RizyinshiBut it is made. And it does not need to convert its licence, it needs to be converted from the proprietary format objects are stored in.
If the graphics aren't made with 3Dmax there is no need for conversion of licence.
RizyinshiTrue, but you see things too easy. To use what is available for a specific implementation leads to either a situation when it is totally not consistent it style, color, quality and type of graphics or to a need of many additional work on graphics.
Also There are many graphics currently made on open game art.
As Heernis says
Heernishowever the Ryzom Team itself has absolutely no resources for such project.
Wenn jemand das in seiner Freizeit realisieren will, und findet, dass ein 2D Client ein wertvolle Bereicherung zu dem Spiel ist, stehen ihm die Türen offen.