#45 Добавлено Kaetemi 5 лет назад Доклад | Цитировать
love those ideas kaetemi, but if you make all of pr pvp, surface sup's are a must to keep the game fair for rangers and other pve only players; if not they would never have fair access to sup dug mats when all of pr was forced pvp with op's and whatnot everywhere.)
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#46 Добавлено Placio 5 лет назад Доклад | Цитировать
Last edited by Placio (5 лет назад)
#47 Добавлено Fyrosfreddy 5 лет назад Доклад | Цитировать
#48 Добавлено Tamarea 3 года назад Доклад | Цитировать
Edited 3 times | Last edited by Tamarea (3 года назад)
#49 Добавлено Tamarea 3 года назад Доклад | Цитировать
The aim of this project is to revitalize outpost battles by restoring interest in all POs, by having them change owners regularly and by diversifying the types of combat. It will also reduce the gameplay advantage of multi-talts.Project description note : Some points to emphasize here again:• All outposts, regardless of their level (which will remain unchanged), will produce either Q150, Q200 or Q250 materials.• No guild will no longer be allowed to keep an outpost for the sole purpose of enjoyment (if any) of its possession.• To remember: outposts will change hands much more often and regularly than in the past!
Last edited by Tamarea (3 года назад)
#50 Добавлено Tamarea 3 года назад Доклад | Цитировать
Nous avons commencé le travail sur le projet de refonte des batailles d'avant-poste.Comme certains l'ont sans doute remarqué, quatre avant-postes sont apparus au Nexus, de quatre "niveaux" différents (100, 150, 200 et 250).Leurs noms laissent entendre qu'ils ne sont pas "comme les autres" et ne fonctionneront pas du tout de la même manière. En fait, les modalités de leur fonctionnement évolueront au fur et à mesure de l'avancement du projet de refonte.Dans un premier temps, leur conquête sera l'occasion de batailles GvE (une guilde seule combattant les PNJ défendant l'avant-poste), aucun ne sera propriété d'un guilde (ni n'hébergera, donc, de foreuse). Ceci dans l'objectif de d'abord tester dans les meilleures conditions l'impact du raccourcissement projeté de la durée des batailles (de deux heures à une seule).
Edited 2 times | Last edited by Maupas (3 года назад) | Причина: Typos EN
#51 Добавлено Tamarea 3 года назад Доклад | Цитировать
The four outposts recently established in the Nexus are activated (opened to homin attack). The characteristics of the battles to be fought for their conquest not only differ significantly from those of the "historical" outposts, but will evolve as the redesign project progresses. Below are those adopted for the first phase of testing:
The thresholds set for a given guild at the outpost that will be the target of its next test battle and the rewards to be expected for the latter will evolve as follows:
Example:
A guild attacks for the first time the outpost 250 of the Nexus (whose threshold is then for it set to 3) and wins. From then on, it can choose, for its next test battle, to attack the same outpost with threshold 3 or threshold 4. In the first case, even if the said next battle is victorious, the threshold that will be proposed it for a third battle will be 3. In the second case, the latter threshold will be preset to 5 (if victorious) or 4 (if defeated).
#52 Добавлено Tamarea 3 года назад Доклад | Цитировать
#53 Добавлено Tamarea 3 года назад Доклад | Цитировать
#54 Добавлено Tamarea 3 года назад Доклад | Цитировать
#55 Добавлено Tamarea 3 года назад Доклад | Цитировать
#56 Добавлено Tamarea 3 года назад Доклад | Цитировать
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