#16 Добавлено Virg 4 года назад Доклад | Цитировать
Can we limit the use of the alert to Matis with a reputation greater than 50 for example?
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#17 Добавлено Elke 4 года назад Доклад | Цитировать
TapcoCan we limit the use of the alert to Matis with a reputation greater than 50 for example?Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?
Last edited by Elke (4 года назад)
#18 Добавлено Gisli 4 года назад Доклад | Цитировать
SielaMoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++Another issue is no reason to make more :/
MoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++
Why the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...
VirgTapcoCan we limit the use of the alert to Matis with a reputation greater than 50 for example?Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?With that reasoning it should become more powerful and change aggro to marauders irrespective of their fame. But -50 or -40 is IMHO quite ok (I see and follow Moniq's reasoning for -50).Indeed I like a fame requirement of exactly 50 for it makes sense: That means any country-neutral person with their best standing in the city, or a citizen of that country can alert the guards.
Last edited by Gisli (4 года назад)
#19 Добавлено Moniq 4 года назад Доклад | Цитировать
MoniqSielaMoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++Another issue is no reason to make more :/Because societies are every changing. They see a threat, they react to said threat. If they don't, they become harmed, and eventually either get taken over or die. It's only natural that a game such as Ryzom would evolve to react to threats.
#20 Добавлено Siela 4 года назад Доклад | Цитировать
GisliMoniqSielaMoniqWhy the fame limit is set to -40, thus being inconsistent with the rest of the game? Kill on sight starts with fame lower than -50.Maybe I do not understand its purpose...Because the Game itself is inconsistent, you can be marauder with higher fame than -50, and nations officially are against marauders... so makes no sense that marauders can just freely walk around in cities. And this actually makes it so that they can still wander around if no player 'reports' them, which is really awesome!++++Another issue is no reason to make more :/Because societies are every changing. They see a threat, they react to said threat. If they don't, they become harmed, and eventually either get taken over or die. It's only natural that a game such as Ryzom would evolve to react to threats.Unless I miss the point of this feature, my answer is still the same. Inconsistency makes the game less accessible. Exceptions make mess.Why -40? Why not -45 or -25? Why not -50 as you could expect?
#21 Добавлено Moniq 4 года назад Доклад | Цитировать
...but maras can have -48 or -47, don't remember exactly...
#22 Добавлено Elke 4 года назад Доклад | Цитировать
ElkeVirgTapcoCan we limit the use of the alert to Matis with a reputation greater than 50 for example?Really like this idea, why not make it 100? This gives another reason for players to max their fame? Or 75 so Trykers with max Matis fame (I think that is correct?) can also alert the guards?With that reasoning it should become more powerful and change aggro to marauders irrespective of their fame. But -50 or -40 is IMHO quite ok (I see and follow Moniq's reasoning for -50).Indeed I like a fame requirement of exactly 50 for it makes sense: That means any country-neutral person with their best standing in the city, or a citizen of that country can alert the guards.The problem with that resoning is it leaves no room for new players. They would be instantly attacked as soon as they leave the starter island. Also, nobody would be able to align anymore. Everyone would have to be neutral or ranger.
Edited 3 times | Last edited by Elke (4 года назад)
#23 Добавлено Sinvaders 4 года назад Доклад | Цитировать
#24 Добавлено Margote 4 года назад Доклад | Цитировать
#25 Добавлено Sinvaders 4 года назад Доклад | Цитировать
#26 Добавлено Erisapple 4 года назад Доклад | Цитировать
#27 Добавлено Zagh 4 года назад Доклад | Цитировать
You talk about Marauders only, so this features doesns't apply to others nation/faction?As an example, what about a matis with bad fyros fame going to Pyr? Will it get in troubles too or not?
#28 Добавлено Margote 4 года назад Доклад | Цитировать
#29 Добавлено Moniq 4 года назад Доклад | Цитировать
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