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Anti-marauder guard in Pyr

Just an idle thought - from a balance point of view, it's always hard to make rewards completely equal for everyone, in any game out there.

Even in Ryzom, craft missions punish those who take up amps first (no money in that) - or jewels even (low reward). Some paths are less lucrative than others. So, instead, what most game devs do, they give different groups similar rewards, or things that complement each other.

In due time, making up occupations for marauders would make the most sense. Why would your character trust a marauder-made bouquet of flowers, they could be poisonous. Their flasks of water could be goo-infected, etc. No thanks. Let them create specific items that have a recognizeable marauder origin. (RP speak; don't hate).

But ... back to reality ... such a development would take ages. Until then, everyone should have a way to access the same occupations.

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