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IDEAS FOR RYZOM


Collecting your interface woes

@Yubina - While you are correct that it's not 100% effective, Ryzom's macro system would make botting easy enough that my cat could do it if not for little things like lack of auto/one-key looting. Other games lack the macro system, so one-button looting is less of an issue, but getting the enemy to a lootable state is easier in Ryzom than in many other games. Sure, a competent bot-maker could still make an effective bot, but even that one little detail that macros cannot handle requires enough added effort to get around to weed out the majority of script-kiddies. Remember, many who would even think of botting are lazy, and even a dramatic reduction is a good thing, especially if it's trivial to implement.

Maximizing XP/hr is important to some folks. Very important. Even if the bot is doing all the work, it's still good to optimize. Even if you must empty your bag manually every 20 minutes, the ROI on time saved waiting for respawns would be too big a temptation if you made it easier than three aimed mouse-clicks.

That truly is different. The only time I take my hand off the mouse is when I'm chatting. I also play enough FPS and RTS that my right hand is on the mouse most of the time I game. I can't think of anyone I know who does it differently either. But if that's what you do and it works, then keep on doing it your way.

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