#31 Добавлено Nysha 1 десятилетие назад
Better solution would be for the heal bomb to bounce only on teammates (I think it does this already, but I may be mistaken) and make it impossible for people in the same team to be flagged differently.
Last edited by Nysha (1 десятилетие назад)
#32 Добавлено Erizon(arispotle) 1 десятилетие назад
Restricting healbomb splash to flagged allies, during PvP, would be a sensible partial solution, however.
#33 Добавлено Nysha 1 десятилетие назад
#34 Добавлено Loryen 1 десятилетие назад
#35 Добавлено Marelli(arispotle) 1 десятилетие назад
#36 Добавлено Loryen 1 десятилетие назад
#37 Добавлено Iala(arispotle) 1 десятилетие назад
The one suggestion that sort of did, the "ghosting" which limited a neutrals ability to interact at all with anyone participating in the combat only half addresses my concern. While they then cannot be used to target assist, they can be used to gather intel about the enemies formations and personel, which could be a slower version of target assist. Additionally, I feel "ghosting" is unrealistic and would need some sort of lore explanation that is beyond my scope of imagination.
#38 Добавлено Erizon(arispotle) 1 десятилетие назад
#39 Добавлено Inifuss 1 десятилетие назад
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#40 Добавлено Loryen 1 десятилетие назад
Edited 2 times | Last edited by Loryen (1 десятилетие назад)
#41 Добавлено Erizon(arispotle) 1 десятилетие назад
I like that we must sometimes be careful about aggro due to bombs...keeps people from just automating button mashing. Likewise, I think being aware of ones environment is an important skill that divides good players from bad.
I also dont agree with your assesment that forcing players to tag will not fix the FO role.
Last edited by Erizon(arispotle) (1 десятилетие назад)
#42 Добавлено Nonea 1 десятилетие назад
Last edited by None (1 десятилетие назад) | Причина: Apparently, I need to watch how I say things more.
#43 Добавлено Loryen 1 десятилетие назад
#44 Добавлено Iala(arispotle) 1 десятилетие назад
#45 Добавлено Nonea 1 десятилетие назад
Last edited by Nonea (1 десятилетие назад)
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