This mission would tie into the Courier mission type to create a more dynamic experience and add another reason for pvp.
A scout has received intel from a source up ahead and needs a small band of mercenaries to help intercept a package from an enemy faction. Find them and obtain the courier's parcel. If you keep the courier alive and lead them back to the scout's end destination for interrogation, you may be entitled to extra rewards.
Some scouts could even require the courier to remain alive for an even higher reward, or risk penalties for failing.
This one also sounds great, might be a bit complicated since it would need some sort of live info of who is doing Courier missions and assigning them to a Faction so they can automatically have an enemy one :)
Implying we have enough players participating (that i doubt), it could be nice.
But this would need the player doing missions to activate tag or at least been auto tagged if we want a open world Interception game.
If its just one region of the map, then this idea is best to use in structured PvP project :)