#1 Добавлено Elweit(arispotle) 1 десятилетие назад
#2 Добавлено Jarnys 1 десятилетие назад
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#3 Добавлено Xatokar 1 десятилетие назад
#4 Добавлено Vourac(arispotle) 1 десятилетие назад
#5 Добавлено Elweit(arispotle) 1 десятилетие назад
#6 Добавлено Bitttymacod 1 десятилетие назад
#7 Добавлено Elweit(arispotle) 1 десятилетие назад
#8 Добавлено Bitttymacod 1 десятилетие назад
Last edited by Bitttymacod (1 десятилетие назад)
#9 Добавлено Elweit(arispotle) 1 десятилетие назад
#10 Добавлено Sywindt(Yubo) 1 десятилетие назад
The fact that the mounted toon is up in the air above its normal altitude when sitting on a Mek means that the Mek+toon is actually a separate set of animations of a combined object, not one object animated to "sit" on another.
#11 Добавлено Elweit(arispotle) 1 десятилетие назад
Actually it's more like the "sitting on a mek" character animation is offset with the height of the saddle :) and the 2 entities are moved in tandem.
As far as i can tell there actually is a Z-axis, but it is ignored for many operations.
It is possible to do something similar with chairs--make them targetable and "mount"able like meks. Personally I would not like to have targetable chairs to be honest :)
#12 Добавлено Sywindt(Yubo) 1 десятилетие назад
#13 Добавлено Ulykus 1 десятилетие назад
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