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What do you think they should do with Kitin Patrols?
Remove them all together
Atys: Amiko, Defaultnsgxm, Grundelwolf, Ladeath, Lexius, Miosha
Leanon: Anl, Bil, Bransa, Heswa, Kybi, Med, Mirsa, Neka, Sylph
Arispotle: Faa, Goupi
17 (9)
19.1%
Reduce the amount of them
Atys: Atheamas, Boojay, Ciliana, Deathlyy, Deckardcain, Demontyae, Gorran, Irfidel, Jahuu, Katla, Lwiz, Nakari, Nomga, Soloreaper, Tantalos
Arispotle: Maeilye, Marelli, Soulstarocean
18 (1)
20.2%
leave them as they are
Atys: Aaylejah, Aceso, Aeralin, Arfur, Binarabi, Casy, Crafy, Daomei, Dinorath, Fitis, Fuzzyfeet, Hekla, Hungrygrumpy, Jarnys, Kreios, Kwipers, Laksmie, Liliang, Loracas, Lordana, Meagon, Mellandor, Monje, Piquedram, Reise, Rikutatis, Saady, Shadowknight, Suboxide, Ulsort, Volanis, Xemmy, Yakapo, Zyeir, Zyriel
Arispotle: Aseeker, Erizon, Kerylin, Marilin, Nauplius, Pokeraitis, Scorpius, Sherylin, Stitch
44 (6)
49.4%
other...explain in thread
Atys: Bitttymacod, Crailus, Entendu, Ezex, Gasket, Kilgoretrout, Portia, Sherkalyn
Arispotle: Cidre, Waylanda
10 (1)
11.2%
Другое 0
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#78 [en] 

Please keep any further posts on topic and relevant, or this topic will be locked.

---

Sywindt | Game Master | EN, NL, de, fr

#79 [en] 

There are a lot of players in game that agrees with reducing or altering their paths, because sometimes 3 KP patrols go over 1 spot, however they haven't voted or seen this thread.

It would be nice to see some compromise.

#80 [en] 

There is not a single mat or boss that you can not kill due to the KP's, all you need is a little patience and choose the right oppertunity, you can dig in certain areas of PR and you wont see aKP for along time, other areas you will have a few min to prospect, dig and get out. Or to pull a boss to a safer location.

Just spend a little time learning the routes and timings of the KP and you will see that there is absolutley no issue with them at all. What it means is that PR is harder and not as safe as other regions, well wasn't that meant to be the whole point?

We asked for years for the KP's to be brought back into the game, now they are people want them changed, no real supirse I guess.

Personaly I think that KP should comprise on Kinrey instead of Kirosta, it would make it easier for others to spam a /tar macro to spot them coming, even though they are easy enough to spot int he compass.

#81 [en] 

Scorpius
There is not a single mat or boss that you can not kill due to the KP's, all you need is a little patience and choose the right oppertunity, you can dig in certain areas of PR and you wont see aKP for along time, other areas you will have a few min to prospect, dig and get out. Or to pull a boss to a safer location.

Just spend a little time learning the routes and timings of the KP and you will see that there is absolutley no issue with them at all. What it means is that PR is harder and not as safe as other regions, well wasn't that meant to be the whole point?

We asked for years for the KP's to be brought back into the game, now they are people want them changed, no real supirse I guess.

Personaly I think that KP should comprise on Kinrey instead of Kirosta, it would make it easier for others to spam a /tar macro to spot them coming, even though they are easy enough to spot int he compass.

I do see your point, I have killed bosses and dug mats there. I just think a slight tweek would be better sometimes...

#82 [en] 

I'm well known for not being a big "digger" i only dig to provide myself with ammo for the wars and sometimes for jewels for guildies.

However i have had frequent case to stroll into PR and escort a digger or two who has more patience than me. I like the KP's they make things more interesting, boss hunting becomes KP avoidance or at least damage control the only thing i'd say is slap a 5-10 minute response timer that would be enough for me to be happy.

The agro range of KP's just means you have to be more patient when travelling or know your watering holes for a quick dunk and instant agro killing :)
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