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Interview of David Cohen Corval

I don't know if DCC is still checking this thread, or if he'll get much out of an English post, but...

Thank you for the best gaming experience I've ever had. Thank you for the most beautiful and inspiring world I've ever seen. Ryzom put roots around my heart and has never let go, even though I stopped playing years ago. I keep trying to play again but I never manage to stay and that's something I'm very sad about. Especially since I still hold every gaming experience up to Ryzom in comparison (and, in some ways, every artistic or literary experience).

Like many players, I made real friends through Ryzom. At least one of them helped keep me alive during the worst years of my life. By extension, the existence of Ryzom can be thanked for the continued existence of my life.

It is so obvious that a great amount of love was put into every aspect of Ryzom. The landscapes, lovingly sculpted, with details and secrets placed by bright imaginations... The animals that range from cute to menacing (and those who are both!) while always having a wonderful bizarreness about them... The stylized textures that need neither fancy shaders nor more than 128MB of VRAM to be exquisite... The precocious systems of weather and animal behavior...
Though the celestial bodies have a stuttering motion across the night sky, and their transparency is weird, that never stopped me from turning off the interface and just watching Atys's night sky in appreciation and wonder. Though the reflection in the water doesn't have the same celestial bodies as that night sky has, that didn't stop me from taking countless screenshots of the lakelands at night, or the Thesos Billabong, or the dear little ponds in the forests.
As a roleplayer, I tried to look at every detail in the world to learn more about it, tried to find the planets' names (and tried to name them when no existing names were found), wrote in the Zoraï pictograms according to Komissar's translations, and enjoyed hundreds of hours of RP (which continues to this day in the form of private collaborative stories written with a friend who, alas, doesn't have time to play the game itself).

You know those movie trailers that say "a world beyond your imagination"? The worlds they showed never lived up to that statement. Funny, that.
Ryzom, though, was truly beyond my imagination. It showed me farther reaches of creativity and inventiveness, and illuminated the wide, blurry, and deeply intriguing borderland between science fiction and fantasy.

You and everyone else who invested a piece of their soul into Ryzom are some of my heroes.
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Last visit Sunday, 1 December 21:20:44 UTC
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