I have noticed that certain marauders like to sit just beyond the guard perimeter in Fairhaven and attack diggers returning from PR who have not let the pvp clock lapse. While I applaud them for finding a loophole that lets them sit lazily and attack unsuspecting diggers who cannot retaliate, I think that this situation is both unrealistic and unfair. I would like to propose that these attacks can only occur when the marauder in question is pvp tagged, allowing for retaliation. Also, it is absurd that city guards would let a known bandit sit right next to the city stables. Either the perimeter for which guards become aware of marauders' presence should be extended at least to their line of sight, or tryker citizens should be able to draw their attention to such shady characters.