But why not? Make it more difficult! The goal is to kill the NPCs right? Why not give only Neutral players in combat permission to heal other players, no matter if friend or enemy? That would make a big difference. Which one would still have to be seen... But I think in the end it will be that every war will be won 100% because the NPCs won't be healed and the Neutrals can't be attacked. Would rather frustrate...
I think it's good that the neutral status is omitted in outpost combat. No Red Cross should be involved in combat. But one possibility would be interesting: If you are not involved in the combat, so not tagged, it would be good if killed players can be healed by untagged ONLY at the resurrection point or at an altar. Something like paramedics outside the combat area. If possible, please correct me.
I'd say two things about the new patch:
1) Scaling UI
Nice work! Great for the beginning! Hope the icons on the action bar and those in the inventory will be adjusted later. They still look very muddy with higher scaling ;-)
2.) Guild Islands
Very good for the beginning! Hope more objects will be added, or even the possibility to write your own missions! Also an own guild market would not be wrong.
When placing objects, however, I encountered a hurdle: I can't duplicate objects that I have adjusted in size and shape. If that is possible, it would be a real simplification.
In Vino Veritas
Ich schreibe generell auf Deutsch. Für Fremdsprachen gibt es ein Übersetzungswerkzeug. Die deutsche Sprache sollte hier nicht verschwinden.
I generally write in German. For foreign languages there is a translation tool. The German language should not disappear here.
J'écris généralement en allemand. Pour les langues étrangères, il existe un outil de traduction. La langue allemande ne devrait pas disparaître ici.