When entering melee combat, when using light and medium armor, I noticed that hits to the head (from mobs) pass "as is", without significant damage reduction, as when hitting any other part of the body covered by armor. The difference in damage is 2-3 times.
If in Raizome all headshots were enhanced, I would understand it and take it for granted. But when you equip a heavy helmet, the problem disappears, but instead we spend more energy on each action, because of the new "interference", which is not good for non-tanks.
A bit of history.
When I started the game, I noticed that there was no head protection for sale at the merchants of light and medium equipment on Silan. So I bought a heavy helmet and wore it until I encountered the problem of "jumping into the water", which makes passing the game and killing mobs too easy, and therefore I chose the path of a ranged mage, in view of the lack of a decent alternative. The other paths are simply "weak", because of the still unfixed "water jump" bug that interrupts any fight, even with creatures that can swim in water.
Now I want to know the opinion of developers and the community, how to solve the problem with head protection, because it is much easier than radically rewrite the AI, which I tried to do (thanks to the authors who put the sources of Rysom in the open access). Adding new things (without a new category for now) is quite possible with my efforts, if anything :)
If in Raizome all headshots were enhanced, I would understand it and take it for granted. But when you equip a heavy helmet, the problem disappears, but instead we spend more energy on each action, because of the new "interference", which is not good for non-tanks.
A bit of history.
When I started the game, I noticed that there was no head protection for sale at the merchants of light and medium equipment on Silan. So I bought a heavy helmet and wore it until I encountered the problem of "jumping into the water", which makes passing the game and killing mobs too easy, and therefore I chose the path of a ranged mage, in view of the lack of a decent alternative. The other paths are simply "weak", because of the still unfixed "water jump" bug that interrupts any fight, even with creatures that can swim in water.
Now I want to know the opinion of developers and the community, how to solve the problem with head protection, because it is much easier than radically rewrite the AI, which I tried to do (thanks to the authors who put the sources of Rysom in the open access). Adding new things (without a new category for now) is quite possible with my efforts, if anything :)