#43 Добавлено Dukenono 8 лет назад Доклад | Цитировать
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#44 Добавлено Yubina 8 лет назад Доклад | Цитировать
#45 Добавлено Moniq 8 лет назад Доклад | Цитировать
I can only have one public scene per account at a time? Seriously?(So I need to take off woods for the new scene...)
And I was not able to figure out how scene renaming works. Further, the exit button does not exactly meet my expectations (with visible collisions before use).
And btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?
Everything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)
#46 Добавлено Yubina 8 лет назад Доклад | Цитировать
YubinaI can only have one public scene per account at a time? Seriously?(So I need to take off woods for the new scene...)For now, but you can share unpublished scenes to friends in specific list, no matter if it's public.
YubinaAnd I was not able to figure out how scene renaming works. Further, the exit button does not exactly meet my expectations (with visible collisions before use).There are some minor issues, but the basic works. Renaming and removing groups is not finished, IMHO.
YubinaAnd btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.
YubinaEverything else looks good, the sorting feels better now and it runs pretty stable, thank you. :)IMHO, it needs some minor fixes and some bit more advanced functions.Which functions do you miss?
Last edited by Yubina (8 лет назад)
#47 Добавлено Naema 7 лет назад Доклад | Цитировать
Edited 2 times | Last edited by Naema (7 лет назад)
#48 Добавлено Moniq 7 лет назад Доклад | Цитировать
#49 Добавлено Tamarea 7 лет назад Доклад | Цитировать
#50 Добавлено Jahuu 7 лет назад Доклад | Цитировать
MoniqYubinaAnd btw, wonder what happened to X & Y & Z resize, disable collisions and the ring maps?Collisions are bit buggy, that is true, but I hope Ulukyn will fix it in next editor update. Collisions resize works to me in X/Y, Z confuses me. Rotation seems buggy.I actually mostly toss the collisions from the cliff of the bark (literally, collision - move X & Y), instead of taking the time to edit them. A lot of them are way too large for their shapes. The Z axis is special in Ryzom, it’s kind of 2.5D, not the 3D it looks like. Where the ground is not even enough or collisions overlap it’s possible to walk below a collision. You can’t move a collision on Z because it always tries to snap to the ground. You can’t walk on top of a collisions, there is no top ;) (unfortunately). Changes on rotation Z of the collision seem to be reset on save (bug).
#51 Добавлено Vanixia 7 лет назад Доклад | Цитировать
#52 Добавлено Leeisnecyene 6 лет назад Доклад | Цитировать
#53 Добавлено Dukenono 6 лет назад Доклад | Цитировать
#54 Добавлено Revvy 6 лет назад Доклад | Цитировать
Edited 3 times | Last edited by Revvy (6 лет назад)
#55 Добавлено Siela 6 лет назад Доклад | Цитировать
#56 Добавлено Revvy 6 лет назад Доклад | Цитировать
Normalement il devait y avoir une explication RP si, mais elle a pas encore été publié je crois...
#57 Добавлено Dukenono 6 лет назад Доклад | Цитировать
Last edited by Dukenono (6 лет назад)
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