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Silan clone sounds…
… awsome!
Atys: Bazett, Drogos, Mjollren, Nutsy, Ravens, Tuxi, Yarni
7
50.0%
… stupid!
Atys: Kovabon, Nuttie
2
14.3%
… I don't really care.
Atys: Alteas, Hijati, Placio
3
21.4%
… other, read my post below.
Atys: Arfur, Bradbreddan
2
14.3%
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#1 [en] 

So, I am assuming Silan is short for Starter Island? What about cloning it down to every little detail and make an "end game island"? Not for end game purpose, but for the option to tp back there without interferring with the newcommers, so that you have the option to complete your achievements, do the bosses again, or whatever you may wish. Could even have weddings, events and other stuff happening there.

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Ryztools

#2 [en] 

Huge +1!

...and I am not just saying that because I am Tuxi and he is Drogos hahaha... I actually think this would be a lot of fun, and the game could use some more variety in stuff to do for end level players. Everyone misses Silan, this would give us a chance for that nostalgia too.

It would be super cool if all the creatures and missions were the same, but the levels of the mobs were bumped up so it felt challenging again.

I don't love the name "Eglan" though, it makes me think of eggs, but it could be called like "Hilan" High level Silan... haha...

Last edited by Tuxi (8 лет назад)

#3 [en] 

I'd really love to fight a high-level kirosta :)

Sadly, I'm not sure there's a quick & easy way to copy scenarios / npcs / terrain and such, and redoing it manually would simply take valuable time from more important projects.

However if it's easily doable, +1

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#4 [en] 

A nice idea but most players just make an alt to go back to Silan.  That boss Kirosta may only be lvl50 but if you're lvl30 in melee it's a challenge :-)

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It's bad luck to be superstitious . . .



Palta e decata, nan nec ilne matala.

When one goes on a journey it is not the scenery that changes, but the traveller

#5 [en] 

Arfur
A nice idea but most players just make an alt to go back to Silan.

That doesn't give you the achievements on your main.

The Kirosta boss is not so hard since it's always easy to find a high level player on Silan to help with it, and people usually do. Usually there is someone hanging around it farming it anyway, so many people don't actually experience that boss being a challenge.

The boosted end game version could be made hard enough to require a team of masters to take down so it would always be a challenge like the NPC bosses we have now.

#6 [en] 

Tuxi
The Kirosta boss is not so hard since it's always easy to find a high level player on Silan to help with it, and people usually do.

But what about the people who can only speak 1 langauge (for example : Russian, Spanish, Swedisw...) ?

Do you think it's easy for them to find a team ? :)

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Mon profil sur le wiki Francais

https://fr.wiki.ryzom.com/wiki/Utilisatrice:Craftjenn


Craftjenn, Ranger

#7 [en] 

Craftjenn
Tuxi
The Kirosta boss is not so hard since it's always easy to find a high level player on Silan to help with it, and people usually do.

But what about the people who can only speak 1 langauge (for example : Russian, Spanish, Swedisw...) ?

Do you think it's easy for them to find a team ? :)

Not sure, but this is kind of beside the point and moving away from the original topic :)
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