Ryzom Forge meeting - 2021-04-12
Ulukyn (RT) – 20:27 UTC
We've strated the work on the outpost battles refactoring project.
As some may have noticed, four outposts have popped in the Nexus, of four different "levels" (100, 150, 200 and 250).
Their names suggest that they are not "like the others" and will not function in the same way at all. In fact, their ways of working will evolve following the avancement of the refactoring project.
At first, their conquest will be the object of GvE battles (a single guild fighting the NPCs defending the outpost), none of them will be owned by a guild (nor will they host any drill). That in order to test the impact of the projected shortening of the battle duration (from two hours to one) in the best conditions.
Q: During this test period, will the battles still include two phases?
A: No, because these are test outposts. If conquered after one hour of battle, an outpost will be returned immediately to its owners: the defending NPCs (out-of-faction marauders). But, if any battle can be a rewarding challenge, it costs equipment, ammunition, and time for those who fight it. So, the guilds that test will be rewarded for their commitment (to a degree yet to be determined).
We're planning for a guild to launch one attack per week, so hopefully four tests per week (one for each of the outposts) will allow everyone to participate.
Q: Will fighters be tagged and PvP allowed during these test battles?
A: These are outpost battles, so attackers will be OP tagged, yes. But they are also GvE battles in which, in order to not skew the tests, only the attacking guild's PCs will participate, with no allied or enemy PCs, so no PvP fight will be available.
Q: Will the level of NPC defenders be the same for all four outposts?
A: No. As with outposts in other regions, the level of the outpost is determined by the quality of the materials it can produce. The "level" 100 outpost in the Nexus will, as elsewhere, be easier to "conquer" than the level 250 outpost, so a guild will be able to judge its progress in the fight exercise by the level of the outpost it manages to conquer or the threshold it manages to make it reach.
Q: Will the level of each outpost be unchanging?
A: Yes, and once the project is finalized, i.e. once the redesign of the outposts is effective throughout Atys (the tests at the Nexus are indeed just the first ones of a long series), only the nature of the materials produced by any outpost will change between battles, not their quality.
Q: Are there any plans to establish new outposts, for example in the Prime Roots?
A: No. For now, our priority is the completion of the current project: we don't want to slow it down by spreading our efforts.
Q: Given the "PvP area" status of the Nexus, what will prevent anyone from attacking the guild busy testing an outpost battle?
A: Outpost PvP prevents guild PvP by construction, plain and simple.
Q: Does this mean you can quietly drill or hunt for an hour in the Nexus as long as your guild is engaged in an outpost test attack?
A: Basically yes. Relevant comment.
Q (off-topic): When will range weapons be finalized, like 1H weapons were?
A: Since our goal is to finish as many of the current projects as possible in order to have a constant rhythm and an increasingly efficient team, we had to postpone the launch of some others. Thus, the final development of the shooting weapons is not abandoned, far from it. It is just put on hold.
However, if you wish to participate in the working group that is nonetheless reflecting on the subject, you can contact Tamarea privately.
Q (off-topic): Are there any plans to do anything to boost non-outpost PvP to make it more attractive? If not, wouldn't it be possible to have a meeting to discuss this?
A: We'd like to be able to address all the topics, issues and difficulties that players may encounter. But we can't answer all the requests right now, it would be counterproductive.