#1 Добавлено Deancientnaga 1 десятилетие назад
Edited 3 times | Last edited by Dean (1 десятилетие назад)
#2 Добавлено Suboxide 1 десятилетие назад
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#3 Добавлено Gorran 1 десятилетие назад
I voted yes but something like this could be incorperated with the idea of more and new op buildings (in the end some op's where ppl didn't build for enough wouldn't get that many options making em less important)
#4 Добавлено Utai 1 десятилетие назад
#5 Добавлено Naema 1 десятилетие назад
#6 Добавлено Aaylejah 1 десятилетие назад
#7 Добавлено Ulykus 1 десятилетие назад
#8 Добавлено Karnig 1 десятилетие назад
I would like to see the OPs become dynamic: Have all the buildings require regular upkeep. Allow guilds to build new buildings as has been mentioned but require all buildings to require regular maintenance via mats. X number of mats need to be given to a guild NPC at the OP on a regular basis to keep the buildings in good condition. More buildings would mean more mats. If a guild fails to supply its OP, the buildings start to deteriorate. Drill production would drop. Eventually, the buildings would fall apart completely.
#9 Добавлено Runkulam 1 десятилетие назад
GorranI would like to see the OPs become dynamic: Have all the buildings require regular upkeep. Allow guilds to build new buildings as has been mentioned but require all buildings to require regular maintenance via mats. X number of mats need to be given to a guild NPC at the OP on a regular basis to keep the buildings in good condition. More buildings would mean more mats. If a guild fails to supply its OP, the buildings start to deteriorate. Drill production would drop. Eventually, the buildings would fall apart completely.I like this idea, quite a bit. We talked about OP buildings for an SoC project as another option for a 'dapper sink.' This is typically regarded as okay because players get something out of the added costs.But recurring costs for things like guild halls, player apartments and outpost buildings seemed like something players would not like, they're not really getting anything out of this change. What do the rest of you think?
#10 Добавлено Karnig 1 десятилетие назад
Simple (hah, I know the worst thing you can say to a programmer is "Oh, it's simple!") solution is to make two levels of apartments/guilds halls/etc. Keep the first level as they are but offer other levels with 2x, 3x or 4x the storage space. Have recurring rental fees based on the extra storage.
#11 Добавлено Runkulam 1 десятилетие назад
RunkulamSimple (hah, I know the worst thing you can say to a programmer is "Oh, it's simple!") solution is to make two levels of apartments/guilds halls/etc. Keep the first level as they are but offer other levels with 2x, 3x or 4x the storage space. Have recurring rental fees based on the extra storage.Would you expect that the apartment be physically larger as well? Storage space can be accomplished pretty easily and I believe through sheet configuration. The code challege is adding a system in to handle recurring in-game payments.If you wanted the space to be physically larger there would be artistic assets involved which is arguably more expensive to accomplish than the code.
#12 Добавлено Soloreaper 1 десятилетие назад
#13 Добавлено Bitttymacod 1 десятилетие назад
#14 Добавлено Soloreaper 1 десятилетие назад
#15 Добавлено Bitttymacod 1 десятилетие назад
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