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Refused


Abolish artificial restriction "Fraction/Nation<->Guild

Le sujet n'a pas lieu d'etre encore une fois..
Il ne faut pas confondre un element de gameplay qui a pour but de guider le joueur (le client) dans le fonctionnement du jeu, avec l'element de roleplay associé à la Lore
(meme si le gameplay doit faire concession ou/et s'adapter pour sublimer l'element de roleplay).

Kaetemi
That's great marketing material, but the game as it is NO LONGER TELLS THE STORY. You used to start in your civilization's own land, got indoctrinated with a civilization-biased version of the lore, which set up a wonderful stage for RP. Right now, as a new player, you're dropped into cross-civilization fantasy-land. The story that's being told is the one of goody-two-shoes versus the Kitins and the goo. Oh, and there's bandits. And factions, but you shouldn't trust them so they're not really important, they're just teleport points now.

There's no wonder and awe left as you're doing your first cross-continent travel. You've already seen the whole rainbow on the starter island.
Je suis totalement d'accord avec toi.
Silan est une erreur sur bien des niveaux, il faudrait dans un futur tres proche repenser l'approche du jeu pour les nouveaux clients.

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