#30 Добавлено Crailus 1 десятилетие назад Доклад | Цитировать
#31 Добавлено Kaetemi 1 десятилетие назад Доклад | Цитировать
Actually, something that might actually work and even emulate real world economics popped into my mind. Apartment
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#32 Добавлено Eruv 1 десятилетие назад Доклад | Цитировать
#33 Добавлено Subox 1 десятилетие назад Доклад | Цитировать
#34 Добавлено Neela 1 десятилетие назад Доклад | Цитировать
we have to give them some support and trust too
it is far too early to be panicking
You can't "complete" the mainland. If one thinks one has seen or done everything there, one is kidding oneself. But be prepared to "get out what you put in," because the mainland does not coddle or hold hands.
Other games - they give you a cookie whether you succeed or not, in fact you don't even have to participate. Ryzom takes your cookie, eats it in front of you, and slaps you 2 or 3 times for bringing a cookie in the first place.
#35 Добавлено Gilgameesh 1 десятилетие назад Доклад | Цитировать
#36 Добавлено Reeth 1 десятилетие назад Доклад | Цитировать
#37 Добавлено Callysto 1 десятилетие назад Доклад | Цитировать
Edited 3 times | Last edited by Callysto (1 десятилетие назад)
#38 Добавлено Soloreaper 1 десятилетие назад Доклад | Цитировать
#39 Добавлено Lexius 1 десятилетие назад Доклад | Цитировать
#40 Добавлено Beepe 1 десятилетие назад Доклад | Цитировать
#41 Добавлено Casy 1 десятилетие назад Доклад | Цитировать
#42 Добавлено Subox 1 десятилетие назад Доклад | Цитировать
#43 Добавлено Subox 1 десятилетие назад Доклад | Цитировать
I think the new system is much more realistic. Make items that either players buy from npc shops or make them to satisfy the demand of npcs. Making items without any demand should not result in wealth.
Last edited by Subox (1 десятилетие назад)
#44 Добавлено Indobi 1 десятилетие назад Доклад | Цитировать
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