#1 Добавлено Soloreaper 1 десятилетие назад
#2 Добавлено Suboxide 1 десятилетие назад
---
#3 Добавлено Soloreaper 1 десятилетие назад
Isn't this the game? Isn't PR meant to be dangerous and it's not like killing an KP is impossible. Just get a team tougether and before you run into the PR like chikens with no head chat a bit and decide who does ele and who heals when a kp attacks and don't run away like chickens with no head. You don't even need that big of a team to kill a KP pretty quickly and safly
#4 Добавлено Suboxide 1 десятилетие назад
#5 Добавлено Soloreaper 1 десятилетие назад
#6 Добавлено Dinorath 1 десятилетие назад
#7 Добавлено Suboxide 1 десятилетие назад
#8 Добавлено Soloreaper 1 десятилетие назад
#9 Добавлено Meagon 1 десятилетие назад
#10 Добавлено Bitttymacod 1 десятилетие назад
#11 Добавлено Kilgoretrout 1 десятилетие назад
#12 Добавлено Aeralin 1 десятилетие назад
#13 Добавлено Crafy 1 десятилетие назад
#14 Добавлено Soloreaper 1 десятилетие назад
#15 Добавлено Bitttymacod 1 десятилетие назад
The point of the KP is to make PR a difficult place to be in. Its mats being so flexible means it they should be more difficult to obtain, thus the double HP of mobs and the KP. I leveled my PR solo from 100-250, all on usable mats. The trick is to learn where a given material is and when to dig it. Take the time to scout out the location that you want to dig in. If it needs, bring in a few friends and cull down the aggro. Use a KP target macro every node to be sure they aren't too close. If there's too much aggro, or the KP comes too close, find a different location to dig in. There's more than one region of PR for a reason. Some things are meant to be difficult. :)
powered by ryzom-api