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[LD] Reports of Ryzom Forge's meetings (Level Design Group) - Level Design - Ryzom Community ForumHomeGuest

Level Design


[LD] Reports of Ryzom Forge's meetings (Level Design Group)

Agan: Well, it's one of the nicest NPC bosses in terms of needing good teamwork to to bring him down.

Tamarea: I'll take your word about the design not consulting with Lore, but your statement about creatures staying alive in the Goo is wrong, and the wrongness goes back a long way.

1) Goo contaminated kipesta in the camp of Masters of the Goo.
2) The large two-trunked twining trees that have colonized all the places where the Goo is close to Witherings.
3) Numerous examples of Goo-contaminated beasts that have lived (and even bred) for many Years of Jena. Some in Silan, even. ( I am discounting such things as the Goo-Javings, and Goo-gibbai, that were parts of Marauder plots some time back. They never lasted long enough to show if they were viable or not.)

Even homins can be un-affected by Goo if they use their Invulnerability Power. That cannot be the case with Pei-Ruz since he clearly can act and be damaged, but perhaps his magical training has allowed him to isolate the damage caused by Goo and find a power to block it.

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Remembering Tyneetryk
Phaedreas Tears - 15 years old and first(*) of true neutral guilds in Atys.
(*) This statement is contested, but we are certainly the longest lasting.
<clowns | me & you | jokers>
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