#239 Добавлено Wixarika 3 года назад
#240 Добавлено Dullahan 3 года назад
Regarding new players in Silan - a huge part of why i kept playing more than a week is that at the time there were advanced players there who spent most of their time helping the noobs. I met them almost instantly. It gave me a sense that this was a community. I know many people still help the newcomers in silan, but we should remember to encourage these silan mentors for the work they do to keep people playing. Perhaps even make mentoring an official thing?
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#241 Добавлено Tamarea 3 года назад
Agenda- Ryzom installer/launcher: RyZtart- Wiki: Forge portal update- Next patch: Kitinlair occupations, Boss refactoring, Marauder gameplay- OP refactoring- Recrutement: Event team, Support Team, Translation team
#242 Добавлено Jadeyn 3 года назад
Edited 3 times | Last edited by Jadeyn (3 года назад)
#243 Добавлено Kaetemi 3 года назад
Q : Is building the client and server still a pain in the ass or has it become easier ? I know this was a sticking point for some people a few years ago.Especially running an operational ryzomcore server rather than the build itself.Why not provide some basic primitives to have a working ryzomcore ? I'm thinking for example of the old racial start zone.A : The client build is now done via a small script on Windows, the same script will be adapted to Linux.As for the server, the build is also simple, but ... The server build is more complicated, especially since it requires private datas.But ryzomcore provides a complete archive, turnkey to launch a core server.Which in the vast majority of cases will suffice.
Q : Wasn't the rudimentary data available from Silan when the client/server became open source ? Is it still available ?A : It is still available and ryzomcore is adding missing data continuously.
Edited 6 times | Last edited by Tykus (3 года назад)
#244 Добавлено Arcueid 3 года назад
Currently all mobs and equipment items are usable, allowing you to create your own world using both World Editor and the Ring. Player actions and materials are not yet available and still in the works.
#245 Добавлено Ghost of Atys 3 года назад
AgendaDatabase migration and webIg server changeFeedbacks on the Patch: Kitinlair occupations, Boss refactoring, Marauder gameplayRecrutement: Event team, Support Team, Translation team
Edited 2 times | Last edited by Ghost of Atys (3 года назад)
#246 Добавлено Jadeyn 3 года назад
I'm going to review the migration and the patching that went on.We had planned to migrate the very old web server that contained the webig and nevrax tools to a new fresh server.In order to minimize the problems, it was agreed to migrate only the database (step 1), upgrade the server to a ubuntu version still in LTS (16.04) at least (step 2).Then on the server me.ryzom.com make a copy of the apps and test them in php 7 (step 3).Finally when everything would be ok, we would switch app.ryzom.com on me.ryzom.com (step 4).Then finally a new server will come to add the replication in case it is necessary to switch services (step 5).Well ... All this was without anticipating that the web server would fail.This forced us to finally do steps 1 to 5 in 24 hours.So, report of the operations :All our servers are currently running Ubuntu 20.04.The old web server is going to leave us (but no one is going to mourn it ...).We have the main applications running without major errors (quite a few warnings that we will correct as we go along).But overall, it's a very good thing done and no more big migrations are planned.The next updates will be done during a reboot on the Atys server so that the game will not be blocked anymore.So for the migration, we are not bad.If there are any questions about this, don't hesitate.
If no other questions we can move on to the patch.There is still a problem to fix concerning the occupations of the Kitin Lair which are bugged.This will be solved soon, but we don't know if it'll be necessary to patch and reboot the server or not.We'll keep you informed.Boss refactoring has been fixed at launch and for the moment is running normally.If all goes well, at the next reboot/patch we will apply the system to all Atys.
If no other questions, openssl ?I know everyone is looking forward to this topic.So, to put it simply, our clients are no longer compatible with a modification of the let's encrypt certificates.Which remains one of the major authorities for providing ssl certificates.To understand : it is thanks to them that we secure our websites in https.And as a result clients are no longer able to access https sites that have a let's encrypt certificate (which is the case for our servers).There is a configuration that allows to keep compatibility with clients using openssl 1.0 (so the old version).This is what we did while waiting to update the clients.Currently we are testing Windows 64 bits and Linux 64 bits clients with openssl 3.0 and no major issues.We will apply the same modification to Steam and Macos versions.If you are hosting webig apps that are no longer accessible from the game, you can come see me and I will help you configure your server to enable compatibility (this is a certbot option).Well, it's still under discussion but we wonder if we will continue to maintain 32 bits versions under Linux (and Windows).There are really very few people left on 32 bits configuration.
Edited 2 times | Last edited by Jadeyn (3 года назад)
#247 Добавлено Margote 3 года назад
Agenda[list]Current projectsPen-and-paper role-playing game in Ryzom universeOP refactoringRecrutement: Event team, Support Team, Translation team
#248 Добавлено Nilstilar 3 года назад
Depuis quelques temps nous travaillons pour mettre au point un jeu de rôle dans l'univers de Ryzom. L'objectif est de pouvoir jouer en dehors des Nouvelles Terres, soit sur les Anciennes Terres, maintenant ou avant les essaims, soit dans d'autres endroits plus reculés. Des lieux qui ne seront jamais dans le MMO, par exemple des endroits où la résurrection n'existe pas.Il y a une première ébauche jouable, et j'ai besoin de testeurs, dans un premier temps une ou deux équipes de quatre. Des personnes pour jouer et signaler ce qui marche bien et donner des suggestions d'amélioration. Pour l'instant, la version de travail est en français, et mon niveau dans les autres langues fait que je ne peux faire jouer qu'en français. Mais si un meneur de jeu veut s'investir, on peux mettre en place aussi des tests dans d'autres langues.
Le projet de refonte des avant-postes est l'actuelle priorité n°1 du Dev.Maintenant que les tests concernant le GvE sont terminés, nous préparons les prochains tests sur Atys, qui concerneront le GvG. Comme les tests du GvE, ces tests se feront sur des avant-postes spéciaux.Ulukyn (Dev) viendra présenter en détail cette partie GvG lors de la prochaine réunion de Ryzom Forge.
Équipe SupportL’équipe de Support poursuit sa campagne de recrutement de bénévoles.Nous avons besoin de vous, de votre disponibilité, de vos connaissances techniques et gameplay du jeu mais aussi de votre diplomatie, afin d'agrandir nos rangs et de répondre au mieux aux attentes des joueurs.Pour en savoir plus, veuillez consulter ce post : https://app.ryzom.com/app_forum/index.php?page=topic/view/22047/2 #2 .Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.com, et ne parlez à personne de votre candidature !Équipe AnimationNous cherchons des bénévoles souhaitant aider à écrire des scénarios d'event, ou bien souhaitant devenir acteurs en incarnant un personnage lors des events que nous jouons.La formation est assurée, et l'entrée dans le jeu d'acteur se fait très progressivement pour laisser le temps à la recrue de prendre ses marques.Rejoignez-nous pour bénéficier de cette expérience unique !Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.com et ne parlez à personne de votre candidature !Équipe TraductionNous cherchons des bénévoles afin de traduire des textes en jeu et des annonces officielles en anglais, allemand, espagnol, russe, français, ainsi que pour effectuer la relecture de textes dans ces cinq langues.Pour postuler, contactez exclusivement Tamarea à tamarea@ryzom.com.C'était le dernier sujet pour aujourd'hui !Si vous souhaitez contacter Drumel à propos du jeu de rôle sur table, vous pouvez le faire sur chat.ryzom, ou bien répondre à la suite du compte-rendu de la réunion sur le forum, quand il aura été publié.La prochaine réunion se tiendra le lundi 6 décembre !Les deux sujets principaux en seront les Bugs et tests, et la Refonte des avant-postes.
Edited 2 times | Last edited by Nilstilar (3 года назад)
#249 Добавлено Kaetemi 3 года назад
Edited 9 times | Last edited by Tykus (3 года назад)
#250 Добавлено Magez 3 года назад
I have a hard time understanding the principle of taking people out of the MMOThat's the dumbest argument against community projects ever, and this sort of closed minded thinking is why Ryzom will never recover. Adding more target markets does not take away from your existing niche target market. Growing the community does not shrink it.
I have a hard time understanding the principle of taking people out of the MMO
Last edited by Magez (3 года назад)
#251 Добавлено Gidget 3 года назад
It would tho, any ryzom player playing another game is taken away from playing ryzom.
#252 Добавлено Magez 3 года назад
MagezIt would tho, any ryzom player playing another game is taken away from playing ryzom.Look at the resurgence of CP2020 when Cyberpunk 2077 came out and you'll see how wrong that is. It's a little different there since CP2077 is not an MMO so many peopel will stop playing after beating it a few times, but my point that it's not a zero-sum equation remains.
#253 Добавлено Kaetemi 3 года назад
but what i mean is time cannot be spend on both at the same time, spending those 1-2 hours on the board game are 1-2 hours that you are not present/active/engaged into ryzom
Edited 2 times | Last edited by Tykus (3 года назад)
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