning to be aware of your surroundings and turning yourself into a skilled sneaker.

Very true. Ryzom is a game of patience. If we make wide corridors of aggro free paths for trekking, what's next? Take KP out of PR because it's too difficult? Then why are we even playing this game? If you want an easy game, go play another game.

Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place. ~ Remickla

Turning 250 areas into safe passages removes the little to no endgame Ryzom offers.

Totally agree with this. If anything needs to be changed at the moment, it's the addition of endgame content, not the modification or reduction of current content. However, that's a topic for a different thread.

If we add safe corridors to 250 zones then there will be no need for trekking parties or hunting parties. A number of guilds and groups of friends get together for these activities. This will further hurt Ryzom instead of helping it.

Counter idea: Stay and explore low level regions, grind some levels, subscribe and when you're strong enough trek by yourself or ask for a group.

Well said. +1]]>
<![CDATA[Trek Mission Ideas]]> Thu, 13 Jun 2019 10:42:59 +0000 IDEAS FOR RYZOM Aleeskandaro


This mission would tie into the Courier mission type to create a more dynamic experience and add another reason for pvp.

A scout has received intel from a source up ahead and needs a small band of mercenaries to help intercept a package from an enemy faction. Find them and obtain the courier's parcel. If you keep the courier alive and lead them back to the scout's end destination for interrogation, you may be entitled to extra rewards.

Some scouts could even require the courier to remain alive for an even higher reward, or risk penalties for failing.

This one also sounds great, might be a bit complicated since it would need some sort of live info of who is doing Courier missions and assigning them to a Faction so they can automatically have an enemy one :)

Implying we have enough players participating (that i doubt), it could be nice.
But this would need the player doing missions to activate tag or at least been auto tagged if we want a open world Interception game.

If its just one region of the map, then this idea is best to use in structured PvP project :)]]>
<![CDATA[Advertise the custom of Trekking inside the game (for the LORE)]]> Thu, 13 Jun 2019 08:36:59 +0000 IDEAS FOR RYZOM Aleeskandaro
However, a Leaderboard with informations on who successfully ended a trip, team size, time til destination and so on seems very attractive.

That's not a bad idea Alees.

There used to be weekly trek's announced in Uni, helping new players reach new places, or just for fun.

Be good to see that brought back, along with a leaderboard [time taken][locations visited][# of party members][# of deaths] etc]]>
<![CDATA[Faction imbalance - where do we go from here?]]> Tue, 11 Jun 2019 16:38:02 +0000 IDEAS FOR RYZOM Placio
Just because the devs did not agree that one or more of your ideas would benefit the entire community does not mean that they did not listen. Imagine the crap show that would happen if every idea had to be enacted...

I think that's probably the point, the devs seem to think that the ideas of a small minority are in favour of the entire community.

Take RP for instance, RP is an optional element there for each individual player to decide whether they want to RP or not. I personally think it was a huge leap forward to add a little message every time we log in to remind everyone what the 'Around' channel is for.

At least granny now knows how to suck eggs :-)]]>
<![CDATA[Balance Teleporting and Trekking (version B)]]> Tue, 11 Jun 2019 06:01:23 +0000 IDEAS FOR RYZOM
Lastly, note that there is no Android Ryzom client, so it's pretty hard for me to play miles from home... not that I would want to on a tiny touchscreen ;)]]>
<![CDATA[Better League system .. by making them appear on map..]]> Mon, 03 Jun 2019 10:00:38 +0000 IDEAS FOR RYZOM Jahuu
How about only leagues teamleaders on map? Less messy and about the same info.

Agree, even if it's clearly patchwork lol]]>
<![CDATA[viewing all stats of same account alt characters]]> Thu, 30 May 2019 11:51:14 +0000 IDEAS FOR RYZOM
you can declare your characters their without the need of guild key.]]>