#1 Добавлено Erizon(arispotle) 1 десятилетие назад
#2 Добавлено Erizon(arispotle) 1 десятилетие назад
Last edited by Erizon(arispotle) (1 десятилетие назад)
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#5 Добавлено Tumbleweed 1 десятилетие назад
Hidden treasures: dens and hideouts
Basic idea is the implementation of creature dens and marauder hideouts, spawning randomly all around the world in hard-to-reach areas and containing some valuable goods, to encourage players for daily exploration.
There would be three kinds of such spots: Goo creature den, Kitin Nest, Marauder hideout. Each kind would appear in one of three grades, based on its size and number of mobs or NPC's guarding it: small, medium, large.
Examples below:
Small Goo creature den
4-6 Goo creatures of average or low level compared to the level of the region (i.e. 101-120 levels in 150th level region).
Loot: specific goo infected bodyparts, that can be exchanged for racial honor points by any racial merchant. Being exchanged, also can slightly increase fame with given race.
Rare loot: a couple of excellent mats.
Medium Goo creature den
5-7 mobs of average or slightly higher levels compared to the level of the region (130-140 in 150th level region). Sometimes may consist a mini-boss - a differently named creature, i.e. Lethal Gingo or Goo Gibbai Hunter, of level equal or slightly higher than level of the region.
Loot: goo infested bodyparts, mini-boss drops some excellent mats.
Rare loot: 2-3 pieces of supreme mats, dropped by mini-boss.
Large Goo creature den
10-15 mobs of level equal the level of the region and mini-boss of higher level.
Loot: goo infested bodyparts, excellent mats and 2-3 pieces of supreme mats, dropped by mini-boss.
Rare loot: 3-4 additional pieces of supreme boss mats.
Kitin Nests would be pretty much the same, but presenting kitins instead of goo mobs.
Small Marauder Hideout
4-6 Marauder Thugs of low level.
Loot: xp crystals, sap crystals, maybe some npc-made equipment and also tokens, that can be converted into racial honor points and fame.
Rare loot: xp crystals of higher level, some random excellent PR mats.
Medium Marauder Hideout
5-7 Marauder Thugs of average level, sometimes a mini-boss, Marauder Headhunter of higher level.
Loot: xp crystals, sap crystals, tokens.
Rare loot: xp crystals of higher level, few random PR supreme mats.
Large Marauder Hideout
10-15 Marauder Thugs of high level and Marauder Headhunter.
Loot: crystals and tokens, random PR supreme mats.
Rare loot: plans or parts of Marauder armor, dropped by mini-boss.
The higher the grade of the den or hideout, the lesser the chance of rare loot being dropped. Small dens and hideouts supposed to be soloable, medium ones supposed to be tough, but still possible to do solo, and large ones would be a team-level challenge.
All that would served as another way to obtain some fame, racial points, crystals and valuable mats on random occasion, and searching for hidden treasures could become another daily activity for those willing to hang around looking for troubles and adventures.
#6 Добавлено Erizon(arispotle) 1 десятилетие назад
#7 Добавлено Erizon(arispotle) 1 десятилетие назад
#8 Добавлено Erizon(arispotle) 1 десятилетие назад
Edited 2 times | Last edited by Erizon(arispotle) (1 десятилетие назад)
#9 Добавлено Erizon(arispotle) 1 десятилетие назад
#10 Добавлено Erizon(arispotle) 1 десятилетие назад
#11 Добавлено Marelli(arispotle) 1 десятилетие назад
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#13 Добавлено Erizon(arispotle) 1 десятилетие назад
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