#32 Добавлено Stitch 1 десятилетие назад Доклад | Цитировать
I have to say, though, that we are always up on a thight rope here. There are people who don't enjoy being part of aggession in a game, and they usually have good reasons. The experiences during the temple wars had many Leanon players leaving the game, mainly Karavaneers, as they were outnumbered by the Kamists and really had only limited chance to be part of the playing experience anymore. You often were slaughtered before you could reach the spots, you certainly was when there, and sometimes they would even overrun the camps. So we ended up with three Kami shrines and one Karavan temple (which even wasn't fully finished). These experiences made Chanchey's guild that big, because many players - Karavaneers and Kamists alike - joining there didn't want to be part of that. Also, some were harrassed by players who called those complaining "whiners". That was a long time ago, but still - it's a thing those who were there have in the back of their heads. I was neutral for a very long time and understand well those who do not want to be part of a conflict. Everything is even more different if you are part of a political chamber. That, to my understanding, requires the ability either to hold a peace or - if neccessary - to go to war. If someone is peaceful (as I fundamentally are), I will listen to him and be as sweet as honey. If he/she is not, I will listen and then, if necessary, bring in the Guard to take him away. ^^
#33 Добавлено Thorthehammer 1 десятилетие назад Доклад | Цитировать
This is refreshing to hear and something that Bittymacod and his lot could do to learn. People like him were never able to separate RP, PVP and their RL feelings. This is what leads him to label those whom he doesn't agree with as "bullies". The fault doesn't lie with the PvPer or the RPer but with the ones who can't separate it from RL.
---
#34 Добавлено Salazar 1 десятилетие назад Доклад | Цитировать
#35 Добавлено Bitttymacod 1 десятилетие назад Доклад | Цитировать
#36 Добавлено Bitttymacod 1 десятилетие назад Доклад | Цитировать
#37 Добавлено Zhoi 1 десятилетие назад Доклад | Цитировать
The simple answer is if you don't like aggression don't put yourself in a position that will attract it. Don't own an OP, don't go into PR, don't turn your PvP flag on, and on the RP side of things, don't join a faction, don't join a civ, and especially don't become part of the political parties. If you do decide to do these things then you can't complain (especially how others choose to play) as you knew going in what it meant.
Last edited by Zhoi (1 десятилетие назад)
#38 Добавлено Zhoi 1 десятилетие назад Доклад | Цитировать
Yes, you can't have entire nations of peaceful diggers and no player aggression, because then we might as well go play Sims or Dress the Barbie. Still, some roleplay comes across as too imposing. Somewhere in the middle could be a balance?
Edited 3 times | Last edited by Zhoi (1 десятилетие назад)
#39 Добавлено Binarabi 1 десятилетие назад Доклад | Цитировать
OK, I'm going to try again.(edit) 6. In OOC terms I much prefer a cooperative to a combative game. So, apparently did most people playing on Arispotle. It was, in part why we came to Ryzom rather than WoW, Rift or any other primarily PvP game. Type begets type. Because we were cooperative, those who preferred extreme PvP left, because we outnumbered them.
#40 Добавлено Chanchey 1 десятилетие назад Доклад | Цитировать
Lots of ideas to make those players calm down a little so also the more "peaceful" players and characters would be able to enjoy the game just as well failed. Even the "Chanchey-System" was not considered a good solution by too many players who then left the game.
#41 Добавлено Stitch 1 десятилетие назад Доклад | Цитировать
I find it amusing that you think that I have a "his lot", since I only speak for myself.
(edit) 6. In OOC terms I much prefer a cooperative to a combative game. So, apparently did most people playing on Arispotle. It was, in part why we came to Ryzom rather than WoW, Rift or any other primarily PvP game. Type begets type. Because we were cooperative, those who preferred extreme PvP left, because we outnumbered them.
#42 Добавлено Eruv 1 десятилетие назад Доклад | Цитировать
Last edited by Eruv (1 десятилетие назад) | Причина: not because i know better but because i respect my friend
#43 Добавлено Rikutatis 1 десятилетие назад Доклад | Цитировать
So my question is easy : why this kind of RP (almost) didn't exist on your server ? Was it because you don't really see the difference between the game and RL ?
#44 Добавлено Psykro 1 десятилетие назад Доклад | Цитировать
#45 Добавлено Zhoi 1 десятилетие назад Доклад | Цитировать
#46 Добавлено Zhoi 1 десятилетие назад Доклад | Цитировать
The transition will be designed with role-playing, so it will be possible to update the lives of the characters without breaking their story. Structures that have been created by the players, should be preserved as fully as possible.
Everyone knows that the events went differently on each Server/Shard. There is no perfect solution for that. The players from Aniro wish that all roleplayers should deal with the individual stories/history of other characters with tolerance and respect. Nobody shall accuse others of their stories being "wrong"/lies. We can only trust in the mutual consideration of roleplayers that they will tolerate little differences. Nobody wants to sacrifice their character's personal past. Roleplayers want to play with respect for others and expect the same respect for themselves. The alternative would be to define an official past which would force many players and lead to disruptions of personal storylines of characters, instead of just avoiding details of specific events.
For nyenor : events like this never occured on aniro (and probably arispotle), so try to do like Salazar and avoid beeing too specific about this kind of event :p
Edited 2 times | Last edited by Zhoi (1 десятилетие назад)
powered by ryzom-api