#1 Добавлено Yubina 8 лет назад
#2 Добавлено Neela 8 лет назад
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You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#3 Добавлено Bluaarbthi 8 лет назад
#4 Добавлено Bitttymacod 8 лет назад
#5 Добавлено Yubina 8 лет назад
#6 Добавлено Naema 8 лет назад
Edited 2 times | Last edited by Naema (8 лет назад)
#7 Добавлено Bitttymacod 8 лет назад
I know that we already have plenty of buff products, it was not the intention to duplicate or replace already existing things.And when I talk about occupation, I mean daily missions in general, not a copy of what we already have under the name of occupation (especially not the same recipe concept).
Of course we already have all the mission mats (I use them so rarely and they are usually invisible, I forgot about them XD), they could be used in daily missions as well. (Is there any senseful reason why they are not trade-able?)
But there is a great difference between the mission mats and the pick-up stuff I would like to search and find on Atys. The mission mats: need dig skill, are not visible in the landscape, always to dig in the same spot, not trade-ableThe pick-up items: no dig skill, visible in the landscape for everyone, can be picked up by everyone (no mission or skill needed), spawn in a random way somewhere in the landscape, can be traded
Your ranking looks way more complicated than the already existing occupations.
Was thinking of a more simple concept. At lvl 1 you can craft 1 bottle a day, lvl 2 -> 2 bottles a day, etc (up to 6 bottles a day = 1 heavy armor dye set)Recipes are automatically awarded and added to the recipe book by finishing achievementsThe pick-up mats should range from very common to extremely rare, e.g. deep black should be very rare and contain at least one very rare roots pick-up mat and recipe for a 250 roots achievement, or pastel yellow in the very common color range for exploration of desert lvl 50 zone.So, the fun part is running around and finishing achievements, to get recipes, then run around and search for the mats or trade them with others.trimmed for spaceWhy rules that force everything new to where things already are? Shouldn’t rules be not just senseful? Support fun and freedom for everyone? Would there be any harm done if all homins on Atys would wear neon pink clothes tomorrow?There are too many senseless restrictions already, we don’t need more. :)
#8 Добавлено Yubina 8 лет назад
There is a reason when someone is doing the mission, to make sure they (and only they) are actually doing the mission. They aren't useful for anything else.
Restrictions and rules are part of what make Ryzom so special.
It is not possible to advance without work.
The question is not "why not everyone running around in pink tomorrow," but "how do you keep someone interested in this for the long term?"
The answer is to make it easy to begin and then progressively harder to advance. This is basic game design, and especially true in Ryzom.
That is the reason that I posted my ideas.
Last edited by Yubina (8 лет назад) | Причина: typo
#9 Добавлено Bitttymacod 8 лет назад
Thank you very much for sharing them :)
#10 Добавлено Fyrosfreddy 8 лет назад
#11 Добавлено Yubina 8 лет назад
B. but want to remind foklks that we previously had advanced occupations pre-mergehttp://app.ryzom.com/app_forum/index.php?page=topic/view/6805
I had suggested another one with the goal of making lower level OPs relevant whereby multiple OP mats could be used to create a higher level mat
C. I would like to also see some achievement related bonuses associated with attaining achievements. Examples:a. Spirit of the Bark - (…) Knowledge 4 which tells me how many mats in each popped node.
D. An Auto Sell option to the craft window whereby all your crafts will be marked for auto sell to merchant. Then when you reach a merchant or hawker, you can sell all the so marked items with a single sale.
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