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#37 Доклад | Цитировать[fr] 

Pour moi, le seul et unique intérêt du NH était d'avoir des points pour acheter des cristaux. Puisqu'il ne servira plus pour ça, lever la limitation de dépôt me semble inutile puisqu'on aura plus beaucoup d'intérêt à déposer des produit au NH.

Et je m’interroge, l'utilité des métiers élémentaire est fortement réduite, ces métiers ne sont déjà pas très fun, j'ai du mal à voir pourquoi je conseillerais à quelqu'un aller faire cartographe, fleuriste, outilleur ou porteur d'eau depuis cette modification ! Si encore nous pouvions utiliser les produits gagner pour nourrir nos Mektoubs comme le font les NH on auraient toujours un intérêt à les faire mais ce n'est pas le cas malheureusement.

Supprimer les points de renommée pénalisera uniquement les nouveaux, les anciens ont tous un éventail d'outils qu'ils peuvent utiliser pour remonter une fame sans trop de peine.

Le gain des missions tournée des camps est ridicule, on passe beaucoup de temps à faire le tour du pays en passant jusqu'à quatre fois par la même région ! Le gain est le même quelques soit le pays alors que le temps passé et la difficulté n'est pas égale. On ajoutera à ça, qu'il n'y a aucun bonus de nation sur ces missions, les personnages citoyens sont donc rétrogradés là aussi et sont pour ainsi dire assimilable à des personnages neutres.


Les ajustements des gains sur les missions aurait du être mis en place en même temps, on ne serait pas cette situation inconfortable.

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#38 Доклад | Цитировать[fr] 

Ekoh, en tant que citoyen tu as le double de gain sur la tournée de colis.
sinon effectivement les trajets de la tournée sont pas optimisés et inégaux en longeur et difficulité selon la nation.

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Beauté, curiosité, virtuosité !

#39 Доклад | Цитировать[en] 

Victoriacamper
Honestly its exhausting the degree of mimimi going on these days.
Be positive, now everyone give idea how to improve the game..
They suddenly give a damn care about it lol

Ekoh
Supprimer les points de renommée pénalisera uniquement les nouveaux, les anciens ont tous un éventail d'outils qu'ils peuvent utiliser pour remonter une fame sans trop de peine.
Euh.. oui et non.. tu le sent passer le -100 -> 0 hein :P

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#40 Доклад | Цитировать[fr] 

I sit and watch as Tears; from the Tears; go byyyy.

Now Les Larmes remembered that they are rangers; when they abused the Flagged Tps and Invisibility Bugs in Baby Roots as a result of that tp; I didn't see any tears shed; everything was balanced and perfect. Speaking of which.....

Now to the second point about dapers.

Also maybe you shouldn't have spent all your daper just to have a gubani packer; maybe you should have thought of that; it was obvious the devs wanted to fix the economy by making players spend all their money on the wheel; since there was no money sink in the game, they invented one; and it evidently worked too.

The direction on the daper changes goes back half a year now; with events not giving as much money as they used to anymore or at all; with the maze being restricted to only one full run per toon; unless u made an army of alts.

I mean it's not suprising; it's not even news. Everyone who was not short-sighted could see that; I made 36 toons just because I knew this was coming and had to farm when I still had the chance.

Finally it's worth noting that with Crystals everyone could get a master in a matter of 4-5 days; Revvy and I used to have a competition who would finish a master faster. That's not good for the long-term viability of the game; as point of fact, many players I know, myself included, are bored of the game because we dont have much to do anymore.

Sinvaders mentioned in another post that the end-game now is the Wheel; sad that as it may be; that's the truth. Perhaps the intent here is to slow the game down a bit; with the thought that some real end-game will be added? Might be, might not be; this is a speculation; but in lieu of real end-game, slowing the level progression (with harder to earn sap crystals) and with inventing a daper sink that ultimately achieved its purpose (deprived many people on atys from the wealth they had amassed without providing an easy alternative to earn said wealth) the game actually slowed -down for everyone to some respect.

I agree with the complaints of some that there should be new ways to acquire Sap crystals; perhaps those should be implemented in the old-new/new-old fame system and acquire crystals from there while grinding ur fame. That way it would make the whole fame-grinding shebang attractive to everyone. (Those that can do fame at least; there is no alternative offered for Marauders; but you don't see us crying about it on forums).

All in all a very nice patch.


I very much embrace the changes;

Good Job Dev Team ++++

#Justice

Edited 3 times | Last edited by Northstar (5 лет назад)

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#41 Доклад | Цитировать[en] 

did someone forget to give someone their meds

#42 Доклад | Цитировать[fr] 

J'avoue que je rejoinds les 3 ou 4 personnes se plaigant du fait que le NH ne serve plus a rien...

Pour ce qui est de gagner des points afin d'acheter des cristaux de recharge en seve, si il ne reste que le PvP pour les obtenirs, je crains que plus personne n'en possede d'ici peu, d'autant que comme dit précédement, cela vas pousser les gens a faire des rerolls pour les farmer en chaine... Mais il n'y auras pas plus de PvP pour autant, et quand bien meme il y en aurais, on consommerais plus de cristaux qu'on ne pourrais en acheter....

#43 Доклад | Цитировать[fr] 

Zendae
Ekoh, en tant que citoyen tu as le double de gain sur la tournée de colis.
J'étais sur que même citoyen on était bloqué a 2255…

Revvy
Ekoh
Supprimer les points de renommée pénalisera uniquement les nouveaux, les anciens ont tous un éventail d'outils qu'ils peuvent utiliser pour remonter une fame sans trop de peine.
Euh.. oui et non.. tu le sent passer le -100 -> 0 hein :P
Oui ça demandera plus de temps je dis pas le contraire, mais avec des 250 et la connaissance du jeu faire -100 > 0 c'est plus facile que de monter à 30 partout quand on connaît pas le jeu et qu'on à la puissance d'un yubo de 6 semaines !

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#44 Доклад | Цитировать[fr] 

A ceux qui se plaignent parce que c'est trop dur: une renommée, ça se mérite. :p
Et oui, pour avoir 100 de renommée quelque part, il va vraiment falloir s'arracher les tripes maintenant et prouver sa valeur. ça évitera les changements de renommée comme on change de chemise.

Pour les cristaux, outres le fait qu'on peut en avoir d'autres manières (type livraison de colis), ça va les rendre plus rare. Fini le pexe avec les cristaux pour soloter le fusil et finir les mobs à coup d'enchant. Maintenant, va falloir se trouver des compagnons de route (ou bien gérer son alt).

Last edited by Azazor (5 лет назад)

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fyros pure sève
akash i orak, talen i rechten!
élucubrations
biographie

#45 Доклад | Цитировать[en] 

Azazor
A ceux qui se plaignent parce que c'est trop dur: une renommée, ça se mérite. :p
Et oui, pour avoir 100 de renommée quelque part, il va vraiment falloir s'arracher les tripes maintenant et prouver sa valeur. ça évitera les changements de renommée comme on change de chemise.

Pour les cristaux, outres le fait qu'on peut en avoir d'autres manières (type livraison de colis), ça va les rendre plus rare. Fini le pexe avec les cristaux pour soloter le fusil et finir les mobs à coup d'enchant. Maintenant, va falloir se trouver des compagnons de route (ou bien gérer son alt).

Hum.. si on en va par la, alors meme les parties de PvP ne dureront plus 15ans, et seront au final bien plus interessant..

Edited 4 times | Last edited by Revvy (5 лет назад)

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#46 Доклад | Цитировать[ru] 

Хорошая работа Ryzom Team. Спасибо за обновление!

#47 Доклад | Цитировать[en] 

im not sure why the dev team needed to change the icons in the game. and why the idea of an icon was not considered in the redesign.

i am sure that it was a lot of work, done with love. and on there own, each of those illustrations are well done, even though they are much too small to be appreciated.

next to each other they destroy the calm that make up this game. looking at an inventory, much less a guild hall is impossible.

even in the weapon slot it distracts. imagine someone would redesign traffic signs like that.

i was reprimanded in-game for speaking out about it. told to come here, as to not put off newcomers. but newcomers will also be overwhelmed by this.

i can tell you from 20 years experience in interface design, icon design and programming. an icon is there to reduce the need for explanation to not overwhelm, to not distract. it also is not a piece of art to be admired along the way.

there is actually a place for that in-game. the "info" of each item! it still only shows the same image for every single item in the game. that and a title. pointless. if that function would get those illustrations as well as a little more information, it would be great. i could look at it when i want, not when i am forced to.

since this game is also a lot of work to play, i am losing quite a lot now.

and I am not sure why.

so, good bye.

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Fry, of all the friends I've had, your're the first!

#48 Доклад | Цитировать[en] 

Sinvaders
I have no millions either, I have master in craft and harvesting but reselling your "xp. grind craft items" doesn't fill your wallet anymore.
Overseers are still a thing... and not all of them are in cities, so Marauders can still earn a living. You just have to be careful which tribes you deal with.
Victoriacamper
"but but... the newcomers!" - Honestly, the game saw a thousand fold more newcomers when you had to work for things.
The game also saw more newcomers back when the graphics were not quaintly antiquated, when MOBAs did not exist. Correlation is not causation. The simply truth is that 2019 is not 2009. But if you want to blame something irrelevant, you could blame gas prices, global warming, or the decline in writing quality of Game of Thrones over the course of it's 8-season run.
Victoriacamper
"but but... the game is too hard already!!" - Is it really? You can get a master in a week if you have too much free time, 2 weeks if you play in the evenings, 3 weeks if you play only WE and so on. Grind is a vital aspect of the game, and with 63 branches for it... I'm sorry but if you're not the type who enjoys the path, its probably not the game for you, theres always candy crush, do you all complain like this when you run out of lives??
Sure, insult people; that will entice them to stay. Everyone LOVES being called "lazy". Besides, that sort of grinding takes knowledge that many don't have. I've seen folks complain that after ~40 hours of play they could not buy Acid 3. Does the fact that I, a player who has been here for years who already knows mechanics, got an F2P alt past that level in under an hour make his experience invalid?
Victoriacamper
Honestly its exhausting the degree of mimimi going on these days.
I'm sorry but if you're not the type who enjoys the path, its probably not the game for you, theres always candy crush.
Northstar
Finally it's worth noting that with Crystals everyone could get a master in a matter of 4-5 days; Revvy and I used to have a competition who would finish a master faster. That's not good for the long-term viability of the game; as point of fact, many players I know, myself included, are bored of the game because we dont have much to do anymore.
If you are having that sort of competition then the issue is not the easy grind; you were bored well before that.
Northstar
Perhaps the intent here is to slow the game down a bit; with the thought that some real end-game will be added? Might be, might not be; this is a speculation; but in lieu of real end-game, slowing the level progression (with harder to earn sap crystals) and with inventing a daper sink that ultimately achieved its purpose (deprived many people on atys from the wealth they had amassed without providing an easy alternative to earn said wealth) the game actually slowed -down for everyone to some respect.
I average about 1.1 masters per year, so level progression is truly only as fast as you want it to be. Is it really worth stopping people from helping teammates just to try to slow down those who are making a deliberate effort to give in to their impulses? I say that the collateral damage is not worth it.

And dappers were never really the real medium of exchange at any point during the time I've been here; it's been mostly barter or gifting. The dapper sink you mention is something that is of little/no interest to many, and those who want dappers can still craft piles of them with a bit of effort.
Revvy
Hum.. si on en va par la, alors meme les parties de PvP ne dureront plus 15ans, et seront au final plus interessant..
Doubtful. Those who don't already do PvP will not be 'enticed' into it by holding a gun to their head. You can get them to complain, you can get them to quit Ryzom, but if they are not already doing PvP, then these mechanics changes won't help matters. If you want people more interested in PvP then you can't rely on mechanics to twist their arm; you'll have to show them how much fun it can be.
Also, I've seen a lot of new players come here with interest in PvP then leave the game due to the fact that the grind required to last more than 3 seconds into a fight is rather long. Could you offer me your opinion on how to reconcile the desire for more PvPers with the desire to slow down the grind? To my eyes, it seems.... counter-productive.

*******
Given the number of folks who are mildly happy with this change versus the number who are very unhappy, I think it's clear what needs to happen here to correct course. Those who were bored enough to grind a master in under a week will likely get bored quickly and leave regardless of changes to be worth catering to, so it's not in the best interests of Ryzom long-term to cater to them at the cost of losing people who would stay if some of these changes were corrected, especially the sap crystals.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#49 Доклад | Цитировать[en] 

Gidget
Sinvaders
I have no millions either, I have master in craft and harvesting but reselling your "xp. grind craft items" doesn't fill your wallet anymore.
Overseers are still a thing... and not all of them are in cities, so Marauders can still earn a living. You just have to be careful which tribes you deal with.

Tribes are always giving points to Kami or Kara or Faction, that's why it's not really possible. I think 2 years ago it was, masters of goo became marauders .... but there is still no mission for us as far as I know.

#50 Доклад | Цитировать[en] 

Sinvaders
Tribes are always giving points to Kami or Kara or Faction, that's why it's not really possible. I think 2 years ago it was, masters of goo became marauders .... but there is still no mission for us as far as I know.
My bad. I thought it was one of those "Usually but not always" things that could be tiptoed around.

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#51 Доклад | Цитировать[fr] 

Comment.....

Euh je rappelle que ce post est là pour qu'on signale des bug de patch et non pour chouiner.
Pour se plaindre, il y a un post sur le forum "idées pour ryzom" qui vous permet de proposer des solutions https://app.ryzom.com/app_forum/index.php?page=forum/view/1840


Uh I remind you that this post is there to report patch bugs and not to snort.
To complain, there is a post on the forum "ideas for ryzom" that allows you to propose solutions
https://app.ryzom.com/app_forum/index.php?page=forum/view/1840

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FB: Eleanide Ryzom
wiki: https://fr.wiki.ryzom.com/wiki/M%C3%A9moires_d%E2%80%99une_homine
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