#34 Добавлено Elweit(arispotle) 1 десятилетие назад
#35 Добавлено Dominikus 1 десятилетие назад
Удалено Sywindt(Yubo) (1 десятилетие назад) | Причина: Off-topic
#36 Добавлено Elweit(arispotle) 1 десятилетие назад
#37 Добавлено Ulykus 1 десятилетие назад
Last edited by Ulykus (1 десятилетие назад) | Причина: clarification
#38 Добавлено Karnig 1 десятилетие назад
New Players are frequently complaining about low regeneration rates in ryzom. From my point of view regeneration doesn't matter very much cause when i am using my abilities they consume so much and i don't want to wait even a few seconds.I think it would not hurt to double regen rates:Most higher level players don't care about regen rates, they would need to be 20x higher to replace a healer.Most low level players don't care about teams no matter how low their regen rates are nowadays.And this would be a great opening for food and water. Why not extend the existing food and water occupation to do two effects: The high regen they provide today shortly after consumption, and in addition another RL-hour (ingame day) of doubled regeneration.So back to the idea: i would like to make our current regen stats the hungry/thirsty ones. They are quite low already.
#39 Добавлено Karnig 1 десятилетие назад
A debate is interesting when someone *adds* something, it's unuseful when it's just a "-1 I just want things to remain as is", IMHO.We shouldn't forget the target of the forum: to feed new ideas to the developers, not to the other players.
#40 Добавлено Moonbeam 1 десятилетие назад
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#41 Добавлено Fyrosfreddy 1 десятилетие назад
#42 Добавлено Shackra 10 лет назад
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