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#43 [en] 

New Bunny Tool Module:  "Vendor Inventory"





Basically, what the tool does is tell you Item No., Item Description and Quality Level, Location of vendors upon which it is stored, how long it has been there and Listed Price.   The tool is intended to allow folks to keep an eye on the items being stored on vendors and, more importantly, to retrieve them before the expire and disappear ... and saving them the TP trips to go and look in all 4 regions.

When you open the App Module you will be asked to supply your C06 API Key "Items on Sale".  You can do this by hitting the "Ryzom API " icon on your App Bar" ... (icon looks like a PC Screen and KB).   Hit "Add New Key" button, chek C06, set expiration date (or never) and a name that you will recognize such as "BT Vendor Inventory (C06)".  Click "Add" and  return to the main page.  Copy the API Key and paste it into the App Window and ya good.  Most find it easier to do this thru the web site.


INTERFACE

API Key -  Lists the 1st five characters of the API Key usd to collect the data.  The "will be updated in" part shows the time left between refreshing the data (telling app to to download latest item list) and when it will show in the window.

Character XML Age - This is the last time that the Game API updated.  If this time is longer than 8 minutes, then the data will be reprsentative of what it was that long ago.  In this case, you will want to do a refresh by hitting "Refresh" by scrolling down to the bottom of the window.

Clear API - Clears the API key in which case your data will not be accessible.  You can replace or make new one to restore access.

Item # - Self Explanatory.

Icon - Again, self explanatory, lists itemdescrition, quantity and quality level.

Item - Full Description if Item including Grade (Baic - Supreme)

Continent - Region that you can retrrive stored items from vendors

Listing Age - This lists how long the material has been on vendors .... when it reaches ~ 168 hours, it disapears.  So when Listing Age breaks 100 hours, you should "start making plans" for what you plan to do regarding those items.

Price - The unit prece per item in the stack.

Now the obvious question on everyone's mind is: "Why not just list time left ? ... it's simple math ... 168 - that Listing Age".  Problem is the math gets borked when the server reboots in which case the timer stops.   When it comes back up, strange things happen with the math, so Listing Age was used as it proved to be more accurate, more often.

Refresh - A Refresh should be done after logging in, or after any items are sold or retrieved ... can take up to 5 minutes.

EDIT:  The app seems to be auto refreshing at this point

Remember ... as above, if the Game API is down, (was down about 70 hours after last patch) the data will not be updated ... this is typical I expect of any app that relies on API data.   If Character XML Age is > 8 minutes and refresh doesn't bring it below that, then anything changed up to that long ago will not be represented in the data set.

Enjoy ....

Please post comments, issues and questions here:

https://app.ryzom.com/app_forum/index.php?page=topic/view/25459/

Edited 6 times | Last edited by Fyrosfreddy (5 лет назад)

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#44 [en] 

Gubani Wheel Rewards  Tool... does not include vent rewards like holiday weapons, armor etc.



This tool will likely remain available only as a forum posting or by request as a spreadsheet file and will likely not be incorporated into the IG App. This post will be edited as things change.

NOTE: As usual, please put comments, suggestions, bugs ideas etc. in this thread

Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments

Edited 3 times | Last edited by Fyrosfreddy (5 лет назад)

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#45 [en] 

Occupations as Daily Missions:

OK, here we have it .... Occupations now exists as that should have been.   Once NH came into being, or those uninterested in the value of the products themselves, NH begame a means to gather fame, nation points and dapper for very little effort.   It also gave an unfair advantage to some player mindsets while penalizing others.

So here's where we are now:

There now is significant incentive to advance up the occupation heirarchy.  To do as Daily Missions, for Water Carrier for example, you need to submit:

? *    Small Flasks of Dread Water of QL 10
40    Small Flasks of Water of QL  20
30    Small Flasks of  Refreshing Water of QL 30
24    Small Flasks of Exhilerating Water of QL 40
18    Small Flasks of Purifying Water of QL 50
12    Small Flasks of Healing Water of QL 60
6    Small Flasks of Holy Water of QL 70

... to get the maximum reward.

Despite the "Easy" / "Hard" designations, there is only one (1) occupation that is actually "hard" and that is Butcher.   Mission 1/2 requires lootinga chest 9easy) of killing 200+ mobs which should not be hard for any one who has mastered a skill.   Mission 2/2 at the highest level(s) requires going into Kitin Lair and killing (4) Madakam (easy enough ... 2 quick spawns) (4) Arama (requires 4 spans, killing (1) of the (4) mobs actually helps your mission but the 3rd mission requirs you toi kill (4) Plods and good luck with that as a solo player.

Here's a table of the Required Quantities / Item Descriptions / Req'd Quality Levels for each occupation.

Materials Hand-In Table

Some issues you may encounter

1. Description Error - "Occupation in the Tryker Lands: Give your occupation products Scroolmaker to the occupation Master"

a) Scrollmake is in Matis Lands

b) Should probably read: Give your Scroolmaker occupation products to the Occupation Master"

2. Duplicate Name Usage - Grade 60 and 70 of Magnetic Cartographer have the same name "Map of Absolute Magnetism". If you look at the icon... Grade 60 says Major and Grade 70 says "Extra". All the other icons say what differentiates them ... Primary / Secondatry etc.  I believe the intent was for Q70 to be Extraordinary Mp of Magnetism.

3. Mixed names / Icon Descriptions - QL 40 Scrolls, the Icon says "Fine", they are called "Handwriting necessities" ... Mixed up w/ 4 below

4. Mixed names / Icon Descriptions - QL 50 Scrolls, the Icon says "Hand", they are called "Fine Writing necessities"

5. Taking Missions - you can only choose one at a time to be transferred to Mission Booklet, selecting a second erases the 1st.

6.  Procedure - Make sure to click on the occupation master and select the Quality Level / Quantity of what you want to hand in or an error message will be generated.

7.  If you choose all eight (8) occupations as mission options, the rewards are a choice of 24k Dapper, 18 Elyps or 18 Choice Tokens.

More Info hewre:

https://app.ryzom.com/app_forum/index.php?page=post/view/198329

This tool will likely remain available as a forum posting or by request as a spreadsheet file and will likely not be incororated into the IG App.  This post will be edited as things change.

NOTE: As usual, please put comments, suggestions, bugs ideas etc. in this thread

Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments

Edited 13 times | Last edited by Fyrosfreddy (3 года назад)

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#46 [en] 

Daily Missions Materials Tool

This tool was developed to assist in collecting the craft and mission materials which we encounter in the course of doing Daily Missions.   We often find ourselves going do the list traversing and the re-traversing the same terrain when doing so.  If ya use two screens, file can be kept open on 2nd screen or alt tabbed to so as to avoid scrolling through Mission List repeatedly and doing the math in ya head.  Also lets you optimize your path thru a region hitting your flags north to south / east to west or whatever.




The Legends should make the usage obvious.  This tool will not likely be incorporated into the IG Bunny Tools App ... however for the 1st time, this file will be available through Rocket Chat.   Send a PM to Fyrosfreddy on Rocket Chat and the file will be sent back to you.  Log in to RC from your browser and you should be able to d/l.  This post may be edited as things change.  Here's the screen images of the Groups and Mat Specs

Mission Mats - Construction 01 - 09.jpg

Mission Mats - Construction 11 - 20.jpg
Mission Mats - Construction 21 - 30.jpg
Mission Mats - Construction 31 - 34.jpg
Mission Mats - Food  01 - 10.jpg
Mission Mats - Food  11 - 20.jpg
Mission Mats - Food  21 - 26.jpg
Mission Mats - Goo  01 - 05.jpg
Mission Mats - Insect 02 - 11.jpg
Mission Mats - Kitin  01 - 05.jpg
Mission Mats - Harmful  01 - 10.jpg
Mission Mats - Preservative  01 - 09.jpg



NOTE: As usual, please put comments, suggestions, bugs ideas etc. in this thread


Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments

EDIT:  If there's interest in getting any of the other SS based tools, please put request in link above.

Edited 9 times | Last edited by Fyrosfreddy (4 года назад)

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#47 [en] 

Minor Bug Fix today ... if anyone sees another %Amp text string in MoB Data module please send PM or report here

Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments

Last edited by Fyrosfreddy (5 лет назад)

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#48 [en] 

Just an update on progress ...

Some of you were users or may remember the app called Yubo Maps which is described here:

https://app.ryzom.com/app_forum/index.php?page=post/view/169513
Yubo Maps, but in light of two issues, we decided to go another way:

1. Many players have found Daily Missions (DMs)and Mission Mats (MMs) to be a more efficient source of fame, dapper and Elyps. The current emphasis on DMs and MMs has resulted in players depending more and more upon landmarks (aka flags) to quickly get to desired locations. Many NPCs wander and have as many as 8 different locations. Looking at my flags and the Bunny Fame tool it was apparent that many NPCs were not on currently available maps. And wit the importance of Mission mats as a favored source of fame, dapper and Elyps, the effort in finding and marking these was significant.

https://app.ryzom.com/app_forum/index.php?page=post/view/177916

2. Another side of this is many of us have found that we haven't maintained a consistent method of labeling our Landmarks. {Post merge, concerned that they might revert back to premerge locations, I used another color to identify new ones and today I often forget which is which.

Lopy's Landmarks Editor app was great tool that allowed users to edit their files in such instances, and when that stopped functioning, organizing your Landmarks a difficult prospect.

Hence Yubo Maps was retired and Bunny Maps was born. With Bunny Maps you can import your Landmarks.xml file and edit it out of game. You can organize it by region, subregion or whatever and then export it back to your save folder.

Goal is to be able to use drop downs to drill down to find what you are looking for:

Jungle / NPC / Tribe / Title / Name

or

Jungle / NPC / All / Prospectors / Name

Considering being able to further feature by subregion or region level.

The view below shows all my NPC Flags. I chose citizen because the flags are white and they were easily distinguishable. Going forward, I will edit these in 2 categories for tribe or citizen.    Here I am displaying all wandering NPCs as no real point in displaying the ones that never leave camp.  Mousing over the icon will display Name, Title and Affiliation.




Database Structure







If you are interested in assisting in data collection of confirmation plaase send a IG Mail or PM to Fyrosfreddy.

NOTE: As usual, if you have comments, suggestions, bugs ideas etc. in this thread

Bunny Tools 3.0 - Bugs, Ideas, Feature Requests, Comments

Edited 4 times | Last edited by Fyrosfreddy (4 года назад)

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#49 [en] 

Bunny Tools Landmarks Editor / XML File Exporter.

We are testing Version 0.1 of the Landmarks Exporter / Editor. What this app will do is export your landmarks file into an Excel Spreadsheet where you can then correct spelling, add comments , organize flags in groups, make wholesale find and replace and pretty much whatever you want.

The next logical step being pursued to export the edited *.xls file back into your game folder.

For testing purposes, we will be making the tool available to a few select players for testing. Send a PM to FF IG if interested.

How to Install:

1. Place the zip file at desired location on your Drive and extract it to that location. Double click the exe file

"Bunny Tools - Xml to Excel.exe" which will open this window



2. Hit the botton and then find your file in your Save Folder

X:\Ryzom64\save\landmarks_[yourtoonname].xml
(Recommend saving a copy somewhere)

It will create an Excel file in the same folder with the application.

Last edited by Fyrosfreddy (4 года назад)

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#50 [en] 

Bunny Maps Progress Report

NPC's

Scorched Corridor - 102 NPC Locations (100%)
Outlaw Canyon - 61 NPC Locations (98%)
Dunes of Exile - 86 NPC Locations (98%)
Savage Dunes - NPC Locations (90%)
Sawdust Mines - NPC Locations (90%
Frahar Towers - NPC Locations (90%)
Oflak's Oasis - NPC Locations (75%)
Imperial Dunes - NPC Locations (75%)

Desert is the only place we have counted and transferred coordinates to the data base. Other 350 regions are estimated to be 90+ % mapped, lower regions are pretty much 50 - 60% mapped for NPCs


Mission Mats

Scorched Corridor - 70 /93 found (100%)
Void - 61 /93 found (65%)
Garden of Confusion - 12 /93 found (13%)
Land of Loria - 12 /93 found (13%)

Will be transferred to database when 250 regions completed


Craft Mats

Pretty well mapped / not transferred

Last edited by Fyrosfreddy (4 года назад)

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#51 [en] 

Have a new Bunny Tool today:

This one wil be a bit late for many as they have already completed it.   But as a subscriber of the old adage "give a man a fish and you feed him for a day, teach a man to fish and you feed him for life" school of thought, this tool may be useful for those who wanna be fishermen / fisherwomen.  If ya want the *.xls file so you can edit the spreadsheet, send me a PM and I will sent you the file voia Rocket Chat.     You can see the jpg here by clicking the link below:


Tracking Form
  

Nexus Mission Mats for GaNoof Reward

The tool is an original style Bunny Tool and is "ole spreadsheet format"; heading explanations are as follows:

1.  Name - This is obviously the name of the material you are looking for

2.  X-Cordinate - Every flag you plant is recorded by the game on a grid.  This number indicates the horizontal cordinate from the "origin point" for the region.  You can find these coordinates in your  [toon name]landmarks.xml  file.  Good to have if you ever need to replace an accidentally deleted flag.

3.  Y-Cordinate - This number indicates the vertical cordinate from the "origin point" for the region.

4. Weather - Again this should be obvious but your map header (Humidity) shows this:

Best = 0.00 - 16.66
Good = 16.67 - 49.99
Bad = 50.00 - 83.33
Worse = 83.34 - 100.00

5.  Test Columns - The next 4 columns are there to record your progress as you test to find out which weather the desired material will pop in.


Method Used - Use what works best for you, but this was my approach with paper copy:

1. Started at the faction TP because it was most convenient. Starting with "Beng Amber", set up your tracking for 500m using the Region Spec and  Material Spec as appropriate.

2.  Note the weather and track for that Season (Region) on Beng Amber.

Possible Results:

a)  Not Present in Area - Put an "x" next to the mat name ... no benefit in tetsting from this location in any other weathers.

b)  Not Present ...in this weather - Put an "x" on the mat name row in the weather name column ... no benefit in retesting from this location in that weather.  By process of elimination, you will soon know in which weather this material can be found and, more importantly I think,what weathers not to bother retesting in. If ya don't like x's and o's, pick something to your liking.

c)  Detected at xyz m - You know the drill run in whatever direction making number get smaller.   Put on "o" in the mat name row in the weather name column.

If intersted, when ya done for the day, or when ya paper copy just gets too "busy", you can open the landmarks.xml file and record the X and Y coordinates.

Why I kept the X and Y coordinates.

NOTE:  **Messing with the game's files is not a suuported activity.  So if you choose to do this, make copies of all files and don't ask for CSR support.**

NOTE:  I back up my files once a week or so with Zyroom if I don't notice it doing it automatically, and say I have since added 50 new flags and then I accidentally delete a flag, and restoring from backup will lose my 50 new flags ..... I can:

a) keep my new file intact -  While not ingame, I use  Notepad++ (Windows) to open the backup landmarkls.xml  and find the deleted flag.   Then copy it, close the backup file, open the newer landmarks file, find and paste that flag into the new file.  The Nexus section can be identified here and all flags below that are for Nexus (Until the next continent starts of course):

 <landmarks continent="nexus" type="user">

b)  I can just create a fake new flag wherever I am standing in the region with the proper name . Then I exit the game, open the file in Notepad++ and edit the fake numbers . For me, this feels safer.

How to make save file backups (Windows)
http://zyroom.misulud.fr/index.php/en/installation.html

How to edit xml files (Windows)
https://notepad-plus-plus.org/

How to find save files
https://en.wiki.ryzom.com/wiki/Ryzom_location


BTW, there's a hidden test in that jpg linked ... can you find the error ?  <Just wanna see if anyone payoing attention>




Edited 5 times | Last edited by Fyrosfreddy (3 года назад)

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#52 [en] 

Fyrosfreddy
....

BTW, there's a hidden test in that jpg linked ... can you find the error ?  <Just wanna see if anyone payoing attention>





Visp Sap not Viscous ;)

Have a question, do you share this xml landmarks file?

Last edited by Aikoon (3 года назад)

#53 [en] 

The xml file is part of Bunny Maps app ... it has a feature whereby you can add flags from the app by right click on the file in Bunny Maps.

This feature will be "activated" when beta is over and app goes "live". It is intended to be used in a limited manner, Bunny Tools are intended to be an aid, not spoon feed players past challenges.

As for the error in the *.jpg, I can't remember if I fixed it but originally, the season / region tab on top was not correct.

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#54 [en] 

Op Mat Transmogrifier (Enhancer) for Guild Island:

A. First you will need to spawn an Overseer (English),the title is different in other languages. I have seen the NPC described also as a "Stewardess" and "Quartermaster". IIRC, the cost to span them is 10 Million Dappers and 10 Guild Points/ Guild Points cone from discovering the bosses by visiting Scouts and Hunters.

Once he / she has spawned,you have to pick a place to put them. In Desert,ours was named Aposseton Plerius (Overseer).

Visit the wiki page here to see the original menu

Overseer Menu

After it's built, the option disappears and you are left with this



As you can see in the wiki page image ...

You need to build (5) Base, (7) Elements, (4) Ornaments and (6) Coatings.

- Each Base requires (10) Sap, (50) Shell, (20) Node and 20 Guild Points.
- Each Element requires (20) Bark, (50) Wood, (10) Resin and 20 Guild Points.
- Each Ornament requires (50) Amber, (20) Seed and 30 Guild Points.
- Each Coating requires (50) Fiber, (10) Oil and 20 Guild Points.

In all you will need:

Sap = 5 x 10 = 50
Shell = 5 x 50 = 250
Node = 5 x 20 = 100
Bark = 7 x 20 = 140
Wood = 7 x 50 = 350
Resin = 7 x 10 = 70
Amber = 4 x 50 = 200
Seed = 4 x 20 = 80
Fiber = 6 50 = 300
Oil = 6 x 10 = 60

They don't have to all be the same but must be submitted in the groups of 10, 20 or 50. Beware! In one instance I went in to make two Building pieces but I had enough mats for 3. The 1st one, I just made one when I hit the buttom ... the second time I made 2, leaving me with a piece I didn't need. Happened twice.

When you have assembled the required number of building parts, and added 10 Million Dappers, You can spawn youe building ... It will spawn wherever you are standing when you spawn it. See image below:



Here's a table of what it costs to raise an OP Mat to the next level.



Note:

-If you built a Kami Transmogrifier, you can only upgrade Purified Mats.
-If you built a Kara Transmogrifier, you can only upgrade Purified Mats.
-If you built a Marauder Transmogrifier, you can only upgrade Refined mats.
-If you built a Generic Transmogrifier, you can only upgrade Generic Mats.

So if you have Mats that do not match the "Transmogrifier"you want to use, click the events icon on the map and go see the black market guy.

Edited 11 times | Last edited by Fyrosfreddy (1 год назад)

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#55 [en] 

if you have kami building and wants to upgrade, le's say marauder mats, you can despawn the entire building and respawn it with marauder faction.

you can re-locate it and/or change faction as you wish.this operation is free of charge, you don't loose the building once it was assembled.

#56 [en] 

Ya mean we can't build all four ?  :)I tell ya one thing ...if they reduce the quantity of sup mats required to build this thing, I gonna be cranky.

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#57 [en] 

Thinking of putting some macros in here ... mostly related to things in game like NPCs ... if there is interest ?

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