#25 Добавлено Shackra 1 десятилетие назад
ShackraSuboxidethen again you are totaly free to roleplay food in the game yourself or in the guild you are in (...)ps don't misunderstand i'm not saying it's a bad idea but it would be to implement it in a 5+ year old game where we are used to do stuff our wayhummm, well, there is new people (like me) playing the game and personally i think is boring just go out there, fight against monsters and extract material ONLY for crafting, I'm a player from other MMO (like Argentum Online, the only know game than implement this feature) "with fresh ideas", just think about it, can be fun hunt a yubo or a Yelk for the meal, glol!.please, consider add this feature, that is everything I'll say ;D.+1I played Ultima Online (very old game from 1997) where this cool feature was implemented and IMHO this makes the game more interesting and realistic: at least it gives a reason to hunt, other than "I have to craft...". Just to say it can make THE difference, as all difficulties should do. ;)IMHO Ryzom lacks very much this feature and I still hope it will be implemented.Suggestion: having levels of thirst/hunger, supposing 1..10, the "normal" level (such as today) should be 9, and no problem arise till 6 or 5 (granting hours and hours of game with no problems). From 6-5 to 2, as suggested, problems in regeneration (heavily lowered when at level 2, but not blocked) and, at level 1 only, a 20% impairing on all stats penality.At level 10, just a small boost of 5-10% on the stats (it won't last much time: getting to level 9 just disables it).btw: this new feature can lead to the developing of "master cooking" occupation, which won't gives out "powerups" like other ones, but will be useful to "concentrate" the food, to use less slots into inventory (e.g. you can take a "yelk steak" with you, using 2 slots/5 kg space, but if you buy (or craft) "yelk well cooked steak" you'll use 1 slot/1 kg only).But I hope one can cook his steak even at low levels, even if not reaching the "gourmet" level: just to eat.Not only: you can resell your cooked meats/herbs/etc. the same way now you sell (for reselling also) the hunted/dug resources (and crafted items), to get dappers.All this should even improve the social side, making a dinner not only an RP occasion and making taverns more used (I see the Yrk one is deserted every time I got there) and useful: tavern handler NPC can sell "better cooked" things than you can do by yourself at lower cooking levels.Having the dagger at hand, what better to "get some twigs" from trees and make a campfire? (AKA not having to dig wood from underground but just taking it, in few quantities, from trees for a small campfire which lasts a very few time) This to cook hunted preys in random spots (out of the cities).One thing about drinks: water can quench your thirst, and you can get it from rivers and lakes, but an alchoolic drink can have more funny and interesting effects (saw in WoW... was awesome): making your walk very uncertain, making your view very obscured, up to making you puking all around and falling unconscious.(this can lead to develop agriculture, in a future, to make wine and wheat for flour to make bread and cakes)____Last but not least: I just don't understand why ppl scream in ecstasy when a PvP/craft/dig feature involve all the world and all players, and whine if a not-wanted-by-them feature involve the same amount of players.
Suboxidethen again you are totaly free to roleplay food in the game yourself or in the guild you are in (...)ps don't misunderstand i'm not saying it's a bad idea but it would be to implement it in a 5+ year old game where we are used to do stuff our wayhummm, well, there is new people (like me) playing the game and personally i think is boring just go out there, fight against monsters and extract material ONLY for crafting, I'm a player from other MMO (like Argentum Online, the only know game than implement this feature) "with fresh ideas", just think about it, can be fun hunt a yubo or a Yelk for the meal, glol!.please, consider add this feature, that is everything I'll say ;D.
then again you are totaly free to roleplay food in the game yourself or in the guild you are in (...)ps don't misunderstand i'm not saying it's a bad idea but it would be to implement it in a 5+ year old game where we are used to do stuff our way
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#26 Добавлено Elweit(arispotle) 1 десятилетие назад
Sir, you totally justified my feature request!! awesome, I love it!!
we should take care about what "be hunger" affects the avatar (i.e.: attacking, defending performance) besides the life regeneration.
I hope this get in on the game soon :D
Last edited by Elweit(arispotle) (1 десятилетие назад)
#27 Добавлено Bitttymacod 1 десятилетие назад
Last edited by Bitttymacod (1 десятилетие назад)
#28 Добавлено Elweit(arispotle) 1 десятилетие назад
Удалено Sywindt(Yubo) (1 десятилетие назад) | Причина: Off-topic
#29 Добавлено Bitttymacod 1 десятилетие назад
#30 Добавлено Olmo 1 десятилетие назад
#31 Добавлено Elweit(arispotle) 1 десятилетие назад
#32 Добавлено Dominikus 1 десятилетие назад
#33 Добавлено Suboxide 1 десятилетие назад
#34 Добавлено Elweit(arispotle) 1 десятилетие назад
#35 Добавлено Dominikus 1 десятилетие назад
#36 Добавлено Elweit(arispotle) 1 десятилетие назад
#37 Добавлено Ulykus 1 десятилетие назад
Last edited by Ulykus (1 десятилетие назад) | Причина: clarification
#38 Добавлено Karnig 1 десятилетие назад
New Players are frequently complaining about low regeneration rates in ryzom. From my point of view regeneration doesn't matter very much cause when i am using my abilities they consume so much and i don't want to wait even a few seconds.I think it would not hurt to double regen rates:Most higher level players don't care about regen rates, they would need to be 20x higher to replace a healer.Most low level players don't care about teams no matter how low their regen rates are nowadays.And this would be a great opening for food and water. Why not extend the existing food and water occupation to do two effects: The high regen they provide today shortly after consumption, and in addition another RL-hour (ingame day) of doubled regeneration.So back to the idea: i would like to make our current regen stats the hungry/thirsty ones. They are quite low already.
#39 Добавлено Karnig 1 десятилетие назад
A debate is interesting when someone *adds* something, it's unuseful when it's just a "-1 I just want things to remain as is", IMHO.We shouldn't forget the target of the forum: to feed new ideas to the developers, not to the other players.
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