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#19 [en] 

Victoriacamper
I never mentioned portals or tp, and I happen to know my game enough. If I were to be locked under pvp tag for 24h it would force me to stay at a portal or tp in order to avoid being chain killed. *Your* point is to give it RP meaning but some of us don't want to be imposed these RP choices. If you want to RP and do it being pvp tagged so be it, but don't force your opinions down our throats by changing already existing and working mechanisms just because you want to be able to kill someone for 24h.

I think my character is buggy then, I'm always tag and I am never been chainkilled :/ Shall I open a support ticket ?

#20 [en] 

I would also add....

You have your point of view and that's your right to express it, but also... That's our to remind you that you won't be involved on it since..... you don't tag anyway. And sadly, most of people who comment it on a bad way nor say something constructive are people who never tagged in their Ryzom Life or maybe once.

I do agree with J² proposal on a +10000. Seems to be a fair point that if you do tag and attack someone, the, you're locked yellow flag for 24h, otherwise, no change.

Also, it was NEVER about being red flag for 24h.... It would means you cannot use TP for 24 hours, but... When i read on Uni Channel " What is red flag " from players who are playing Ryzom for years.... I guess that explain lot of things.

#21 [en] 

*Del* personnal attack are not allowed

Now, on the matter, what you fail to see here is, not everyone wants to be "open for attack"/yellow tagged for 24h in a row. Sinvaders may not have been chain killed ever because maybe he doesn't have enemies? I don't know. But the current status of pvp tag prevents that.

Its actually very simple, you want to be open for fight: You tag. You no longer want to be open for fight?: You detag.

Why, please explain why or how it is an abuse no longer wanting to be tagged? Why should someone be forced to stay open for fight (yellow tag)? Other than the intent to keep killing him/her after the 30m timer?

That in mind I have to disagree with Jahuu as well. If the 30m window is too short to get your revenge a slight prolongation should suffice, say 1h instead? but why on Atys does one *have* to stay tagged for one whole day in order to please others' selfish motives?


Ps. I don't know Sinvaders. But lets take me as an example, imagine how many people hate me even though none of the up until now repliers have ever played with me, how many do you think would chain kill me had they the chance?

Ps#2.
Mithian
You have your point of view and that's your right to express it, but also... That's our to remind you that you won't be involved on it since..... you don't tag anyway.
Do tell me your point of view, but realise your way to play this game is not the same as everyone else's and everything anyone says should be respectully criticised, and not shot down because "she's an alt or a troll", when you don't even know me ;-)

Edited 5 times | Last edited by Tykus (6 лет назад)

#22 [en] 

I don't even know why should i keep reply to someone who can't post on Forum with his/her main toon but using an alt for it... So, that will be the last time i will.

What you don't get is... Even 1h isn't enough, since, you can just do the same.

I will do an example to try to show you what we are actually talking about:

EX:

1. You've found Madakoo ( or what boss you wish, whatever ) and you are tagged.

2. An other team come up, they aren't tagged.

3. They wait until the Boss is like 15% HP and tag.

4. They kill you, take the boss , kill it and loot it while you're coming back.

5. They run out, wait 30 mins on a safe zone ( Vortex, TP ) and they untag.

*Del* No tag no problem

Why ? Because you use the game mechanics on a way that will give you advantage ( If you're able to down the team who is actually "challenging" the boss, ofc )

And, on this point, i don't see any difference than using Campfire to grind easier. The game allowed you to do it, you did it, as simple as that.

* grab a bucket and wait to collect tears *

Edited 2 times | Last edited by Tykus (6 лет назад)

#23 [en] 

cf. read Mithian post.

*Del* No personnal attack allowed

Edited 3 times | Last edited by Tykus (6 лет назад)

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#24 [en] 

@Victoriacamper There is no need to say more since your assumption is wrong. You do NOT get chain killed by being tag. And to answer to another assumption you do, yes i do have many ennemies who kill me when they see me or at least try (not recently tho, but it already happened tto them to drag me aggro in the face while I was digging, they were NOT tag and still looking to kill me with another way).
It also already happend that some homins where hunting me and playing seek & hide stuff (was really fun back then btw).

Oh and since 2008 (or something like that), I have my tag ON (except after they restored my toon and when i'm engaged in OP battle (because in that case I do not want to flag because I want to be able to TP to get back in the fight as soon as possible).
Will I remove my tag ? No.

I think we do not have the same definition of chain killed.

PS: The situation described by Mithian is happening more often that you might think. Will I remove my tag while doing a boss ? God now, I want a game where people can interact each others not just looking at them.

Last edited by Sinvaders (6 лет назад)

#25 [en] 

*Del* Useless comment

Last edited by Tykus (6 лет назад)

#26 [en] 

*Del*
Im asking you something that you fail to answer it seem :P
So i will repeat for the last time, since it seem needed for you.

How would you prevent PvP tag abuse?

Edited 3 times | Last edited by Tykus (6 лет назад)

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#27 [en] 

Well, Mithian I'm sorry to break it up to you, but it is very clear this is a risk you accept when you tag, you also have the chance of deactivating your tag while you kill the boss.

Eventually, you got to take responsability for your gameplay actions, and not pretend to impose a measure on the rest of players because of something YOU chose.

#28 [en] 

Sinvaders
I don't see any exploit by attacking people who are PvP flags. And if the guy is only focusing its alt

Revvy, being attacked while you're pvp tagged is not an abuse, its the game mechanics, so I'm sorry if i'm failing to address your question but its not an exploit, its a disregard of game mechanics on your part, like I just said to Mithian, don't want to be attacked: Don't tag, its simple and its how the pvp tag is designed.

@Mithian
Tamarea
a) Theft of Bosses or Named

A Boss or Named belongs to the first team that has locked it, as long as the lock is active. (See https://app.ryzom.com/app_forum/index.php?page=topic/view/27212 for more information.)
A second team may assume the Boss or Named only if it is not yet locked or it is unlocked. To do this, it can exclusively:
Fight the first team in PvP

Mithian
* grab a bucket and wait to collect tears *
You're kind of the one whos crying here, about being killed under tag haha this turned unexpectedly hilarious

Edited 4 times | Last edited by Victoriacamper (6 лет назад)

#29 [en] 

*Del* this has nothing to do with the discussion

*Del* this has nothing to do with the discussion


@Mithian - You are still overlooking the fact that 30m is still a considerable portion of the available playtime for many folks. That forces many to choose between wasting up to half their game night cowering in safety or leaving themselves vulnerable to revenge. However, if you wished to extend it to a more reasonable amount of time then I could go along with that. My reasoning is that 24h pretty much ruins two nights of gaming, and will result in fewer people tagging... possibly even fewer people playing, period. To put it in perspective, two nights is all many folks have available available to play for the week, which makes it a more consequential decision for them than it may be for you. A 24h cooldown is pretty much saying that you don't want folks who are not willing to perma-tag to play, and I doubt that that is the message you want to send. Even a 12h cooldown that will be a problem for the rest of the night but go away by the next time you log in again would be far better. Still consequential, but not nearly as problematic as throwing your entire weekend away over one button-click.

As for the boss-stealing exploit, a more novel fix might be to have the boss call some of it's guards over if additional homins get into close proximity of the team that is already engaging it. Not too many, mind you, but enough to even the odds so that both teams have to divide their attention between PvP and PvE.

Last edited by Tykus (6 лет назад)

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

#30 [de] 

Even though Lacu's intention seems very interesting and constructive, I disagree that elongating the cooldown timer of PvP flag results in a stronger bound between RP and PvP, in contrary, the proposed change could have a very negative impact for some/most of us.

PvP tag is per se a RP stance, as it shows the readyness/openness for battle of any given character at a given time. However as many things in life, such readiness for battle is not permanent, especially in a world where there are so many other things to do than fight, and which are much more feasible if no one can attack you while you're doing them e.g. digging, crafting, training a skill and and and.

Locking someone under the effect of PvP Tag not only would force them to receive any incoming attacks and implies then a disruption in any other activities a homin might want to take part in; it also doesn't add any depth to the roleplay of being "perma-tagged", which is already doable without any change. And also, it sets the ground for exploitation as some people have already mentioned on this thread.

I did a tiny experiment by tagging up while I was naked in a non-pvp zone, the result: i was killed every 6 minutes for half an hour, without any provocation or RP justification, so no, I don't want to stay tagged for 24h just so that this can go on longer and I can't do whatever thing I want to do and currently can.

As for the "exploit" some of you have mentioned here, while I don't involve in those practices, i find it completely normal that anyone can attack a tagged team in order to steal a boss, it's a valid game mechanism and explicitly allowed in our CoC. The fact that people do it though, contrary to the common courtesy rules, lies probably on the fact that PvP doesn't have much of an appeal these days, the biggest motivation for PvP is not letting your adversary get a boss or sup or whatever thing, of which everyone already has a bunch of. If there was a deeper story behind it, it might be more interesting, and people might find a motivation in order to stay tagged longer without it being imposed on them.

That being said, if 30m definitely isn't enough to get your revenge, maybe extend the timer to 40m or 1h. 24h seems excessive and would be discouraging for many.

Edited 2 times | Last edited by Bisugott (6 лет назад)

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Bisugott(Atys)


#31 [en] 

hmmm not sure what this thread is about, I tried to understand it but could not. All I can say is:

I play as a Ranger, I have a more aggresive stance as a Ranger than other Rangers do. I beleive Rangers have a responsibility to protect homins even if it means in some cases to Pvp. I am not good at PvP since I never practiced it other than Op fights. So, I tried the other day and Tagged up along with some of Clan de la Seve Noire near FH. They did not kill me, in fact, some some of the other marauders helped me learn PvP. They did not get impatient with me either which I appreciate. *Del* this has nothing to do with the discussion



As far as making the tag longer, I do not think that helps. If you are going to do that, why not make it 48 hrs, or maybe a week? If that happened, then nobody would tag except perma-tags.
My tagging changed in appropriate time back to green. I liked the time as it is. That is my humble opinion. Thanks for hearing me out.

Last edited by Tykus (6 лет назад)

#32 [en] 

*Del* this has nothing to do with the discussion


As said, why do you want to tag up if you are scared to be killed ?
In a roleplay driven Atys, you can't be attackable only when you are "ready" to fight.

@Gidget :
To try PvP without faction play and any roleplay meaning, you can practice in an arena like the Matis one, you won't gain points tho, but this could change with a new topic about it.
It can be very fun also to do, without any poisonous meaning or CoC abuse.

@Naema :
As for Naema, the atys world isn't that bad they think it is when you are tag, you are the living proof of it.
Seem you didn't get chain killed and some other myths.

Now the original problem was to limit a team of players that tag to steal a boss at 10% HP, and yes it is allowed in the CoC, but doesn't matter things change.

I would like to imagine a tag which has a meaning, like it used to be.
Not only to kill people on sight, and then untag because your irl personal driven duty is done (like we can see way too much).

For me, and it stay my opinion only, tag should be part of a whole, it should have a meaning for the toon and the player itself, as a roleplayer been vulnerable on Atys is allowed, yes even if i dig.
It also a way for my toon to live fully the stories of the game, what happen, assume my choice and my action, like the action and choice of other.

I profit this topic, to ask for the coming back of roleplay tags also...
Logo of faction close to your name was very fancy :)

Edited 2 times | Last edited by Tykus (6 лет назад)

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#33 [en] 

Revvy
In a roleplay driven Atys,...
Just remember that not everyone on this server had the same balance between RP and G in their view of RPGs as you do. Is Atys truly RP-driven or is is a game where RP is an element? I think we need to start a thread on this, if for no reason other than to prove once and for all that not everyone here is of like mind on this issue.
Revvy
...you can't be attackable only when you are "ready" to fight.
Revvy
Not only to kill people on sight, and then untag because your irl personal driven duty is done (like we can see way too much).
I was always under the impression that the 30m timer was to prevent precisely that form of attack avoidance. Re-read what I addressed to Mithian in my previous comment and you'll see why I feel 30m is a reasonable compromise between "instant de-flagging" and "flagging is forever!". Maybe an hour, tops.
Revvy
To try PvP without faction play and any roleplay meaning, you can practice in an arena like the Matis one, you won't gain points tho, but this could change with a new topic about it.
It can be very fun also to do, without any poisonous meaning or CoC abuse.
You assume I don't already do that? Granted, I don't PvP as often as some since I find it less fun than I did many years ago. But there are still times when I like to pit my skills against other players. There is more to my time on Atys than digging, grinding, hunting, or socializing ;)
Revvy
As for Naema, the atys world isn't that bad they think it is when you are tag, you are the living proof of it.
Seem you didn't get chain killed and some other myths.
We don't all have the same experiences, which is a large part of why we don't always have the same opinions; experience shapes opinion.
Revvy
I would like to imagine a tag which has a meaning, like it used to be.
I haven't seen the tags change meaning since I've been here (2012), and I know that the three servers that predate the one we have now were not identical, so "used to be" is rather subjective. Maybe this could be a part of the "What does Ryzom mean to you?" thread I proposed at the top of this post....

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Do not assume that you speak for all just because you are the loudest voice; there are many who disagree that simply have no desire to waste words on you.

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