#50 Добавлено Jorgensen 2 года назад Доклад | Цитировать
Jorgensenusing the command /naked empties the pockets as well as undressing. I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.It makes sense to me. The pockets are tied to item groups. Which item groups remain equipped after you type /naked?
using the command /naked empties the pockets as well as undressing. I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.
#51 Добавлено Jorgensen 2 года назад Доклад | Цитировать
#52 Добавлено Gilgameesh 2 года назад Доклад | Цитировать
GidgetJorgensenusing the command /naked empties the pockets as well as undressing. I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.It makes sense to me. The pockets are tied to item groups. Which item groups remain equipped after you type /naked?The thing is, the pockets were implemented largely as a very roundabout way to allow sap recharging with a hotkey. When I switch armors I use the command /naked in my macros first, to get rid of the helmet if I'm wearing one. Then my sap crystals and eggs are no longer in my pocket and I have to manually add them back in. I'd prefer if the crystals / eggs just stayed where they were until i manually switched them out.An option would be to add a lock onto pocket items.Another option would be to add an /un-equipGroup command to the suite of group stuff. To allow the removal of specific items instead of just /naked. Right now this can be done by hacking the xml, but a game shouldn't require players to hack the config files to do simple tasks.
Last edited by Gilgameesh (2 года назад)
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#53 Добавлено Jorgensen 2 года назад Доклад | Цитировать
JorgensenGidgetJorgensenusing the command /naked empties the pockets as well as undressing. I'm not sure if that is a bug or a feature, but I'd much prefer if /naked left the pockets alone.It makes sense to me. The pockets are tied to item groups. Which item groups remain equipped after you type /naked?The thing is, the pockets were implemented largely as a very roundabout way to allow sap recharging with a hotkey. When I switch armors I use the command /naked in my macros first, to get rid of the helmet if I'm wearing one. Then my sap crystals and eggs are no longer in my pocket and I have to manually add them back in. I'd prefer if the crystals / eggs just stayed where they were until i manually switched them out.An option would be to add a lock onto pocket items.Another option would be to add an /un-equipGroup command to the suite of group stuff. To allow the removal of specific items instead of just /naked. Right now this can be done by hacking the xml, but a game shouldn't require players to hack the config files to do simple tasks.You don't need to use /naked to remve the helmet. Just use the keyword true after the create command. An example:/createGroup MyLA truein this case the unequipped items will be cleared automatically.So, with the true keyword you can have a group that will do exactly a new gear outfit, while without the keyword true you can change only some pieces of gear without touching the rest (in example changing a weapon while wearing an HA, you don't need to have full HA for both groups, you just go naked, wear the weapon and create the group without using "true". The weapon will go in your hands with anything else untouched.NB: in the new equip window, you can use "!" before the name to create a group with "true" keyword.
#54 Добавлено Ariald 2 года назад Доклад | Цитировать
Well now we have come a full circle. Using True does the same thing to pockets as /naked. Clears them out. All i want is for the Developers to consider whether they really wanted the /naked command ( and the 'True' option ) to empty pockets. My vote is for /naked to not empty pockets.
#55 Добавлено Jorgensen 2 года назад Доклад | Цитировать
#56 Добавлено Erenkyl 2 года назад Доклад | Цитировать
Edited 3 times | Last edited by Erenkyl (2 года назад)
#57 Добавлено Ulukyn 2 года назад Доклад | Цитировать
The ryzStart launcher Logout button doesn't log me out without restarting it.
#58 Добавлено Zeion 2 года назад Доклад | Цитировать
#59 Добавлено Tgwaste 2 года назад Доклад | Цитировать
#60 Добавлено Gilgameesh 2 года назад Доклад | Цитировать
Equipping groups doesn't remove the helmet.LA group without helmetHA group with helmetswitching back to LA doesn't remove HA helmet.
#61 Добавлено Tgwaste 2 года назад Доклад | Цитировать
TgwasteEquipping groups doesn't remove the helmet.LA group without helmetHA group with helmetswitching back to LA doesn't remove HA helmet.If you use the keyword "true" when creating a group, equipping it will remove the helmet.
#62 Добавлено Gilgameesh 2 года назад Доклад | Цитировать
GilgameeshTgwasteEquipping groups doesn't remove the helmet.LA group without helmetHA group with helmetswitching back to LA doesn't remove HA helmet.If you use the keyword "true" when creating a group, equipping it will remove the helmet.This is via the UI.
#63 Добавлено Tgwaste 2 года назад Доклад | Цитировать
TgwasteGilgameeshTgwasteEquipping groups doesn't remove the helmet.LA group without helmetHA group with helmetswitching back to LA doesn't remove HA helmet.If you use the keyword "true" when creating a group, equipping it will remove the helmet.This is via the UI.Didn't understood what you mean. I tried both using the command line and using the new UI in "equip" tab. It works.As long as you create the LA group with "true" keyword" or prepending "!" in the new UI, equipping the group will remove the helmet.
#64 Добавлено Hayt 2 года назад Доклад | Цитировать
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