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IDEAS FOR RYZOM


Give Rewards for Multi-Masters Part 1: Fight Skills

Northstar
c) This point is related to b). The answer that most people give is that because this is Atys; and we love Atys; or that Atys is about the journey and not the destination etc. Well yes; but that's not really an answer for competitive gamers.
In my not-so-humble opinion, Ryzom has never been about "competitive" gamers, but rather "cooperative gamers." Attempts to force competition have generally failed (at least on Arispotle -- I can't speak for the other two servers).

The only reason that I can see for the proposed "goodies" is to make some toons more uber than others. As I stated before, the fact that in the end we are all equal once we have mastered things is (again IMNSHO) a feature to be cherished, not a bug to be cured. (The Fear bug -- that's a true bug, and should be fixed.)

Northstar
And also for some most unfortunate RL comparisons that some people made in this thread: I didn't see an army filled with peasants and farmers being able to emerge victorious and win a war vs an actual army in the history of the world.
Actually if you have 100 desperate peasants who are skillful with bill-hooks and clubs, they will most certainly beat up twenty or forty knights. Peasant revolts are common in history. They generally succeed for a while, driving off the lords and their armored fighters, then fail in the end because the rulers get together more armored fighters and manage to take out the charismatic peasant leaders.

War is either numbers or *vastly superior* weaponry. Unless the PvP system is drastically changed (which you have not proposed) numbers will still win OP battles.

I have played real life low-tech combat with armor and weapons. (Society for Creative Anachronism) I was even skilled enough to sometimes take down both opponents in a 2 v 1 fight, as long as they were substantially inferior and they were not coordinated in their actions. If they were coordinated, they could take down me or any other single person. In our "wars", with a numerical advantage of 40% (i.e. 350 v 250) the larger force will win. Period. The skill level of the forces is not important, the organization is.

This is, of course, not relevant to suggested changes in Ryzom, but it makes me doubt some of your other categorical statements.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
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