#143 Добавлено Hadrisian 1 десятилетие назад Доклад | Цитировать
#144 Добавлено Valda 1 десятилетие назад Доклад | Цитировать
basic = the basic necessities and you retain your look + name (subscribed P2P and F2P event participants - in short all ACTIVE accounts)silver = better items for winners of events - they really wonpremium = best items for P2P loosing their skills (retain your skills or get some uber awesome unique items - you decide)
Last edited by Valda (1 десятилетие назад)
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#145 Добавлено Jelathnia 1 десятилетие назад Доклад | Цитировать
Edited 2 times | Last edited by Jelathnia (1 десятилетие назад)
#146 Добавлено Tuotupi(arispotle) 1 десятилетие назад Доклад | Цитировать
#147 Добавлено Hadrisian 1 десятилетие назад Доклад | Цитировать
Last edited by Hadrisian (1 десятилетие назад) | Причина: clarification
#148 Добавлено Bitttymacod 1 десятилетие назад Доклад | Цитировать
#149 Добавлено Jelathnia 1 десятилетие назад Доклад | Цитировать
There never was, in Ryzom, the ability to be truly *uber*. There were always mobs that could take you apart. The vets will have lost their good weapons and amps. That means even lower level mobs will be able to take us apart. Trekking will not be simple with kitin in the way in addition to the usual mobs.
Edited 4 times | Last edited by Jelathnia (1 десятилетие назад)
#150 Добавлено Subox 1 десятилетие назад Доклад | Цитировать
I don't like the 2x xp either, I think that should be reconsidered, as it could easily mess with game mechanics, feel of the game, etc. Maybe a poll among the old ones. Don't forget people are playing with the beta idea of aging characters, so I'm going to have to side with a better variety, even in terms of skill levels winning out. Aging a character could also be a player option as well. To encourage that variety aspect, they could even make ppl wait at least a couple of days before allowing anyone to move to ML again--dunno how that last one would go over though XD Tougher mobs in some parts of silan (goo fields/jungle/etc) for a limited time might help also.
#151 Добавлено Hadrisian 1 десятилетие назад Доклад | Цитировать
Edited 2 times | Last edited by Hadrisian (1 десятилетие назад)
#152 Добавлено Bones 1 десятилетие назад Доклад | Цитировать
#153 Добавлено Beeficus 1 десятилетие назад Доклад | Цитировать
#154 Добавлено Hadrisian 1 десятилетие назад Доклад | Цитировать
PPS. Please respond to the repeated questions regarding learned NPC craft plans (such as marauder HA plans), will they be retained by characters electing to keep their levels? It may be instrumental in some players decision to either go reckless or not.
#155 Добавлено Bones 1 десятилетие назад Доклад | Цитировать
#156 Добавлено Gorran 1 десятилетие назад Доклад | Цитировать
#157 Добавлено Goldcrest 1 десятилетие назад Доклад | Цитировать
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